Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
Are there actual offers from other clubs now? Or did you mean they just accepted your offer of Burton & 10 for 1?
I think that's something these AFL games struggle with, is the uniqueness of some players. Generally you wouldn't think an Elliott type player would be anywhere close to a better chance of a pack mark over a Cox, but in that case you're most likely right.Positioning and momentum I 100% agree with. Height? Not as much. I’d back Jamie Elliott to take a pack mark over Mason Cox 7 days a week. Skill/player rating should also definitely be factored into the result.
True but I guess thats an area that will take more fine tuning for now. It would be cool to see big multi-person collisions in tackles but that could be a long way off being implemented.
I think that's something these AFL games struggle with, is the uniqueness of some players. Generally you wouldn't think an Elliott type player would be anywhere close to a better chance of a pack mark over a Cox, but in that case you're most likely right.
I think Evo 1 was maybe the closest in having enough specific stats on players so you could have more unique combination of abilities.
Yeah I can only bump at the moment the opposition gathers the ball…and then both players just stumble and it’s play on as normal.I still can’t workout how bumping is supposed to work, if they could actually manage to get this working it’d lead to some pretty big hits with how fast the game now plays.
I think that's something these AFL games struggle with, is the uniqueness of some players. Generally you wouldn't think an Elliott type player would be anywhere close to a better chance of a pack mark over a Cox, but in that case you're most likely right.
I think Evo 1 was maybe the closest in having enough specific stats on players so you could have more unique combination of abilities.
If it's a static pack that's what I mean by out marking with height.Positioning and momentum I 100% agree with. Height? Not as much. I’d back Jamie Elliott to take a pack mark over Mason Cox 7 days a week. Skill/player rating should also definitely be factored into the result.
True but I guess thats an area that will take more fine tuning for now. It would be cool to see big multi-person collisions in tackles but that could be a long way off being implemented.
Playing 2nd game now and the rose coloured view has quickly changed. I will stand by that it's much more fun and coherent now, but it's much too easy and the way it's been made 'fun' in some areas is by removing key elements of the game. To explain;
- Tackling - from what I can gather, there's a solid ~1 second period after receiving possession from a hitout where you're immune to getting tackled, and same for the opposition. Which basically ensures clearances and a lack of repeat stoppages, but it also means if you lose the hitout or don't get first possession you can't do anything. Tackling in general needs work, but this is immersion breaking.
- Ruck - I picked Samson Ryan as my main ruck vs Max Gawn for pre-season round 1 and am absolutely dominating hitouts. Which means dominating clearances, and therefore am up 42-1 on hardest playing my 2nd game. I'm at half time on 10m quarters so I've given it enough time to see if it would swing.
- Handballing - So it's basically impossible not to hit a teammate. I can just button mash handball and basically get the ball inside 50 every time. AI doesn't have this luxury, they frequently turn it over.
- AI decision making. I'm playing a zone and they seemingly have no idea what to do. Make terrible decisions, turn it over, and I go and score.
- AI defence when ball in my possession in general play - so the AI chaser literally is locked onto you. Every movement I make they make at the exact same time. I tried some shake n bake type moves or running backwards when the defender should be guarding forward space, but they just follow you instantly, there's zero lag and can't generate any space. This is very frustrating, takes away a key part of footy.
On the upside;
- Marking contests are good. The only reason I'm up by 40 and not 100 is I didn't play Lynch, and May/Lever are killing me. I've noticed that if I play on and get more chaotic ball movement and movement from forwards I do much better, but long bombs from stagnant play I have no hope, which is awesome. Gawn also beats Ryan every time which is great - but why not in the hitouts? And a negative here is how many intercept marks I get in general play, seems to always err in my favour - if a 50-50 I win it more often than not even if out of position.
- The general flow of play is great - but as mentioned it's been achieved by nerfing/OPing gameplay elements.
Not sure why these are the case on 'hardest' difficulty, should be borderline impossible to win on this so for me to be dominating in my 2nd game is puzzling, have never understood why all AFL games are like this. Just nerf the s**t out of my stats for all I care, I want a challenge. If it's too hard can always step down a level.
Downloaded and installed while MAFS was on
Ironically what I'm about to moan and groan about it's really highlighted in the videos, but I hope they slow the game play down just a bit. It (at times) feels like you're playing in fast forward vhs tape style.
Oh and there was a point in the second video where I was aiming to handball the ball to the player in front of me, but the ball went backward :-/ - I don't think it was user error considering I had the analog pointed in the direction I wanted the ball to travel, but it went the opposite way. Was it the in game wind ?
The PS4 frame rate is shizen. No issues on PS5 and I have a 3090 so I'll be gutted if it's not @144mhz.Is it just me or is the game choppy now?
I feel like it's running at 30fps when before it was 60fps.
Great improvements though especially hand balling. Plenty more to do but definitely on the right track
Been mentioned before, but the players really do look like they weigh absolutely nothing, they just speed along like turbo chooks.
I do get a chuckle out of the 'this patch changes everything' cycle before the inevitable realisation it's still a wonky product in most facets. The footage being shared here looks awful.
Ah well… people are enjoying it, and it’s exceeded even the cautiously hopeful expectations posted here since it was announced.I do get a chuckle out of the 'this patch changes everything' cycle before the inevitable realisation it's still a wonky product in most facets. The footage being shared here looks awful.
Ah well… people are enjoying it, and it’s exceeded even the cautiously hopeful expectations posted here since it was announced.
It’s better than it was previously, so we’ll take it!
You’re severely underrating Cox and overrating Elliott herePositioning and momentum I 100% agree with. Height? Not as much. I’d back Jamie Elliott to take a pack mark over Mason Cox 7 days a week. Skill/player rating should also definitely be factored into the result.
True but I guess thats an area that will take more fine tuning for now. It would be cool to see big multi-person collisions in tackles but that could be a long way off being implemented.
I noticed that, super weird. I played Freo just before and they couldn't hit the side of a barn, I wonder if there's a bit of meta-rng happening where teams can be on or off for an entire game before the centre bounce. Maybe there's a HGA factor or BA have looked at a team's W/L for a given ground? Feels like a stretch but there does seem to be something different here. And obviously not for every team & every game, just something that spits out occasionally. Maybe? Well, something is up.Watching Twistie play, the AI didn’t miss a single shot. Hopefully that gets a little tweaked.
Seems with each new patch people praise it, then after a while people pick up on its flaws. I'm not sure why they've gone with weightless super fast players, but then other times they have players not being able to move when they would be moving in real football. I don't think they spent much time at all on this update.Ah well… people are enjoying it, and it’s exceeded even the cautiously hopeful expectations posted here since it was announced.
It’s better than it was previously, so we’ll take it!