BigAntStudios
Premiership Player
- Thread starter
- #601
What about gsp-tracker-tech, headgear-tech and boot-tech? Are you flogs even doing anything over there?
Nope, not really, we're just lazing around doing nothing
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What about gsp-tracker-tech, headgear-tech and boot-tech? Are you flogs even doing anything over there?
Nope, not really, we're just lazing around doing nothing
Regarding the PC version. Will it have more features than the PS3/Xbox version, or be exactly the same?
Will include the patch
I thought that may be the case .
I doubt Ross will tell us if they were going to add features anyway now that i think about it, which would be fair enough IMO.
That said, I would be surprised if it were the same, as there isn't much reason to develop the game then just leave it alone for 6 months. I guess BAS have other things to do, but I'd still be slightly surprised.
Why would it be any different?
You can check the Online ID of whoever you're playing online at the last scoreboard screen (where your XP shows up).First of all, who's the bastard online just before (playing as the Bulldogs) who couldn't handle my fast-finishing Cats kicking 5 or 6 in a row? Rage-quitters piss me off royally.
If they've delayed the game due to piracy there isn't exactly going to be incentive to put more work into the PC title if that won't be rewarded anyway.Why would a sequal released a year from now be any different?
Maybe there is no incentive to change the game, but I was just thinking that given they are releasing it months later they might add some things. Probably wrong but ehh.
The hard thing with the quitting online is that there's no discernible difference between who has quit and who has lost connection.Just a few things.
I think that big ant should just make it if you quit online you should just get awarded a loss.
What is all this stuff about sock-tech and sleeve tech and stuff??
Yeah, is this sock-tech talk just rubbish? If so, I don't think it's something to laugh about. The option should have been in the game in the first place. I'm being serious. For a game as bare bones as this, there should have been minor things like the option to edit players sleeves, socks, appearance.
I think the next game should focus on having a tv style presentation. I think the whole idea of playing a sports game is you want to be immersed into it and feel like you're sitting there watching it on tv. This game just doesn't immerse me the way 2K11 does. Don't tell me about the budget, surely it wouldn't cost that much to add in some close ups of players with stats as they line up for a set shot, even if it's just the AI's goals, even if they give you the option to skip it. Or as they walk off the field for half time. Something.
It's been stressed that the idea of this game was to have it free flowing, with no camera changes or replays. But it's far from free flowing, there are too many tackles (even for someone like me who has mastered the game). There just doesn't seem to be enough space to move.
But all in all. Is this sock talk real?
Just had my best game ever, and finally got my big and badge, StankyTime, i hope you post here man you are the best person ive played.
(North vs the Dogs I came back from a 50+ point deficit to win by 2 points, thanks to milking some clock, amazing)
A zoomed in camera is unplayable as so many options would be off screen.
In any case I can hardley bear watching the real game on TV - so many zoomed in cameo shots, I know what the players look like(!) - show me the options they had or why they did what they did.
I can agree with some occasional close shots, but obviously never during the game. Maybe during highlights (although if there's a proper in-menu replay option then I wouldn't even bother with going for closer ups). With how good the players can look closer up it'd be nice to actually see them more.A zoomed in camera is unplayable as so many options would be off screen.
In any case I can hardley bear watching the real game on TV - so many zoomed in cameo shots, I know what the players look like(!) - show me the options they had or why they did what they did.
Try kicking in front of your target more, dropping the pass shorter will lead your man to the ball and allow for generally easier marks. If you're just bombing long to a standing 1 on 1 then of course you're not going to be a big chance of taking the mark (as it happens in real life).I need some big time help with the game..
Amateur-Veteran difficulties are too easy and I win games by 100+ without a problem.. so then I decide to play on Legend and I become the one losing by large margins. I can't Mark the ball in contested situations on Legend which really sucks.. I'm extremely frustrated when I play because I can't have a close or good game. How do you win marking contests? I wait until the circle is small and I think the ball is about to drop but never win. It doesn't feel like you can control your player in contested situations either, they just run to a certain spot or hold there ground and spoil/mark, how can I just run in front of my opponent and take the mark like they do to me? argh
Are you serious? Not only did I already respond to you but it's been mentioned about 20 times already!and what is the sock-tech thing??
Yeah, is this sock-tech talk just rubbish? If so, I don't think it's something to laugh about. The option should have been in the game in the first place. I'm being serious. For a game as bare bones as this, there should have been minor things like the option to edit players sleeves, socks, appearance.
I think the next game should focus on having a tv style presentation. I think the whole idea of playing a sports game is you want to be immersed into it and feel like you're sitting there watching it on tv. This game just doesn't immerse me the way 2K11 does. Don't tell me about the budget, surely it wouldn't cost that much to add in some close ups of players with stats as they line up for a set shot, even if it's just the AI's goals, even if they give you the option to skip it. Or as they walk off the field for half time. Something.
It's been stressed that the idea of this game was to have it free flowing, with no camera changes or replays. But it's far from free flowing, there are too many tackles --> (even for someone like me who has mastered the game). There just doesn't seem to be enough space to move.
But all in all. Is this sock talk real?
There's a contradiction if I ever saw one.
I like the NBA2k11 style of camera cuts and half time reports etc. but Ross and his team have chosen a different direction, instead aiming for a fast, free flowing (which it very much is when you master it ) simulation of the real thing. I think it works quite well, though I wouldn't mind some stats popping up on screen before a set shot and other little presentation type things in future versions.