Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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PLUS Your club board comp is now up!
User Error - thinking I had the space and it would bend in - failed attempt at goal
Have you tried using the snap kick modifier? The AI used it for the first time since launch yesterday and it actually looks cool when it comes off
The most obvious push in the back you'll ever see
Hey at least the animation was smooth the whole way through! That looked good, when it happens to me on ps4 the player like freezes then falls over so stupid it’s just like a glitch then it pauses for a few seconds and you wonder what’s happened, then it finally says push in the back.
All these different free kicks are so rare, I barely ever see push in the back or high. I get about 10 holding the ball frees against me everyday and barely any the other way
This has never been introduced in the game yet? It is something that annoyed me as well. Surely if the player moves off the line you should be able to rush the kicker?So the player on the mark just stands there after you've clearly played on
The most obvious push in the back you'll ever see
Hit the 150 hours played milestone just before, hip hip hooray
Player goes to handpass the ball, intended receiver fumbles the pick up, original player gathers his own fumbled handball.
The match itself was pretty good, Richmond kept getting and building a lead. Hawthorn would catch up every time. Richmond had momentum in the final quarter and had a 23 point lead with 11 minutes to go. But Hawthorn clawed their way back (4 goals in 3 minutes) to take the lead, and would gradually build a 24 point lead of their own. Richmond fought back again, but eventually went down by 16 points.
The AFL wouldn’t give a shit to be honest that’s clear from the lack of marketing.Ok, Yeah... I can officially say that I would have preferred that WW continued. Didn't believe I'd be saying that but it's true at this point.
They at least tested their games and made sure they were at least ready to go despite how underwhelming they are.
Frankly, At this point. I'm just back in the position wishing for someone else to take over that I was in previously. Big Ant clearly don't have the leadership to pull off a great game. The devs might have the talent but as long as leadership is too busy taking trips around the world, mandating the use of an in-house engine that's not up to task and dropping all of these ideas on the team out of nowhere with no proper planning, They will never make a good, stable or even fun but clunky AFL game again.
Honestly, I'm hoping that the AFL are currently looking for an out clause with them right now. The money they're being paid for this s**t is not worth the damage to the brand in the Video Game landscape. The AFL need to end this licensing deal and take their sweet time finding another partner and making sure they're actually up to the task next time. They don't even have to be a big studio. Someone who can create a fun game that has customization options and a working management mode would be an improvement.
They wonder why their games struggle, This is why. They don't put in the investment, They don't put in the time to find the right people and then they're left scratching their heads as to why more people play stuff like FIFA or NBA 2K.
So the player on the mark just stands there after you've clearly played on, coming off your line. Also not one opposition coming off the side to put any pressure on.
I thought these guys were passionate about the sport, surely they would know about small details like this.
This game looks so average
I get there's a certain rhetoric that you're going for when making these statements but to think these things weren't taken into consideration during development is actually a bit laughable. Of course these sorts of things are looked at, but you make a concerted decision when doing so to make allowances to ensure a better playing experience for the user. In order to have smoother goal kicking animations, not placing the player backwards of the line of the mark (because then you have to take into consideration more aspects, such as field position and angles and view lines), the decision was made to have the player "move off the mark" on snaps and bananas.This has never been introduced in the game yet? It is something that annoyed me as well. Surely if the player moves off the line you should be able to rush the kicker?
This is a great postI get there's a certain rhetoric that you're going for when making these statements but to think these things weren't taken into consideration during development is actually a bit laughable. Of course these sorts of things are looked at, but you make a concerted decision when doing so to make allowances to ensure a better playing experience for the user. In order to have smoother goal kicking animations, not placing the player backwards of the line of the mark (because then you have to take into consideration more aspects, such as field position and angles and view lines), the decision was made to have the player "move off the mark" on snaps and bananas.
In terms of the goal mechanic in the game, it actually doesn't effect anything, in that you gain no advantage from the player moving.
What you have to take into account if you were to allow something like that "surely you have to be able to rush them" is what is the way to avoid this when the user chooses to do a snap or banana? If I, as the opponent can just 'rush' the kicker and effect the kick then why would I ever choose a snap or a banana? It literally defeats the purpose of having it available. Then, as the user kicking how would I avoid said rush? Does the mechanic then have to change to account for this? Do I need to add more buttons while kicking just to avoid a rush?
Concessions are made in order to allow for balanced systems and consistency in order to avoid other situations that will unbalance the game. If this effects your game experience in any truly meaningful way I'd love to actually hear how you would go about avoiding any issues and keeping the system balanced while also creating consistency in mechanics.
Ok, Yeah... I can officially say that I would have preferred that WW continued. Didn't believe I'd be saying that but it's true at this point.
I love the explanation, HBK619 I’d just hope this is still considered in future games… so that more complex and advanced gameplay can be achieved.I get there's a certain rhetoric that you're going for when making these statements but to think these things weren't taken into consideration during development is actually a bit laughable. Of course these sorts of things are looked at, but you make a concerted decision when doing so to make allowances to ensure a better playing experience for the user. In order to have smoother goal kicking animations, not placing the player backwards of the line of the mark (because then you have to take into consideration more aspects, such as field position and angles and view lines), the decision was made to have the player "move off the mark" on snaps and bananas.
In terms of the goal mechanic in the game, it actually doesn't effect anything, in that you gain no advantage from the player moving.
What you have to take into account if you were to allow something like that "surely you have to be able to rush them" is what is the way to avoid this when the user chooses to do a snap or banana? If I, as the opponent can just 'rush' the kicker and effect the kick then why would I ever choose a snap or a banana? It literally defeats the purpose of having it available. Then, as the user kicking how would I avoid said rush? Does the mechanic then have to change to account for this? Do I need to add more buttons while kicking just to avoid a rush?
Concessions are made in order to allow for balanced systems and consistency in order to avoid other situations that will unbalance the game. If this effects your game experience in any truly meaningful way I'd love to actually hear how you would go about avoiding any issues and keeping the system balanced while also creating consistency in mechanics.
There's always consideration to creating more depth and systems. A lot of what has been discussed around improving or altering things has been discussed internally as is (prior to those discussions coming up) - which is always cool to see. If your ideas align with the greater public, you tend to have something that should work in concept and theory.I love the explanation, HBK619 I’d just hope this is still considered in future games… so that more complex and advanced gameplay can be achieved.
I.e maybe there is an advanced button that could be added to rush the kicker… but even more intricate timing to prevent the kicker being caught out…. Or sidestep options… All too much for this game, but could be in AFL24/25.
Plus the suggestions for goal kicking, like man on the mark spoils/pressure, rumble effects/screen shake, ‘precision kick’ with the right analog stick etc…
Like from here
Set Shot questions and ideas
Thought I’d create a topic on set shots… with both how they are now, and possibilities for future improvements. Currently we have two bars…a power meter and an accuracy meter. It’s been stated that going into the Red on power, doesn’t mean a bad shot… just will make the accuracy meter more...board.bigant.com
Oh to the contrary. One of the main parts to game design is to solve the most complex or annoying potential problems. The main key is what would doing it bring to the table? The answer really leans to "not much".Classic. Another "we couldn't figure out how to fix it so we went around it".
I'm honestly just enjoying roosting them from outside 50 and seeing what I can pull off.