Multiplat AFL 23 - Part 2 with added Pro Team

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I’m the same, I’ll remain positive and have belief that they’ll get there in time.
I personally would just love to know what to expect. I don’t even need to know when. I just want to have clear idea of what’s coming so I know if it’s something I’ll enjoy and look forward to it.
Happy for them to take time to get it right and to the required level if need be.
But I’d love to know exactly what is in store.
Yeah, spot on.

I would love to know what a finished management mode consists of.

I'll be annoyed if there's no injuries/suspension aspect in played management games, but at least tell me if they're not coming
 
Understood and I agree. I'm just over trawling through pages of repetitive negativity. Whether well founded or not, it is boring me. I'd rather try playing the game than whinge about it. Often it is the silent majority who just get on with things. I feel like some are on here for a fight, some to improve the game and others feel that they need to defend the product.
For all the talk of people dropping off it's not the actual reality - the analytics say that there are more people playing each day. Returns are non-existent, as are trade-ins.

This doesn't mean we are resting, far from it, but it means the negative feedback chamber between the three or four posters is totally ignored by all at Big Ant, as it should be. I personally don't see it and everyone else is bored by it.

Hit me with your :thumbsdown:

To everyone else, very thankful for the feedback, the team really do appreciate it.
 
I’m the same, I’ll remain positive and have belief that they’ll get there in time.
I personally would just love to know what to expect. I don’t even need to know when. I just want to have clear idea of what’s coming so I know if it’s something I’ll enjoy and look forward to it.
Happy for them to take time to get it right and to the required level if need be.
But I’d love to know exactly what is in store.
I'm sure they will, I'm enjoying the game for what it is, if something isn't right, I report the ticket/bug and move on knowing they can access the save files and address/fix the issue and I'm grateful for it. Least we are way beyond where it was when it first came out.

Well we have a rough idea what to expect in the future and I'm sure it isn't far away, but as long as we stay true to the product than we will find out but yeah just having something to go by your right I wouldn't mind that as well, I'm happy to wait however long it takes like you said mate.
 

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BigAntStudios is there a maximum number of custom teams that can be added?
I have made 31 teams and now there is no option to create a new team in Team creator for me. :(

Love your work, I will personally take this up with the team today.

I’m the same, I’ll remain positive and have belief that they’ll get there in time.
I personally would just love to know what to expect. I don’t even need to know when. I just want to have clear idea of what’s coming so I know if it’s something I’ll enjoy and look forward to it.
Happy for them to take time to get it right and to the required level if need be.
But I’d love to know exactly what is in store.

Yeah, spot on.

I would love to know what a finished management mode consists of.

I'll be annoyed if there's no injuries/suspension aspect in played management games, but at least tell me if they're not coming
It's not a matter of injuries being in the game, it's a matter of the level of them.

Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.
 
He has said this. But why, every manager mode in every other game ever allows to edit stats in the menu before starting a manager save
because the stats used in management mode are link to champion data, so it is actually based on proper data collected by the leagues official data supplier. I'm not sure if other sports do that or if they just have a round table discussion looking at some metrics to come up with an answer on their own or not, in which case users being able to edit them isn't as much of an issue IMO.

Whether we agree with the end data results is a different matter.

But I believe the other concern is it would have implications when it comes to the players salary's / contracts in game.
 
Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.
Roll a dice, personally. No Toby tax in AFL23!

Same 'seriousness' weighting as injuries imo - 1-2 week suspensions are much more likely than 3-5 week suspensions. i personally wouldn't mind if you maxxed out suspensions at 3 weeks.

Linked to bumps (when they're added) and sprinting tackles, to encourage people to tackle 'properly' and bump at the right time.

Perhaps a sprinting tackle is more likely to result in a 'dangerous tackle' suspension, with every Carlton player impervious to getting a ban....;)
 
Love your work, I will personally take this up with the team today.




It's not a matter of injuries being in the game, it's a matter of the level of them.

Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.

Remember playing Total Aussie Rules back in the day which I think had the best match engine ever made for a footy game. Each player had a discipline rating which impacted both propensity to give away free kicks AND get suspended.

Similarly a durability rating which impacted number of injuries. Both very important considerations for list management, I had gun players who'd be lucky to play two thirds of games and have to consider the risk v reward of keeping them.

Would love to see this in afl23
 
Love your work, I will personally take this up with the team today.




It's not a matter of injuries being in the game, it's a matter of the level of them.

Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.
I think everyone eligible for suspension but not as common as injuries obviously.
Maybe those with records more prone to it?
 
because the stats used in management mode are link to champion data, so it is actually based on proper data collected by the leagues official data supplier. I'm not sure if other sports do that or if they just have a round table discussion looking at some metrics to come up with an answer on their own or not, in which case users being able to edit them isn't as much of an issue IMO.

Whether we agree with the end data results is a different matter.

But I believe the other concern is it would have implications when it comes to the players salary's / contracts in game.
shoot me, but i actually don't care about the editing stats.

it's clear to me that when you go through a game, an 87-rated key forward plays differently to an 87-rated small backman, they are different players with different roles.

i'd go as far to say that i think the champion ratings are one of the best parts of the game - there's the surface level rating, but what matters is the player archetype and particular skills.

for e.g, jack riewoldt takes speccies but not contested pack grabs. tom lynch is the opposite.

the other side of the debate; if you won't let rating be edited, then you have to update the game at least 2-3 times a season to keep the ratings within check. ryan lester 87 rated, mitch hannan 87 rated is an eyesore but you'd expect this will be amended every time there's a champion data ratings patch.

while i'm on that, player positions need to be updated - rhyan mansell is still a small defender, despite his play as a pressure small forward this year.
 
Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.
Randomise incidents of dangerous bumps and other odd incidents. Then give us the early plea offer and the ability to accept or challenge.

Points system to for lower graded random incidents with the ability to keep someones brownlow hopes alive if challenged successfully
 
Love your work, I will personally take this up with the team today.




It's not a matter of injuries being in the game, it's a matter of the level of them.

Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.
Ross - are you able to give us a bit of an insight into what will go into management mode from here?

Obviously you've mentioned injuries and suspensions, gameplay tweaks, interchange tweaks etc, but I'm wondering if you've got plans to change the AA team into a 22 more reflective of the players' performance that season, additional features...maybe live pick trading in drafts?
 

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shoot me, but i actually don't care about the editing stats.

it's clear to me that when you go through a game, an 87-rated key forward plays differently to an 87-rated small backman, they are different players with different roles.

i'd go as far to say that i think the champion ratings are one of the best parts of the game - there's the surface level rating, but what matters is the player archetype and particular skills.

for e.g, jack riewoldt takes speccies but not contested pack grabs. tom lynch is the opposite.

the other side of the debate; if you won't let rating be edited, then you have to update the game at least 2-3 times a season to keep the ratings within check. ryan lester 87 rated, mitch hannan 87 rated is an eyesore but you'd expect this will be amended every time there's a champion data ratings patch.

while i'm on that, player positions need to be updated - rhyan mansell is still a small defender, despite his play as a pressure small forward this year.
I'm with you, I have never understood the desire to manipulate the ratings, feels like it defeats the purpose if i can manipulate the game in such a way.
 
Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.

My thoughts are if there was 1 part of the game you didn't go to the AFL for advice on to get a likeness, it is this.. The less MRP input the better! :p
 
My thoughts are if there was 1 part of the game you didn't go to the AFL for advice on to get a likeness, it is this.. The less MRP input the better! :p
No Michael Christian cutscene
Confused Season 3 GIF by The Simpsons
 
Love your work, I will personally take this up with the team today.




It's not a matter of injuries being in the game, it's a matter of the level of them.

Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.
With injuries to ramp up and the possibility of suspensions, is there anything in the works like a mail box / email alert system where when an injury or suspension occurs you get notified?

I found out / noticed last night that 3 or 4 of my main players were injured because I was flicking through the team list, if I hadn't of done that I wouldn't have known.

Hopefully an alert system of some kind is in the works!
 
Love your work, I will personally take this up with the team today.




It's not a matter of injuries being in the game, it's a matter of the level of them.

Suspensions are debatable - are we to suspend those that have a track record of tribunal appearances? Roll a dice? Happy to hear thoughts.
Need a tribunal like WW had where you can appeal. Should have 2-5 suspensions league wide per round, majority of these 1-2 weeks, with the odd 3+ game suspension occuring. These need to be tailored correctly as well, no point seeing a 4 week suspension for tripping or something.
 
Need a tribunal like WW had where you can appeal. Should have 2-5 suspensions league wide per round, majority of these 1-2 weeks, with the odd 3+ game suspension occuring. These need to be tailored correctly as well, no point seeing a 4 week suspension for tripping or something.

Especially with the dangerous tackle suspensions these days. But thats the problem with suspensions and injuries - you will never please everyone. Some will say there are too many, too long, not enough.....that could blow up the forum even more! :)
 
This worries me. Injuries are a huge part of management mode and to not have them would be a huge letdown and leave the mode empty.

I did a season with Brisbane and simmed each game till finals. Literally every single game I I had to rearrange my team as I’d have at least 3 injuries a game. I even went as far as turning the injuries level to low and still had 2 going down every match. I hope if the get implemented properly that they aren’t that common.

I’ve also played a full season with no sim and not a single injury.
 

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Multiplat AFL 23 - Part 2 with added Pro Team

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