AFL Evolution - Out May 5 - (Cont in LAUNCH THREAD - link in OP)

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AFL Evolution FB page

"A huge welcome to the new followers of the Official AFL Evolution Facebook page! We've got a little surprise to show you before the end of the week! Stay tuned. #aflevolution"
I hope it's another player render #fingerscrossed
 
This was posted on the offical page
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On iPhone using BigFooty.com mobile app
 

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Hi guys, thanks for the conversation, and even for some of the debate! :)

I did read here and there over the holidays, along with a little bit of relaxing minecraft! :O
We had a busy first week back last week, now settling in during our second week in the awesome Melbourne weather! ;)
And yes, we may have said something would come before the new year, but there was probably a change of Plan due to the box competition, or because we were wondering how active everyone was over Christmas and New Year’s Eve. Now we know…

Just to chime in with a few things - this is our only official big footy account at the moment, it usually myself, Daniel Visser, the Managing Director of Wicked Witch that posts when I get time. Some other guys from Wicked Witch may post using this account from time to time, and many of the team read the posts more often than I get time to. I myself may tend to write responses quickly when I get the time, so I hope you don’t get angry if I have typo's and, as I used to be a programmer, I might occasionally use our internal wording such as grubber kick. I know it is not lingo, but I believe it is in the rule book, on the AFL site, and yes, we make rugby games too! If you can let that slide, I can let all the stuff you guys say slide. ;)

So, the player ratings debate! From our perspective, there are a few factors here. Firstly, we have our own algorithms that rate these on a combination of the other 100 stats that each player has, typically at the start of a season. The stats are also influenced by position, and other factors. This is so when you train those players up, the rating goes up as you would expect, or if you move them around, things try and balance out. Furthermore, each of these stats is weighted differently to get it as meaningful as we can. Compounding that, is that the team rating is made up from the player ratings, again, so when you get better players, your team rating goes up. This means the team rating is made up from over 2000 weighted stats that all have an effect in game, some obvious like speed, stamina, accuracy, and others are more subtle. Having said that, we also get directions from the AFL statisticians, and these final ratings for the default out of the box have to be approved by the AFL! And I am curious, will anyone EVER all happily agree on player ratings? ;)

Classic teams with past players are not allowed from the AFL or the players association, however that’s why we have created the online fanhub, because when they are made as user generated content, then that is the only way we can get them in the game. Creating jumpers on the fanhub is a good idea, we have been looking into this and the complex issues it causes.

An Ultimate team mode in the sense of the FIFA games is also a great idea, especially for me personally, and it is up the top of the list for major features in the future for console, and dare I say, for mobile as well.

Obviously, we can't talk about the budget, but some comments are correct. EA cannot make the game work, and only we can because we are lucky to have a Publisher that supports it, and we work 25 hours per day, getting home an hour after we have gone to work the next day. It's the only way...

Lastly, the AFL and the publisher have asked us to centralize most information through their official facebook page for the game. We will still read and respond to the other sites, this forum and more communities – but just reminding you all that we have lots of rules to conform to and can’t drop all the info whenever we want. We will however, keep on pushing in order to do the best we can for everyone. So, for those on FB, it is well worth staying tuned: https://www.facebook.com/AFLEvolution/

That's it from us for now, please keep up the dialogue, good and debatable, and we will be here and replying soon!

Cheers,

Daniel
 
Hi guys, thanks for the conversation, and even for some of the debate! :)

I did read here and there over the holidays, along with a little bit of relaxing minecraft! :O
We had a busy first week back last week, now settling in during our second week in the awesome Melbourne weather! ;)
And yes, we may have said something would come before the new year, but there was probably a change of Plan due to the box competition, or because we were wondering how active everyone was over Christmas and New Year’s Eve. Now we know…

Just to chime in with a few things - this is our only official big footy account at the moment, it usually myself, Daniel Visser, the Managing Director of Wicked Witch that posts when I get time. Some other guys from Wicked Witch may post using this account from time to time, and many of the team read the posts more often than I get time to. I myself may tend to write responses quickly when I get the time, so I hope you don’t get angry if I have typo's and, as I used to be a programmer, I might occasionally use our internal wording such as grubber kick. I know it is not lingo, but I believe it is in the rule book, on the AFL site, and yes, we make rugby games too! If you can let that slide, I can let all the stuff you guys say slide. ;)

So, the player ratings debate! From our perspective, there are a few factors here. Firstly, we have our own algorithms that rate these on a combination of the other 100 stats that each player has, typically at the start of a season. The stats are also influenced by position, and other factors. This is so when you train those players up, the rating goes up as you would expect, or if you move them around, things try and balance out. Furthermore, each of these stats is weighted differently to get it as meaningful as we can. Compounding that, is that the team rating is made up from the player ratings, again, so when you get better players, your team rating goes up. This means the team rating is made up from over 2000 weighted stats that all have an effect in game, some obvious like speed, stamina, accuracy, and others are more subtle. Having said that, we also get directions from the AFL statisticians, and these final ratings for the default out of the box have to be approved by the AFL! And I am curious, will anyone EVER all happily agree on player ratings? ;)

Classic teams with past players are not allowed from the AFL or the players association, however that’s why we have created the online fanhub, because when they are made as user generated content, then that is the only way we can get them in the game. Creating jumpers on the fanhub is a good idea, we have been looking into this and the complex issues it causes.

An Ultimate team mode in the sense of the FIFA games is also a great idea, especially for me personally, and it is up the top of the list for major features in the future for console, and dare I say, for mobile as well.

Obviously, we can't talk about the budget, but some comments are correct. EA cannot make the game work, and only we can because we are lucky to have a Publisher that supports it, and we work 25 hours per day, getting home an hour after we have gone to work the next day. It's the only way...

Lastly, the AFL and the publisher have asked us to centralize most information through their official facebook page for the game. We will still read and respond to the other sites, this forum and more communities – but just reminding you all that we have lots of rules to conform to and can’t drop all the info whenever we want. We will however, keep on pushing in order to do the best we can for everyone. So, for those on FB, it is well worth staying tuned: https://www.facebook.com/AFLEvolution/

That's it from us for now, please keep up the dialogue, good and debatable, and we will be here and replying soon!

Cheers,

Daniel
On player ratings - will players regress as they get older? From memory this wasn't in Live 2.
 
Good to hear from Wicked Witch again. Don't be too upset that their response didn't give out any specific information about that game, that'd be at the discretion of Tru Blu.

It was really nice to see what sort of posts they were liking throughout this thread, gives little clues as to the mindset of the development team and that's only a positive thing.

Excited for release.
 
Hey Wicked Witches i know you can't say much as you said in your post. However i am wondering will you include some classic stadiums in the game such as Waverly and some old suburban grounds. As the community hub you stated has no access to a stadium editor i was wondering if a few would be preincluded, That way you guys provide the stadium and the fans make the classic teams that you obviously can't due to restrictions by the AFLPA and AFL. I know the game itself will have restrictions so if this were the case i'd only expect some notable old grounds like waverly or perhaps a younger MCG.
 

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So, the player ratings debate! From our perspective, there are a few factors here. Firstly, we have our own algorithms that rate these on a combination of the other 100 stats that each player has, typically at the start of a season. The stats are also influenced by position, and other factors. This is so when you train those players up, the rating goes up as you would expect, or if you move them around, things try and balance out. Furthermore, each of these stats is weighted differently to get it as meaningful as we can. Compounding that, is that the team rating is made up from the player ratings, again, so when you get better players, your team rating goes up. This means the team rating is made up from over 2000 weighted stats that all have an effect in game, some obvious like speed, stamina, accuracy, and others are more subtle. Having said that, we also get directions from the AFL statisticians, and these final ratings for the default out of the box have to be approved by the AFL! And I am curious, will anyone EVER all happily agree on player ratings? ;)

Look BigFooty, you can actually pinpoint the exact moment gothelions' heart breaks in two.

WHUvhiH.gif
 
Why would my heart break in two? All he has said is what we already know about how ratings work.

He also subtly confirmed they don't two shits about yours
 
Hey Wicked Witches i know you can't say much as you said in your post. However i am wondering will you include some classic stadiums in the game such as Waverly and some old suburban grounds. As the community hub you stated has no access to a stadium editor i was wondering if a few would be preincluded, That way you guys provide the stadium and the fans make the classic teams that you obviously can't due to restrictions by the AFLPA and AFL. I know the game itself will have restrictions so if this were the case i'd only expect some notable old grounds like waverly or perhaps a younger MCG.
Tbh that's like one of the least important things about the game , get the basics right before all the fancy stuff
 
Why would my heart break in two? All he has said is what we already know about how ratings work.
they basically said they don't give a shit about what you said lol , they are probably laughing at it , wasted your time , just edit it yourself when game comes out
 
Do you have to put up with him on your board?

Nah I've never seen him anywhere but here.

Appreciate the effort he puts in but he just comes across as deluded
 
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