Grand Uncle Horace
Shake down the thunder
Welcome folks to our first Werewolf game of the year, so get your Uncle Horrie voodoo dolls ready.
Many thanks from me and everyone to Wosh for her sterling work in getting the ball rolling.
This is an unthemed game with pretty standard roles and few twists. ( see below )
The rules (see Post 2) are similarly bog standard but there will be no multi lynch, game related reason for voting will be required and players must vote each day.
ROLES
Mafia
Godfather - has a Seer each night, immune from night kills, seers as Villager.
Role Blocker - nominates a player each night whose role they will block that night.
Intimidator - nominates a player to vote for another player and post in a particular way ( within reason and cannot force their victim to vote for themself) * The victim in the relevant day phase cannot indicate in any way in the game thread they have been intimidated, but can reference the Intimidation after the day phase has concluded.
Goon - assists with kills
Goon - assists with kills
Win Condition- Equals or outnumbers Villagers + all Wolves and the SK are dead.
Wolves
Alpha Wolf - has a Seer each night, immune from night kills, seers as Villager.
Manipulative Wolf - each night secretly changes the vote of one player to target another.
Cub - after Cub dies, Wolves get an additional kill in the next night phase.
Wolf - assists with kills
Wolf - assists with kills
Win Condition- Equals or outnumbers Villagers + all Mafia and the SK are dead.
Neutral - Serial Killer
Gets a kill each night, is immune to night kills, seers as Villager.
Win Condition - Survive to the last five players
Good Roles and Villagers
Vigilante - gets a kill each night
Doctor - protects a player (inc self) each night from kills. Cannot protect the same player or self on successive nights.
Seer - gets a true seer, each night.
Flogs x 4 - get one kill and one seer in the game (cannot be same night)
Everyone else in the game is a Villager and without powers beyond their ability to work together in the game thread to help identify and lynch evil.
Win Condition - Kill all Mafia, Wolves and the Serial Killer.
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The Amulet
* At the start of the game the Amulet will have been randomly assigned to a player. The Amulet protects the holder from death that night phase and from lynching in the following day phase.
* In the event the holder leads the lynch count in the day phase, the runner-up in the votes will be lynched.
* The Amulet only protects against death. It does not protect against intimidation, role blocking, manipulation or seering.
* The holder of the Amulet must nominate in PM, before the end of the day phase, who they wish to pass the Amulet on to. Should they fail to pass the Amulet on by close of the day phase, the Amulet will be randomly reallocated.
* The Amulet can only be passed once within a Faction/Flogs before being passed elsewhere.
* NOTE After the end of Day 3 the Amulet can explode at any time. That precise time will be randomised before game commencement. The unfortunate Holder will be killed in the explosion, also immediately cancelling their day vote or any specific night action they have.
Many thanks from me and everyone to Wosh for her sterling work in getting the ball rolling.
This is an unthemed game with pretty standard roles and few twists. ( see below )
The rules (see Post 2) are similarly bog standard but there will be no multi lynch, game related reason for voting will be required and players must vote each day.
ROLES
Mafia
Godfather - has a Seer each night, immune from night kills, seers as Villager.
Role Blocker - nominates a player each night whose role they will block that night.
Intimidator - nominates a player to vote for another player and post in a particular way ( within reason and cannot force their victim to vote for themself) * The victim in the relevant day phase cannot indicate in any way in the game thread they have been intimidated, but can reference the Intimidation after the day phase has concluded.
Goon - assists with kills
Goon - assists with kills
Win Condition- Equals or outnumbers Villagers + all Wolves and the SK are dead.
Wolves
Alpha Wolf - has a Seer each night, immune from night kills, seers as Villager.
Manipulative Wolf - each night secretly changes the vote of one player to target another.
Cub - after Cub dies, Wolves get an additional kill in the next night phase.
Wolf - assists with kills
Wolf - assists with kills
Win Condition- Equals or outnumbers Villagers + all Mafia and the SK are dead.
Neutral - Serial Killer
Gets a kill each night, is immune to night kills, seers as Villager.
Win Condition - Survive to the last five players
Good Roles and Villagers
Vigilante - gets a kill each night
Doctor - protects a player (inc self) each night from kills. Cannot protect the same player or self on successive nights.
Seer - gets a true seer, each night.
Flogs x 4 - get one kill and one seer in the game (cannot be same night)
Everyone else in the game is a Villager and without powers beyond their ability to work together in the game thread to help identify and lynch evil.
Win Condition - Kill all Mafia, Wolves and the Serial Killer.
.
The Amulet
* At the start of the game the Amulet will have been randomly assigned to a player. The Amulet protects the holder from death that night phase and from lynching in the following day phase.
* In the event the holder leads the lynch count in the day phase, the runner-up in the votes will be lynched.
* The Amulet only protects against death. It does not protect against intimidation, role blocking, manipulation or seering.
* The holder of the Amulet must nominate in PM, before the end of the day phase, who they wish to pass the Amulet on to. Should they fail to pass the Amulet on by close of the day phase, the Amulet will be randomly reallocated.
* The Amulet can only be passed once within a Faction/Flogs before being passed elsewhere.
* NOTE After the end of Day 3 the Amulet can explode at any time. That precise time will be randomised before game commencement. The unfortunate Holder will be killed in the explosion, also immediately cancelling their day vote or any specific night action they have.
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