Multiplat Metaphor: ReFantazio 11/10/24

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Aside from changing the Archetype, you can inherent or transfer skills. For example I changed Hulkenburg to mage to unlock the fire spell then back to Knight taking the fire spell back with me.

I also changed Strohl to healer but took his warrior attacks across. Then with my MC as a mage, the synergy between me and Strohl is fire, ice or thunder spell that targets all.


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Just after I posted that I realised I could inherit the first level skill from any archetype just by studying it once with that character. It looks like after you scratch the surface there is the opportunity for some very deep min/maxing by mixing and matching archetype types within the party and what synergy abilities you can unlock. I'm about to start the first optional side dungeon for a side a quest and it sounds like you can't bring a mage or healer so I'll get to work on another archetype for my MC.

Zorba fight made me realise I was sleeping on synergy abilities. Speaking of Zorba I feel like I've lost a few days judging by the network thing that tells you what other players did on what day. I always struggle with time management around the first dungeon of Persona games too. When it looks like many are finishing them in 1-2 game days I think this took me 4 or 5. I just couldn't manage my MP efficiently and it puts me behind levelling stats and bonds for the rest of the early game.
 

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Just after I posted that I realised I could inherit the first level skill from any archetype just by studying it once with that character. It looks like after you scratch the surface there is the opportunity for some very deep min/maxing by mixing and matching archetype types within the party and what synergy abilities you can unlock. I'm about to start the first optional side dungeon for a side a quest and it sounds like you can't bring a mage or healer so I'll get to work on another archetype for my MC.

Zorba fight made me realise I was sleeping on synergy abilities. Speaking of Zorba I feel like I've lost a few days judging by the network thing that tells you what other players did on what day. I always struggle with time management around the first dungeon of Persona games too. When it looks like many are finishing them in 1-2 game days I think this took me 4 or 5. I just couldn't manage my MP efficiently and it puts me behind levelling stats and bonds for the rest of the early game.

I lost a day with the big gap in safe rooms. You get 1 MP for each enemy you kill in the over world, to beat it that quick they probably backtracked to weaker enemies and farmed MP.

I’m in the that dungeon now, mage and healer are fine until you get to the boss haha.


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I love the combat updates from Persona like the rows to protect certain members and stuff, but I do miss the school life time management from Persona. I'm sure there will be more options to manage time later in the game though.
agreed with the combat, definitely improved.
i kinda miss the monster collecting/fusing though - kinda scratched the old pokemon itch (i cant play pokemon anymore, its just too easy/boring)

also agree re the missing school component. but wouldnt have wanted the same thing again either. yeah hopefully things open up a bit, wont be surprised as they do like to drip feed new mechanics of the first half of the games
 
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I lost a day with the big gap in safe rooms. You get 1 MP for each enemy you kill in the over world, to beat it that quick they probably backtracked to weaker enemies and farmed MP.

I’m in the that dungeon now, mage and healer are fine until you get to the boss haha.


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Did you say your MC is a mage? Because I know mage archetype has a passive ability to regain MP on defeating enemies. If that's for everyone though then I've missed it and derped my early game 😟
 
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agreed with the combat, definitely improved.
i kinda miss the monster collecting/fusing though - kinda scratched the old pokemon itch (i cant play pokemon anymore, its just too easy/boring)

also agree re the missing school component. but wouldnt have wanted the same thing again either. yeah hopefully things open up a bit, wont be surprised as they do like to drip feed new mechanics of the first half of the games

The rumours of P6 are that it won't be in school but more an arts college or something. So still kind of school but lots of people think that a change of setting might be needed for Persona. I sort of agreed just for something different but now after experiencing Metaphor I don't think I want Persona to leave the high school setting. I like that Metaphor is fantasy and different because it's a different game outside of SMT but when it comes to Persona I want a Persona that is Persona.

I love trying to fuse Personas and sometimes by accident creating an absolute beast of Persona. So I wasn't sure what I'd think about archetypes but I think for this game it still works for me. Instead of grinding for Personas I'm grinding archetype ranks to unlock the next one. Being allowed to equip more abilities is nice and not worrying about having to carry around Personas I don't want to use just to level social links is a weight off the shoulders.
 

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I played 40 hours of this at 1080p because the game was changing my resolution to try hit 120fps. I literally thought it was just a grainy art style haha!


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I am at the pointy end of the Brilehaven area, and I have indeed been sucked in.
Combat is so good, and broken up well with the story beats and day management. The story itself is very so so but gameplay is great.
I'm enjoying the various archetypes, although I'm playing on hard so it's taking a long time to unlock from what I can tell compared to normal or easy.
I stand by my initial assessment that it is just just "fantasy persona" however the base is good enough that that's OK.
Will probably by my GOTY although I haven't really played anything else other than BG3 which still beats this hands down
 
I am at the pointy end of the Brilehaven area, and I have indeed been sucked in.
Combat is so good, and broken up well with the story beats and day management. The story itself is very so so but gameplay is great.
I'm enjoying the various archetypes, although I'm playing on hard so it's taking a long time to unlock from what I can tell compared to normal or easy.
I stand by my initial assessment that it is just just "fantasy persona" however the base is good enough that that's OK.
Will probably by my GOTY although I haven't really played anything else other than BG3 which still beats this hands down
Just reached The Port. Sunk about 30 hours in and wish I could have done more because making bonds is just pure crack to me haha.
 
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I prefer the bonds in this compared to Persona. In Persona I would often waste some days spending time with someone for no game. Unless it is just a coincidence but in Metaphor I can't even hang out with anyone (besides to level a stat on the strider or something) unless it's to rank up. Time management becomes a bit easier because there are less options this way.
 
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As much as I enjoy these games I always burn out before I can finish it.
About 60hours in and feeling the fatigue

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I need to play them uninterrupted. I had a two week renovation kick off just as I was getting into it after about 30 odd hours. I've tried picking it up a few times since and just lost my flow. I think I'll dive back in from the start when I'm on Christmas holidays so I can build uninterrupted momentum.
 

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Multiplat Metaphor: ReFantazio 11/10/24

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