Multiplat AFL 23 - Part 2 with added Pro Team

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The point is that the game plays much better than it did at launch.
But technically that would be the case on day 2. Over 2 months in, it's still doing things like having players stand still doing nothing for 10 seconds, while the ball is alive. No other AFL game or other sports game has that glaring issue to my knowledge. It's still at a bad standard that it shouldn't have been released to the public, it's clearly unfinished and has not been QA tested properly.

The CEO bit, I read things on Glassdoor from his ex-employees that say otherwise to him being great, and his ex-employer who paid him millions wasn't too happy with his behaviour on here.
 
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I dunno if I agree that it doesn't resemble the real game sometimes. Whilst there are obvious frustrations and errant handballs, when they come off I've had very enjoyable and realistic looking handballing whether it be through congestion or open play.

The problem is the consistency of it and issues with control response.
 

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But technically that would be the case on day 2. Over 2 months in, it's still doing things like having players stand still doing nothing for 10 seconds, while the ball is alive. No other AFL game or other sports game has that glaring issue to my knowledge. It's still at a bad standard that it shouldn't have been released to the public, it's clearly unfinished and has not been QA tested properly.

The CEO bit, I read things on Glassdoor from his ex-employees that say otherwise to him being great, and his ex-employer who paid him millions wasn't too happy with his behaviour on here.
I played it on day 1–20 and it's much better now. It's still not where it should be but to say it isn't better than the first couple weeks is a bit nuff. Plus, I never said that it was finished or at an acceptable standard or whatever point you're arguing. As an industry, we've succumbed to this release now, patch later standard and it's rubbish for everyone involved, and then we applaud developers for eventually fixing their broken games, a la Cyberpunk 2077. The game should have been delayed, that is clear to everyone. But we don't know why it was released when it was – it could have been the AFL, Nacon, who knows.

Also, I'd hardly take what is on Glassdoor as gospel. As a CEO you're not going to be friends with everyone. I haven't seen every comment he's made on here, but yes some probably shouldn't have come from a CEO, but you could say the same for some of the comments directed towards him and BA. However, he still made the effort, which I appreciate.
 
"AFL 23 is the best AFL video game when everything is working as envisioned." If you mean by what we're given, if you remove the bugs, I would disagree. The game is mostly a kick, mark, goal style of game. You can check out the gameplay on peoples YouTube, no one is playing like the real sport, where you have to hand ball around. The contested play is vastly lacking, there's no pack marking, when even Evo 2 had pack marking.
I feel like years of playing AFL games has just made us instinctively play this kick/mark style, I’ve found that if you try and play AFL 23 like the real sport, it actually plays better.

As much as people complain about the turning circles of the players, it does force you to actually handball around to players in better positions rather than being able to just spin 180 on the spot.

Marking and gang tackles is something I’d love to see get some work in future games, I don’t think any game has got this quite right, even Evo 2 didn’t really have pack marks as much as it had players standing in a pack around a canned 1 on 1 animation.
 
It looks nothing like the real thing, the biggest offender IMO is the canned marking 'contests'. They need a LOT of work in future iterations.

Kick - 1 on 1 poorly animated mark - rinse and repeat.

A 3 second passage of play resembling the sport isn't exactly a ringing endorsement.
Spot-on, nothing but 1v1 contested marking contests and inability to hand ball around without being penalised by the game.
 
I played it on day 1–20 and it's much better now. It's still not where it should be but to say it isn't better than the first couple weeks is a bit nuff. Plus, I never said that it was finished or at an acceptable standard or whatever point you're arguing. As an industry, we've succumbed to this release now, patch later standard and it's rubbish for everyone involved, and then we applaud developers for eventually fixing their broken games, a la Cyberpunk 2077. The game should have been delayed, that is clear to everyone. But we don't know why it was released when it was – it could have been the AFL, Nacon, who knows.

Also, I'd hardly take what is on Glassdoor as gospel. As a CEO you're not going to be friends with everyone. I haven't seen every comment he's made on here, but yes some probably shouldn't have come from a CEO, but you could say the same for some of the comments directed towards him and BA. However, he still made the effort, which I appreciate.
But take the current employees apparent praise as gospel? That doesn't make sense. They're employed, right now, no way could they make criticisms without getting fired, so of course they'd praise the producer.

The Glassdoor reviews were quite insightful and detailed, they weren't just off-hand nasty comments. And you see how he conducts himself on here, so I'm more inclined to believe the ex-employees, especially how his ex-employer who handed him millions was treated on here by him.
 
I feel like years of playing AFL games has just made us instinctively play this kick/mark style, I’ve found that if you try and play AFL 23 like the real sport, it actually plays better.

As much as people complain about the turning circles of the players, it does force you to actually handball around to players in better positions rather than being able to just spin 180 on the spot.

Marking and gang tackles is something I’d love to see get some work in future games, I don’t think any game has got this quite right, even Evo 2 didn’t really have pack marks as much as it had players standing in a pack around a canned 1 on 1 animation.
With Live 2011, it changed the kick, mark, goal style to where hand balling was needed. Evo 2, hand balling is critical if you change the sliders to make contested marking more realistic and difficult.
 
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But take the current employees apparent praise as gospel? That doesn't make sense. They're employed, right now, no way could they make criticisms without getting fired, so of course they'd praise the producer.

The Glassdoor reviews were quite insightful and detailed, they weren't just off-hand nasty comments. And you see how he conducts himself on here, so I'm more inclined to believe the ex-employees, especially how his ex-employer who handed him millions was treated on here by him.
What? Why would they lie to me to not get fired? I don't work for Big Ant and it's not like I'm going to email Ross and say "Steve from programming said you're a bastard and a tyrant."

Anyway, this is a moot argument and there are better things to discuss on here, happy to agree to disagree. Plus, I have another ball sports game to play...
 
What? Why would they lie to me to not get fired? I don't work for Big Ant and it's not like I'm going to email Ross and say "Steve from programming said you're a bastard and a tyrant."
Steve's already packed his bags. He had a family. Look what you've done.
 

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Spot-on, nothing but 1v1 contested marking contests and inability to hand ball around without being penalised by the game.
I'm still working on getting my ball movement better. If you check the radar (when playing Side On), I reckon you can kick to a lead if the player is turning to make a lead...
If they've been on the lead for a bit, their opponent almost always catches up... but if you time the kick 'on the turn' they seem to get a nice uncontested mark.
 
Does anyone who uses auto interchange find the rotations really inconsistent? I played 2 games in a row as the Pies with default lineup and in the first game once Tom Mitchell was rotated out of the midfield he never returned. Then in the second game Cameron got rotated off the ruck for Howe (despite McStay being backup ruck) then Cameron ended up in the back pocket 🤷🏻‍♂️
 
With Live 2011, it changed the kick, mark, goal style to where hand balling was needed. Evo 2, hand balling is critical if you change the sliders to make contested marking more realistic and difficult.
I didn’t find it any different in either of those games, Live 1 was literally just ruck tap down to midfielder and bomb long into forward 50, whether you mark or it hits the ground, a goal was pretty easy from there
 
I didn’t find it any different in either of those games, Live 1 was literally just ruck tap down to midfielder and bomb long into forward 50, whether you mark or it hits the ground, a goal was pretty easy from there
You could intercept it easily in Live 2011, though. Definitely needed to chain hand ball inside 50. 23 is just bomb to 1v1 contests that usually unrealistically ends in 1 pluck marks.
 
We needed a BattleBit style strategy, focusing on gameplay, contests, running patterns and realistic gorgeous physics but instead got AFL screenshots for marketing simulator 2023
Didn't need to be in Minecraft style graphics, either, could have just picked something like Disco Elysium. Definitely was doable to get the gameplay simulating the sport, without the 'photorealism'.
 
In all honestly you could do a SNES style game and probably nail the gameplay better than any in the past decade.

But people go mental if its not graphically larger scale. As we have been re the “Playstation 1 graphic” type comments.

That footy showdown game will be interesting in the other thread made by one of our own. Could be a fun time.
 
In all honestly you could do a SNES style game and probably nail the gameplay better than any in the past decade.

But people go mental if its not graphically larger scale. As we have been re the “Playstation 1 graphic” comment.

That footy showdown game will be interesting in the other thread made by one of our own.
I don't know if I saw that as a complaint of Legend Bowl.
 
I don't know if I saw that as a complaint of Legend Bowl.

I guess if people know going in its intended as a indie/retro game style it might be different

I feel like Steam is very embracing of indies, Switch as well.
 

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Multiplat AFL 23 - Part 2 with added Pro Team

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