Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
It genuinely astounds me the sort of stuff people are willing to waste their time on, this sounds horrible
I remember a trophy in the original AFL Live game that was to Win a Toyota AFL 2011 Premiership Season on Legend, 20 min quarters, extreme injuries, no simulatingAgreed, expecting players to play anything above 5 min quarters on any difficulty is overkill especially when the game is as cooked as it currently is.
I dont mind the longer grinds if the games actually fun to play, half the time you are raging playing the game in its current state, feels like for every 2 steps forward they take 3 back.Agreed, expecting players to play anything above 5 min quarters on any difficulty is overkill especially when the game is as cooked as it currently is.
Yeah, it's a bit boring...Ladder leaders 15 minute quarter games needs to go. If the longer games are on hard difficulty sure, that I can understand. Easiest difficulty is just torturous and makes me want to put the game away. I get the grind, but it should still be motivating to play.
Unless you pay to win you arent going to compete with all the nerds that have thrown money into it, it was always going to be like that but I'm not surprised that plenty of people have already lost interest.Everyone already over microtransaction mode??
Unless you pay to win you arent going to compete with all the nerds that have thrown money into it, it was always going to be like that but I'm not surprised that plenty of people have already lost interest.
Some of the modes are good concepts but in reality who with a life actually has time to complete the vast majority of content right now, I'm definitely not sitting through 15-20 min quarters.
I don't think a lot have walked away from the game, it seems fairly active still.I'm not surprised that plenty of people have already lost interest.
The numbers is an interesting topic.I don't think a lot have walked away from the game, it seems fairly active still.
Steam DB (although not truly representative) still shows at least double (80-90) the amount of players as it was pre-Pro Team (30-40). Up until a few days ago, that was at least triple (110-120) pre-Pro Team.
Saying that, Steam is only PC...and I have a feeling there's a lot more console players... given that's usually who I come up against. Premiership Challenge games for me are matching pretty quickly still.
Everyone already over microtransaction mode??
If you're talking about the Auto-lock on field kicking, then yeah... I agree that it's too strong. I do want SOME ability to kick to space, and appropriately use my power meter.the press/hold kicking glitch
If you're talking about the Auto-lock on field kicking, then yeah... I agree that it's too strong. I do want SOME ability to kick to space, and appropriately use my power meter.
I think this is somewhat of a design decision... like in FIFA (EAFC) where passing is a simple X press, and it just easily goes to the teammate. But again, it's just too strong of a lock in AFL23.
The chip kick (L1+R1) appears to have a weaker auto-lock... so I use that to kick to space.... but it just lobs it up higher than what I'd want.
To add to that, I don’t think I’ve ever kicked a goal where the ball bounces in. A player always reaches the drop of the ball before it hits the ground.Yeah thats the bug I meant. I just think its weird that in a footy game you cant actually kick to space by design. Even the clearance kicks seem to always find their way to a contest in the vicinity and should we want to deliberately kick into an open patch of the oval, it never works
Yeah, they've seemingly made a design choice to have power + direction metres only contribute to target selection - i.e., the kick locks onto a receiving player, which is determined by direction and kick power, rather than you having total control over where and how far the kick goes.Yeah thats the bug I meant. I just think its weird that in a footy game you cant actually kick to space by design. Even the clearance kicks seem to always find their way to a contest in the vicinity and should we want to deliberately kick into an open patch of the oval, it never works
I think those that call the game "still broken" are wrong, but the game is held back by a combination of a bespoke engine that isn't suitable, and some questionable design choices that create new problems to fix old ones.
To be fair, last time I played NBA 2K the cheerleaders stayed on the court for the full game. Maybe Ross is striving for 2K level after all?!Didn't have to do him like that
Not a direct response, just coincidental timing I swear. Have had that one sitting on my phone for a few days and finally found the time to convert it and post it.Didn't have to do him like that
I had a guy teleport from full back to running into an open goal , haven't played since was about to smash my controller, how the hell do things like that exist in a game thats over 12 months into a cycle..I haven’t touched it in 2 weeks now and probably won’t until some of the more glaring bugs are patched such as the teleport tackling, players standing around a grounded footy & the press/hold kicking glitch. Regardless of mode being played, its still at that level where it isn't all that fun to play in my opinion.