Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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Thanks guys. I read this whole damn thread everyday and somehow missed that! Hoping I can play against PS4 players again soon.They have mentioned it. On the initial Monday patch with tactics it mentioned PS4 getting tactics but not PS5. The Tuesday patch was supposed to include tactics on PS5 but that patch was pulled & there have been no patches on PS4 or PS5 since.
That’s why PS4 has tactics because it got the Monday patch.
Why do you care so much how other random people on the internet play games? Let's not turn this thread into a pissing contest or a Rocket League discussion, take your chat to DMs if you feel so passionate about it.
Played another good game just now as Melbourne vs Richmond. Won the hitouts at a 2-1 ratio as Gawn which feels about right, but as nank vs gawn I'm unable to win any around the ground. Something I guess difficulty sliders will help with.
The gameplay now is really smooth and tactics are really enjoyable. Played a zone as Melbourne which worked great, Richmond able to work to the centre easy enough though occasionally would give me an intercept opportunity but more often than not they'd make it there but I'd end up with an outnumber when they went forward.
However the other day when playing zone wasn't working and had to switch to man on man. Love the necessity for different plans at different times and also love how much the players feel different.
Stuck in mud bug reallllly needs fixing as does the general picking up the ball, tackling and contested ball passing mechanics. This part of the game largely feels like chance and rarely feel like you have much control. There seems to be some sort of issue when you change player too. If im sprinting with brayshaw at the ball carrier then change player, the AI seems to stop for a second then start running again almost like a lag, which is often detrimental.
Overall though a lot of fun and feels like footy. Just need depth and bug fixes to keep me coming back.
Was there a patch? Did they fix the stuttering/stuck in the mud?The gameplay now is really smooth and tactics are really enjoyable.
Was there a patch? Did they fix the stuttering/stuck in the mud?
Was there a patch? Did they fix the stuttering/stuck in the mud?
JNT BA can you please follow up on the feasibility of this?BigAntStudios this is probably a trivial request but is there any way in future from separating jumpers to short colours? I imagine this may be a art/coding issue but would be nice if we can change both separately down the line. Thanks!
I don't know what's happened, it was not like this 2 weeks ago when I said the gameplay was actually massively improved. Hope the team fix it ASAP
Not being specific to anyone in particular, but IMO the issue here is that how people play does have a reflection on their level of expertise and whether their reports can be relied upon. We are a team of 100+ at Big Ant but it's still important for us to identify real issues and not go on wild goose chases, and to focus on what the majority are going to enjoy.Why do you care so much how other random people on the internet play games? Let's not turn this thread into a pissing contest or a Rocket League discussion, take your chat to DMs if you feel so passionate about it.
AwesomeCheers guys!
Unbelievable!!!!Not being specific to anyone in particular, but IMO the issue here is that how people play does have a reflection on their level of expertise and whether their reports can be relied upon.
Unbelievable!!!!
So someone's complaint of buggy gameplay has less weight if they aren't as good at the game as other more elite players? Bugs are bugs and this game is riddled with them, you don't need to be pro-gamer to know that. I am sure there are varying levels of players in here who all share very similar issues with the game in it's current state.
It's just another cheap dig!
This was my point.I'd say most of us want to move the ball on 'quickly' whether it's running the ball through the corridor or along the wing, and linking handballs or kick/mark routines (long bombs or chip aways) - and have come across glitches that stuff things up (such as the brief stutter or the complete freeze just after claiming possession of the ball).
I'd say most of us want to move the ball on 'quickly' whether it's running the ball through the corridor or along the wing, and linking handballs or kick/mark routines (long bombs or chip aways) - and have come across glitches that stuff things up (such as the brief stutter or the complete freeze just after claiming possession of the ball). If I could be bothered I'd splice multiple clips together that highlight when it happens. It probably will be patched out again at some point (it was virtually eliminated but returned with vengeance in another patch almost 2 weeks ago and hasn't been dealt with as yet).
No offence but I’ve seen your posts about the game and I don’t think you’re very good at it can you explain what difficulty you’re playing on? As from your posts I would find it hard to see how you could hit the scoreboardPlayed another good game just now as Melbourne vs Richmond. Won the hitouts at a 2-1 ratio as Gawn which feels about right, but as nank vs gawn I'm unable to win any around the ground. Something I guess difficulty sliders will help with.
The gameplay now is really smooth and tactics are really enjoyable. Played a zone as Melbourne which worked great, Richmond able to work to the centre easy enough though occasionally would give me an intercept opportunity but more often than not they'd make it there but I'd end up with an outnumber when they went forward.
However the other day when playing zone wasn't working and had to switch to man on man. Love the necessity for different plans at different times and also love how much the players feel different.
Stuck in mud bug reallllly needs fixing as does the general picking up the ball, tackling and contested ball passing mechanics. This part of the game largely feels like chance and rarely feel like you have much control. There seems to be some sort of issue when you change player too. If im sprinting with brayshaw at the ball carrier then change player, the AI seems to stop for a second then start running again almost like a lag, which is often detrimental.
Overall though a lot of fun and feels like footy. Just need depth and bug fixes to keep me coming back.
I'm now inclined to think some tickets submitted to BA from particualr people are being flagged and not even being looked at after that comment.
To Ross's point, obviously bugs are bugs and they need fixing, I think everyone is aware of that.
But feedback like "marking is too hard", "goal kicking is too hard" etc is sooo subjective. I'm winning contested marks every game I play and I kicked 10.2 last game I played. I think goal kicking is too easy still personally, obviously some people are struggling with the mechanic and that's where customisable difficulty can be a win.
Im curious about how you find the game so easy Xtreme . Is that the case on hardest as well? I only play hardest now so unless hard becomes much easier, would be keen to know if you've worked out some exploitable pattern or how you're dominating games. Is it marking, handballing etc?
Seriously, for real?I'm very much looking forward to the AFL '23 evolution
When the patch drops, will that be the time we find out plans with management mode?My expectation is it will be tomorrow - however I can't guarantee it.
See this exactly what I think must be happening because I see people get on here complain hardest is too hard but then hardest is apparently still to easy for some. Those who find hardest easy, must have worked out a way to play like as you say the boring kick mark which might have become a cheat code for those people.The game is pretty easy when you play a boring kick mark style of play
The inaccuracy of handballs makes it harder to play a fast paced game. Not impossible, but just more likely to get hurt on the turnover. Which ironically is realistic but I hate that it’s because handballing is broken