Multiplat AFL 23 - PS/Steam Releasing May 4, Xbox TBC

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WHEN CAN I PLAY? READ BELOW:
  • PlayStation (Physical): Thursday 4 May
  • PlayStation (Digital): 8:01am AEST Thursday 4 May
  • Steam: Currently 8:01am AEST Thursday 4 May, may be moved to 12:01am AEST
  • Xbox (Digital or Physical): TO BE CONFIRMED, unlikely to be 4 May

Those that pre-ordered PS versions will be able to play on Thursday, disks will have already been mailed by retailers, they will also be available in-store.

Steam will also be available Thursday.

Stating the obvious, we are still having issues with XBox.

Seriously, anyone that looks hard knows there’s issues - why do you think there are so many exclusives for a particular platform that are not marked as exclusive, but are only on that platform.

If I took that road, life would have been a lot easier.

Xbox digital and retail will release at the same time - that is not a decision we get to make.

It applies now and I will no doubt pay a price.


Re: commentary team
Hamish is still there, Daisy didn't make it into the final version of the game.

We added Gary and increased the workload of Harf.

Re: game availability/release dates
I can never give 100% guarantee about anything in the future, but as it stands today, the statement I am prepared to make it that all stock that is at retailers on 4 May will be available for sale.

As to the amount that will be there for sale, and whether it is enough, that is a question I cannot answer.

It will be made digitally available on the various platform holder electronic stores.

Clarifying, the game will not release prior to 4 May 2023.

I am vague as there is one platform that has had sufficient stock at retailers and the other has not, and I cannot name them (contractual reasons).

The game will not be further delayed because of the numbers of units in stock.

Re: Steam listing
I've already put in a request for the screenshots to be replaced with current ones, they'll probably only be there for a day.

As much as the feedback has generally been positive, these are old, meant to be placeholder only and were not meant to go live.

Re: playing lists
All playing lists are accurate for the 2023 season.

Re: content creator footage
This is all prior to day one patch (as some have noted updates like numbers etc are apparent)

Re: Career mode
A head's up on Career mode.

At the AFL 23 Launch night I mentioned the non-team based Individual Career Mode in an interview with Dean (Twistie3). As alluded to at that same event, we were working with the AFL and AFLPA to include as many past legends in the game as possible.


The great news is that we have received approval for far more AFL legends than were previously envisaged, but this has meant that we had to make the tough decision to divert resources away from the Individual Career mode development. The individual Career Mode function will not make it into AFL 23, Career Mode will be entirely team based. I expect this mode to be include in future iterations of the game.

Re: microtransactions
You do not have to make purchases, things can be earned.

Re: general development
So fundamentally flawed, in so many ways, it’s bananas.

We are doing AFL as it’s a passion project, without us doing it there would not be one being made.

So much more upside with making games that are played internationally, let alone one that will not even be played in every state in this country.
 
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I was hoping it would be more simular to golf games when you have to swing back and then through the footy with the R3
With anything not straight going the same direction as your flick.
If your infront 30metres out, its not supposed to be a 100% conversion. Ask Harry Mckay
And it should be easy enough to have in afl 23 seeing a version of the mechanic is already in cricket 19 and 22. But for afl 23 it can work like the following:

Left stick is used to aim the player left or right ( this is used to accomodate wind AND most importantly how the player uses their right joystick)
Once you have aimed your player , using the left joystick push forward to start run up.

Now this is the fun part, using the right joystick the player will have to pull back to start setting the power for the kick and when the player has reached their preferred power level it then moves onto the next part. One thing I would want is that pulling back the right stick is up to the player, the reason I would want this I’ll explain further down.

So once you reach your desired power level you will have to push forward on the right stick to essentially do your ball drop and kicking motion which also sets the direction of your kick. Most players won’t push the right stick forward and have it end up completely straight which is also part of the fun.

If you have a tendency to push forward on the stick and have it end up let’s say at 11 o’clock or 1 o’clock you will need to adjust how you aim your player using the left stick. And we know in real life some players have left to right kicks or they hook it a bit. Prime example Tom Hawkins, his kicks goes left to right all the time and I would suspect he aims at the left goalpost to accomodate his kicking style.

I mentioned above how I would want the right joystick and when to engage it up to the player. Let’s say you have a player take a mark just on 50. Their stats indicate that most likely they won’t make the distance. I would want the option to get as close to the man on the mark before I kick it, which we can replicate if the player (us) decides when to use the right joystick to set the power and take the kick. And if you get too close to the man on the mark there will be a high chance that the ball gets touched.
Combine this with the confidence mechanic found in BA’s cricket games and it will be wonderful. BigAntStudios JNT BA
 

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I don't mean to be annoying ross and co, but this was something I was hoping not to see in a modern AFL game. the AI standing still, ball watching. Surely the AI can make leads even while player is setting up for a shot? I thought if they are at least jogging inside 50, and some talls set up on the goal line. Im not sure if this is getting too advanced but would be nice to see. instead of the AI just freezing.
 

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Didn't Ross say some of these screenshots on the AFL23 steam page are early build ones and they plan to replace them? Or it's not their ideal screenshots to showcase the game.

I wouldn't look extremely deep into them
 
Didn't Ross say some of these screenshots on the AFL23 steam page are early build ones and they plan to replace them? Or it's not their ideal screenshots to showcase the game.

I wouldn't look extremely deep into them
Yep correct, a lot of the constructive criticism on here today( e.g AI movements) is irrelevant, because the screen shots are not up to date.
 
is there any chance the PC version gets released same day as console? (just brought a crazy new pc and kinda wanna get it on that ahah)
 
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