Mathematical formula for player value movements

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SnIcKeRs #3 said:
so that means if skipper scores 50 this week he will rise 25,730
You're a few hundred dollars off but close enough.
 

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D0nk said:
By my calculations and rounding to the nearest 100 I get 9700.
Nup. You're pretty close though.
 
Delroy said:
If Cox gets 100 this week using that one, Ive got him as going down 9960?

Or have I done it wrong
Wrong aswell.
 

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He'll go down slightly with 70.
 
I'm lost to where you guys are getting 27-28%. What are yo referring to, is that the percentage the player will move from old average to current average?

BTW: 100 points = 366000 (refer Henry Slattery - 0 change after 3 games) <-- or is this wrong?
 
been getting quite accurate results when using different formulas for players of different starting values (or starting averages as they are related), seems to be a bit more accurate than any other methods i have seen.
not working for all players however eg. beau waters, robert murphy. waters could be explained as having a differenet formula since he playerd no games last year. Is anybody able to get an accurate result for robert murphy? (rise of $5200, starting price 342900, current avg 99, 2005 avg 82.5)
 
Pixies said:
been getting quite accurate results when using different formulas for players of different starting values (or starting averages as they are related), seems to be a bit more accurate than any other methods i have seen.
not working for all players however eg. beau waters, robert murphy. waters could be explained as having a differenet formula since he playerd no games last year. Is anybody able to get an accurate result for robert murphy? (rise of $5200, starting price 342900, current avg 99, 2005 avg 82.5)
Yep, I got it. A tiny bit off but close enough.

By the way, last years average is irrelevant.
 
I was having problems with Murphy and Waters also, fine-tuend it now and tested on others, pretty accurate I think, will have to wait and see what happens next week.

Edit: This is, of course if they round up or down to the nearest hundred (eg. 1450 would be rounded up to 1500, 1449 down to 1400)
 

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Mathematical formula for player value movements

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