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- #76
Re: Fixing up the AFL games
Good Gameplay: yep totally agree. It needs to be simple and intuitive and fun to play.
Goalkicking meter: your wish may just come true...
Team Lists: we have the 2006 team lists in there at the moment.
Trading: it's back and it's more realistic. It's not complex but is heading down that path. Trying to find a balance between influencing the future of your side and being able to simulate that aspect of the career mode and keep a competitive side.
Trackable stats: Sold. Even looking at the Champion Data style stats but unlikely at this stage.
Realism: the coin toss is back. Will influence the outcome of the game when wind and rain are a factor.
More indepth gameplay: Yes.
Awards: winning these will be of high priority as they influence the ratings of the players who win them.
More indepth stats: like I said above - we're looking into it.
Better graphics: won't improve the stadium quality as they stack up highly against stadiums in other sports titles. Our focus is now on the player models.
Well we're addressing all those basics as well as a host of other things. Like I said, the game is heading in the right direction.
jorel6669 said:Whatever you do, don't release the game at the end of the season. Release it pre-season (or early season at the latest). If the game is not going to be ready then don't rush it and put out a half-***ed effort that comes out after the finals.
I want in this order:
Good gameplay - decent basics and fun to play
Goalkicking meter - The one used in the NES Aussie Rules Footy would be perfect
Current team lists - ie. release it at the start of 2007 with 2007 lists (or at least the ability to change the 2006 lists)
Trading - ESSENTIAL!!
Trackable stats - goals, possessions, marks etc
Realism - your actual captain goes to the coin toss (allow for the user to set who their captain is, like in EA Cricket)
More indepth gameplay - different kinds of marks etc
Awards - Brownlow, Norm Smith etc... make it a bit more realistic. I'm sick of computer players that rack up 15 useless possessions getting votes over someone who kicks 7 goals.
More indepth stats - time in possession, contested marks etc
Better graphics - more lifelike players and faces
That's the basics that should be covered. If you want to add training or something else, it should NOT be to the detriment of any of those.
Good Gameplay: yep totally agree. It needs to be simple and intuitive and fun to play.
Goalkicking meter: your wish may just come true...
Team Lists: we have the 2006 team lists in there at the moment.
Trading: it's back and it's more realistic. It's not complex but is heading down that path. Trying to find a balance between influencing the future of your side and being able to simulate that aspect of the career mode and keep a competitive side.
Trackable stats: Sold. Even looking at the Champion Data style stats but unlikely at this stage.
Realism: the coin toss is back. Will influence the outcome of the game when wind and rain are a factor.
More indepth gameplay: Yes.
Awards: winning these will be of high priority as they influence the ratings of the players who win them.
More indepth stats: like I said above - we're looking into it.
Better graphics: won't improve the stadium quality as they stack up highly against stadiums in other sports titles. Our focus is now on the player models.
Well we're addressing all those basics as well as a host of other things. Like I said, the game is heading in the right direction.