- Apr 10, 2007
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- 1,791
- AFL Club
- Adelaide
its real nice. the design and components are excellent all round.I do like that dice tower.
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its real nice. the design and components are excellent all round.I do like that dice tower.
That's glorious. I think some selfies from the rest of us will need to get posted soon!Launched my new game room on the weekend and played Nemesis (5 players). Much success!
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I just saw it reviewed on 3 Minute Board Games, and pretty sure I watched something about it on Shut Up & Sit Down a few months back. I was interested in it until I saw you can only order it online (via the publisher's site) and it comes in at about AU$245 (incl. shipping).has anyone here played the game Too many Bones? We haven't really got into the RPG side of things but this might tickle enough of our group's interest if I can get a copy.
Launched my new game room on the weekend and played Nemesis (5 players). Much success!
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Thanks, converted the garage, did a lot during the initial isoWow thats really nice, Great job!
Downforce is great!
I got this recently, looking forward to the first play through soon. How was it with just 2 players?Tried out Forgotten Waters for the first time last night and today. Missed a couple of rules at the first crack last night and lost. Ran it again today, not missing these (ones that help the players) and passed the first scenario. It’s 3+ players, but went with the wife and I running 2 each and it worked ok. Will look to run a proper 4 player game (can do up to 7) with gaming friends soon.
Top to bottom - Setting up, first objective reached, choosing options during a round and lastly my successful pirate Fatty, whose definitely not a magically animated skeleton, no matter what the rest of the crew think.
I’d recommend for anyone liking scenario/story driven type games.
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With 2 pirates each it worked ok. You've got the various 'paperwork' roles (7 of them) assigned amongst the players, like tracking supplies, crew numbers etc., so playing 2 as 4 pirates means each person gets more of those, but they are all straight forward and don't take much of the time.I got this recently, looking forward to the first play through soon. How was it with just 2 players?
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With 2 pirates each it worked ok. You've got the various 'paperwork' roles (7 of them) assigned amongst the players, like tracking supplies, crew numbers etc., so playing 2 as 4 pirates means each person gets more of those, but they are all straight forward and don't take much of the time.
With 4 pirates there's quite a few places in the location book where two of the pirates have to choose either to Feed the crew or Sail options (the three types of options - one's any number of pirates can do, one's only one pirate a round can do and one's that MUST be done). So with 4 pirates around half the time you'd get half the pirates restricted. Sail wasn't as bad, as you'd still get a skill improvement, but whichever pirate had to take Feed the crew is basically burning their turn, no chance to do anything interesting or upgrade your pirate / get treasure etc.
With the mix of these must options in some locations and the split of multiple/single options at locations I think 5 or 6 players (or potentially 3 pirates apiece at 2 players) would be the sweet spot. 7 pirates I think you'd end up not getting an option you want too often (choice of option is based on infamy, which can be adjusted up or down by various means during the game to jump ahead / drop behind other pirates). It's still enjoyable at 2 players with 4 pirates, but next time probably going to try it as 2 players with 6 pirates and see if that's better.