Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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I’ve stepped up the difficulty on PS5 from medium to hard and haven’t really noticed much change (admittedly only one quarter of footy). Is difficulty still a work in progress or is that sorted?
Cheers
So I’ll know the exact moment when I go in to a game 6-0 and suddenly I’m 10 goals downI did that for about 3 games then the AI suddenly turned on god mode and back I went to medium haha
So I’ll know the exact moment when I go in to a game 6-0 and suddenly I’m 10 goals down
What an incredible read.BigAntStudios Also what the heck is with the stats layout you see in ‘Match Stats’? Was this designed by someone who’s actually watched a game before? Or even just bothered to open the official AFL app and take note of how match stats are usually presented & viewed by the average fan?
Seeing ‘Fifty Metre Penalties’ (and why not write it as ‘50’ like fans are used to seeing?) as the 4th listed stat is bizarre.
How many team disposals? Not telling. We’ll give you Contested Possessions but not Uncontested Possessions. Kicks & handballs are down the bottom of the list somewhere, go figure it out yourselves.
How many team marks? It’s a mystery. Add up contested marks (8th in the order) with uncontested marks (2nd last). Frees For aren’t listed alongside Frees Against, etc etc etc.
For some bizarre reason, ‘Goals scored’ & ‘Behinds scored’ are unnecessarily listed in the same table (and why write it that way anyway?). It’s a mess.
To have such poorly presented & recorded stats - in a modern sports game of all things - is ridiculous, tbh.
It also makes Management mode unplayable, which is a huge disappointment given I purchased the game on day one of release and have been bloody patient with all these patches.
Is this something that will be fixed in the upcoming patch, or is this likely another month or so away? Thank you.
Each custom team can have 12 Guernseys so there is plenty of scope for white shortsHow many guernseys can 1 custom team have? Should pair each guernsey design with white shorts and shorts with colour if it's possible.
Would also love to instruct defenders/midfielders, etc to run loose forward or wide of the user controlled player once the ball is in the user's possession. Just to present uncontested options.
I think the consequence would be you leave yourself open to a counter attack from the opposition if you mess up the chain passes to the loose players, since you're not manned up. Or, to circumvent it, have some sort of quick select tactic to close down space, or put tags on.Loose forward sounds exploitable, but loose backward would be a good start point to create. Things like "push higher up ground" for a centre half forward etc would be great too.
Just played my 2nd game since latest patch, as Essendon v Carlton on hardest 5 minute quarters. Was down 9.2 to 0.1 in the 2nd quarter, winning the hitouts but just couldn't get my hands on the ball. Was tempted to quick and come here to rant about how broken the clearances are, but thought I'd try a few things to see if I could turn it around. I replaced Merrett, Shiel and Parish with Stringer, Caldwell and McGrath and lo and behold, suddenly started getting first possessions. Also as a side note I dominated hitouts with Draper, but definitely less able to win hitouts to advantage than the AI seems to be.
Ended up slowly clawing it back from 9.2 to 0.1 to end up losing 9.6 to 7.4. It never felt like the game momentum'd for me, it did for Carlton in one patch but it felt right when that happened. Definitely noticed I was winning less marking contests as Essendon than I had been as Richmond. Loving the way the game genuinely feels different against each team, and that their real life strengths seem to be their game strengths. Richmond's intercept marking, Carlton's gun inside midfield, key forwards who should dominate do, don't try to run and carry with a ruckman. Long bombs down the line or inside 50 are now very low percentage because the AI actually knows how to do marking contests properly, which is great.
Still plagued with frustrating bugs, tackling really feels like I'm fighting the controls but the 'call defender' type button would fix this. Would be great to be able to quickly change player to someone one kick behind the play, not sure if we can set a button for this but is where I would like to change most of the time when defending. Players receiving handballs was very frustrating too as they'd stop half the time, and why the AI is allowed to kick from tackles but I always get either HTB or held in I'm not sure.
In saying that, getting the ball out from clearances is super satisfying, several times I used the quick 1-2 to get free, short 1m handballs now seem to work somewhat reliably and the 'grind' of AFL felt accurate, without feeling frustrating (beside the bugs).
I'm not sure what the tackling solution is, I think ideally making tackling much stickier similar to Evo games, BUT allowing players to kick or handball from the tackle most of the time but with far reduced accuracy. That way you avoid the stoppage fest but don't make it feel like you can't do anything when you don't have the ball sometimes.
Fatigue definitely plays a role in the game, and it is skewed by difficulty - I'll get some detail on Tuesday.Completely agree. But, all previous afl games have been essentially ruined for off-line play by having exploits that are also core gameplay mechanics.
If for example the exploit in afl live was just bumping, because the AI didn't bump, that would be fine. But even taking away bumping and playing normally was too easy, and to have a challenge I'd have to set rules for myself which really stifles the enjoyment.
So far what I'm seeing in afl 23 is great in this area. Obviously balancing and bug fixes to come but the mechanics are feeling largely well balanced. Hitting leads or kicking long or handballing, all carry risk but all offer their own advantages.
Something I have noticed recently, but not sure on the cause. Does player fatigue now have a material effect on gameplay? I've not used subs or interchanges due to the issues I've been reading since I started playing, but in recent patches it's seemed like some of my players have been fatiguing late and unable to sprint much at all.
Has been too inconsistent to tell whether this has been fatigue related or just a glitch though. Are you able to confirm whether fatigue behaves this way?
Will ask the team if they could get it done - if you could please send a request to support.bigant.com that will help also.BigAntStudios would it be possible to activate front guernsey numbers for Custom teams?
I'm making some TSL guernseys and they as a league have numbers on the front like the WAFL.
View attachment 1709997.
Difficulty is currently linear from the easiest to the hardest, it is being further balanced each patch, I expect that the hardest level will become a lot harder.I’ve stepped up the difficulty on PS5 from medium to hard and haven’t really noticed much change (admittedly only one quarter of footy). Is difficulty still a work in progress or is that sorted?
Cheers
As always loving your work RossyFatigue definitely plays a role in the game, and it is skewed by difficulty - I'll get some detail on Tuesday.
Will ask the team if they could get it done - if you could please send a request to support.bigant.com that will help also.
Difficulty is currently linear from the easiest to the hardest, it is being further balanced each patch, I expect that the hardest level will become a lot harder.
No one is allowed to be concerned or negative around here…..did you miss the memo?So no one concerned that ps4 still has tactics and ps5 doesn't? Aren't they supposed to be the same version?
It’s been known all week. Currently there’s 3 platforms and 3 different versions of the game out there.Wondering if BA or anyone else is even aware as I haven't seen it mentioned at all. Might be why we can't play each other online now.
Lodge tickets on their website if you have suggestions. Forums aren’t an official avenue for communication, positive or not.Is there a thread where people can put suggestions who actually want to see a great Game and communicate with @BigAntStudios
Is there a thread where people can put suggestions who actually want to see a great Game and communicate with BigAntStudios instead of this one where everyone is negative and just shitting on the game instead of being constructive? Coz this chat is s**t
No offence intended and proceeds to offend anyway, classy!no offence but I've seen your posts in the Rocket League thread and you seem not very good at that, so I'd assume also not overly good at AFL games.
Just did it for a certain post thanks mateUse ignore. Much less of a cesspit once you do that
Xtreme - what difficulty is this on? Because no offence but I've seen your posts in the Rocket League thread and you seem not very good at that, so I'd assume also not overly good at AFL games. But I find hardest very challenging with the current patches on the PC version, and am a fair bit better than you at Rocket League, so want to understand if I'm just missing something with AFL23 or if you're playing on a low difficulty for games like above.
I read that and felt the heart-whack for old mate Xtreme. Reminded me of the old "Dad I love you and would never say mean words to you. You really need to exercise because you're fat" I copped from the young fella during the weekNo offence intended and proceeds to offend anyway, classy!