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Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 2 - Chat, game threads, injury lists, team lineups and more.
Aside from a couple of gameplay issues, Iām really enjoying the game atm. The difficulty is now at a point where Iām winning and losing and the momentum swings seem so realistic.
If only it released in this state, would have been great to see the improvements from here on.
Hopefully the next iteration takes some bigger leaps forward with gameplay and management mode and Iāll be satisfied
ProTeam. I refuse to touch Management Mode with the current state of itAre you playing pro team modes or management?
Yep Iāve noticed this but also the clearance button has been elite in these situations for me. I donāt mind 2-3 stoppages in a row because itās realistic.Game play overall has been tweaked - I've noticed a lot more AFL Live (2011)-isms.
Many ball ups get a tackle straight away leading to another ball up 5 seconds later.... gradually get it to the forward line after 2 minutes and a crumb goal.
Also the AI rarely kicks it out on the full now, in one game I played they only kicked it out on the full due to the pressure I applied and they were too close to the boundary line, that OOTF was the only result.
It's probably to do with playing as a lower skilled team, but I'm finding the game almost punishes you for playing "properly". If I try and tap down, then handball to create space, before kicking on the outside, I'm either tackled for a ball up or giving away a htb free.Game play overall has been tweaked - I've noticed a lot more AFL Live (2011)-isms.
Many ball ups get a tackle straight away leading to another ball up 5 seconds later.... gradually get it to the forward line after 2 minutes and a crumb goal.
Also the AI rarely kicks it out on the full now, in one game I played they only kicked it out on the full due to the pressure I applied and they were too close to the boundary line, that OOTF was the only result.
Yep Iāve noticed this but also the clearance button has been elite in these situations for me. I donāt mind 2-3 stoppages in a row because itās realistic.
The issue I have with stoppages atm is the tackling is extremely hit and miss. Sometimes it works a charm, other times youāre just watching the opposition walk it out of a stoppage and thereās nothing you can do about it
And of course my AI having no concept of running ahead of the ball to receive passes when I draw the man, while the opposition AI manages to do it perfectly.
Managing to grind out wins on medium, and appreciate the challenge, even if it does feel at times like you're a spectator.
It's decent. I'll get a bit of use out of it. Seemed like the coach challenges against other people were online matches, which I wasn't interested in doing. But reading that it's just a battle against AI controlling someone's team is a lot more enjoyable.
yes and I smashed the other guy and I had to quit the app and the game didnt countanyone had the issue after a premiership challenge game the screen just goes blank with music still playing?
have to close the app to get out of it
I'll do a video for you.I also need to learn to tackle and handball better.
Aside from a couple of gameplay issues, Iām really enjoying the game atm. The difficulty is now at a point where Iām winning and losing and the momentum swings seem so realistic.
If only it released in this state, would have been great to see the improvements from here on.
Hopefully the next iteration takes some bigger leaps forward with gameplay and management mode and Iāll be satisfied
Had a bit more of a look around last night and decided to actually rtfm to understand the modes etc.
It's decent. I'll get a bit of use out of it. Seemed like the coach challenges against other people were online matches, which I wasn't interested in doing. But reading that it's just a battle against AI controlling someone's team is a lot more enjoyable. Had a bit of fun coming up against some other teams, including a centre circle battle between my Jordan Dawson and his Jordan Dawson.
Need to play a couple more games I think, judging by the XP gains, to unlock the ladder leader stuff. Feel like I'm getting a handle on how the mode actually works now.
This does my absolute nut in. My guy marks, steps a metre or 2 back from the mark, I go to kick immediately (while behind the mark) which is apparently considered playing on and get tackled. Holding the ball.Another issue I don't think anyone has mentioned but could be wrong, is the AI is now able to play on over the mark and your player on the mark just stands there. So they can hit up 15m passes directly through the man on the mark. If the user does this, they get insta tackled and HTB.
This does my absolute nut in. My guy marks, steps a metre or 2 back from the mark, I go to kick immediately (while behind the mark) which is apparently considered playing on and get tackled. Holding the ball.
Gameplay definitely still broken. As others have said, the inability to consistently tackle when right next to an oppo player, and the ball just teleporting through your player into the opposition.
Putting my dev hat on....A good (but boring) thing to do is check the replay after a sus bit of play. Teleport tackles and teleporting players to marking contests are still a thing and exist on replays.
But I've had instances of the ball teleporting feom contested situation 1 to contested situation 2... Didnt see it "live" but the replay showed the ball spilling out and a player from the contest 2 group clearly take possession and move with it.
Now why it doesnāt get shown fully live vs seeing it in the replay is a mystery.
Just putting out there that I love reading your industry knowledge.Putting my dev hat on....
Replays in video games are generally replaying through a set of 'game events' in a timeline that occurred, and interpolating between them to be able to show it (like in slow mo, as there may not have been a frame between so show where everything was... but you can slow down between those two frames in a replay, interpolating to the predicted point).
So maybe there's something missing in the 'game events' list that happened in game, that replays are missing... or the interpolation logic is a bit off, which is why you may notice differences.
I've noticed applying tackle pressure has been a lot more difficult in Proteam than my management career.Gameplay definitely still broken. As others have said, the inability to consistently tackle when right next to an oppo player, and the ball just teleporting through your player into the opposition.
Anyone else noticed that now Pro Team objectives are now updated but when claiming rewards (mostly XP) it doesnt seem to do anything? Also it glitched when I tried to apply a contract to a player as part as one of said objectives![]()
The UI up the top right doesn't seem to update, but you still get them.Anyone else noticed that now Pro Team objectives are now updated but when claiming rewards (mostly XP) it doesnt seem to do anything? Also it glitched when I tried to apply a contract to a player as part as one of said objectives![]()
I've noticed applying tackle pressure has been a lot more difficult in Proteam than my management career.
My thinking is that it's probably because my Proteam lineup is pretty shit compared to the teams I've been playing, whereas in management mode it's more even.