A PC version would be nice
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AFLW 2024 - Round 9 - Indigenous Round - Chat, game threads, injury lists, team lineups and more.
Pick better lines to run.
They DID increase players speed in the patch.
patch? i never heard anything about a patch. i havnt played the game for about 6 months though so yeah, but still. ive never been alerted about a patch. they game should automatically tell me when a patch is available?
Great idea Stranhany, the best crcket game was easily EA cricket 07
Made me think of a point, what if how well the player picked up the wind for set shots was a variable, so it would be more accurate the more experience at set shots the player has, so a Johnny Butcher would be different toa Johnno Brown who then again would be different to a Glass
That'd be a good addition, but it could be hard to implement because there wouldn't be too many players who are terrible at reading the wind. Maybe an incorrect "reading" of between 1-4km/h, depending on stats? I feel that any more may be too much.
Yer 1-5km i reckon
also it would change depending if its a clutch shot would be good too, kind of like how in the 2k games the free throw difficulty changes
Ahh yes, definitely. Decrease the green zone on the "run up" meter and/or provide less room for error with the kicking action, depending on clutch stats. Maybe the very best clutch players could even be positively affected in tight situations?
I think I may have suggested this a while ago in the normal AFL Live thread, but I thought I'd bring it up here.
I'm proposing a new set shots system for two main reasons. First of all, the current one is far too easy, particularly when set shots are one of the hard aspects of our game (as in, you can never truly master them in real life, but it was all to easy to do so in the game). My second reason is because BigAnt have always said that they want to create a realistic experience. Three sports titles I can think of use the Analog sticks to make a game more realistic: Tiger Woods Franchise, Grand Slam Tennis 2, and Cricket 2007. Real life actions were mimicked with the sticks, and that's what I think can be done in the next iteration of the AFL game.
I think the best way I can explain it is to break down what would happen in the game:
Power is not considered here, only accuracy. Optimum accuracy is obtained when the "run up" meter is in the green zone, and the kicking action on the right analog stick is straight and fluid. A perfect kick will be dead straight (barring wind) and will easily clear the goals (unless the kick taker has low shot power, in which case the ball will travel as far as possible).
- Mark is taken within set-shot range.
- Press button to change to the camera view behind the player.
- Look at wind indicator and use the left analog stick to make any possible aim adjustments / Kick to a team mate.
- If deciding to take a set shot, press button to begin the set shot.
- Push forward on the left analog stick to begin the player's run up.
- A vertical meter with an indicator will slowly climb (from red zone, to yellow to green).
- The aim is to kick the ball when in the green zone.
- Kicking is started by pulling back on the right analog stick, then pushing forward (whilst still running in with the left analog stick).
- Ball is kicked.
The better a player's set shot accuracy, the bigger the "run up" green zone is, and the more room for error with the kicking action on the right stick.
Not kicking when in the "run up" green zone will result in lost accuracy and/or power, and likewise for mistakes in the kicking action on the right stick. Small mistakes will cause a fade/hook, whilst bigger mistakes will be complete shanks and/or will cause the ball to drop short.
I believe this will provide enough difficulty that it will take a little while for anyone to become extremely proficient at this. Also, because of the large amount of possible human error involved, it should be almost impossible to master, and will allow more realistic scorelines (in terms of accuracy).
The only major doubt I have with this is BigAnt's reluctance to include meters of any kind, however the "run-up" meter could be an optional thing for offline play, and barred from use online. Having said that, it is only one extra meter in the whole game, which can't really hurt that much, especially since the level of realism added to the game because of this system will outweigh the amount of "gamey-ness" that is brought upon by the use of the meter.
I think I explained this pretty well, considering it is quite late and it's difficult to properly convey something like this in writing.
Thoughts? Questions? Improvements?