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It has been said that the "comet" is for the fielding assistance. I wonder if we can turn it off?

Also apparently in the full game the batsman's stance will be more dynamic, tapping the bat on the ground etc.
 

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Yeah, the debug build used to control the situation to ensure the BARS decision accidentally eliminated the bat tapping etc.

As for the comet, when you're batting in single player on your console it won't show up. I believe it does show when you're bowling as it's there to help you field. I don't know if it still shows when you have fielding set to automatic.
 
I don't want to speak out of turn for this one, but my *belief* from testing the game, is that the comet trail is there on batting, bowling and fielding.

I think Ross has just gotten so used to the system that he doesn't notice the trail (which in it's unobtrusive nature is easy to do).

Personally speaking, I think it's one of the best elements of the game and makes batting really dynamic as you don't know where the ball is coming until it leaves the bowlers hands and have that good little split second element of reaction to pick up the trail and mould your shot to where it's going. It adds to that feel of real cricket and gives you more immersion to the mechanics, especially compared to what we've seen in the past with cricket games.

The trail isn't in anyway 'overpowered' or some such thing, where you are able to easily exploit the bowling due to it, it's just a helper element so you can pick up the ball every time.

Obviously it'll be up to the team to decide whether or not to allow the removing of the trail, but speaking from personal experience, I don't think I'd be removing it anytime soon.
 
Interesting. Is it with Sony/Microsoft for their QA?

Can't say, there are too many eyes on this, big guns will come out at the appropriate time - we're saving the best until last including our distribution/release date news :)
 
Well the "A" game has said they will be showing at the start of September, we will see what they come at us with, they are yet to deliver anything at all so far so we are all in the dark.
 
I don't want to speak out of turn for this one, but my *belief* from testing the game, is that the comet trail is there on batting, bowling and fielding.

I think Ross has just gotten so used to the system that he doesn't notice the trail (which in it's unobtrusive nature is easy to do).

Personally speaking, I think it's one of the best elements of the game and makes batting really dynamic as you don't know where the ball is coming until it leaves the bowlers hands and have that good little split second element of reaction to pick up the trail and mould your shot to where it's going. It adds to that feel of real cricket and gives you more immersion to the mechanics, especially compared to what we've seen in the past with cricket games.

The trail isn't in anyway 'overpowered' or some such thing, where you are able to easily exploit the bowling due to it, it's just a helper element so you can pick up the ball every time.

Obviously it'll be up to the team to decide whether or not to allow the removing of the trail, but speaking from personal experience, I don't think I'd be removing it anytime soon.

Just out of interest - so the trail on the ball helps the bastsman pick up line and length out of the bowlers hand - but how can we read spin? Are the graphics good enough to pick which way the ball is spinning in the air?
 

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Just out of interest - so the trail on the ball helps the bastsman pick up line and length out of the bowlers hand - but how can we read spin? Are the graphics good enough to pick which way the ball is spinning in the air?


A very good point actually. In previous games you didn't get an indication of the spin though? Maybe an arrow on the bowling marker giving a general direction?

It never really mattered in previous games though since the animations were all locked into you hitting the ball. It wasn't possible to play down the wrong line unless you tried a leg glance to a leg spinner outside off.
 
Just out of interest - so the trail on the ball helps the bastsman pick up line and length out of the bowlers hand - but how can we read spin? Are the graphics good enough to pick which way the ball is spinning in the air?
You can see the curvature of the ball from the trail and how it's coming in.

But yes it's there so you can pick up the line and length.
 
Hopefully in the game when you advance down the pitch on a spin ball you don't have to get back into the crease like you did in 2010, it was horrible in 2010 they made it look like you were still going to get run out every time, I'm not sure how you old fix it maybe just get the player to walk back over the line or something
 
Thanks HBK. Still don't get how you can read which way the ball will spin off the pitch with this comet thing. Can you see the seams on the ball as it travels down the pitch or something, or will it be in the action? This is how its done in real life...
 
Thanks HBK. Still don't get how you can read which way the ball will spin off the pitch with this comet thing. Can you see the seams on the ball as it travels down the pitch or something, or will it be in the action? This is how its done in real life...
It's not really about the spin off the pitch, more about knowing how it's coming in and being able to defend or attack through that. Realistically you shouldn't ever know exactly which way it's going to turn as that's cricket. But you will know how it's going to be coming at you and can assume one way or the other is the turn of the ball based on what type of spinner you're facing. If you get it wrong, then it may skittle your wickets.
 
It's not really about the spin off the pitch, more about knowing how it's coming in and being able to defend or attack through that. Realistically you shouldn't ever know exactly which way it's going to turn as that's cricket. But you will know how it's going to be coming at you and can assume one way or the other is the turn of the ball based on what type of spinner you're facing. If you get it wrong, then it may skittle your wickets.

Thanks again mate. But I have to disagree on the above point. In reality, a good batsman can tell which direction the ball will turn from reading the ball out the hand and in the air. The extent of the turn might be the unknown factor, which is dependent on how many RPM's are on the ball and the state of the pitch. Im a bit worried....
 
Thanks again mate. But I have to disagree on the above point. In reality, a good batsman can tell which direction the ball will turn from reading the ball out the hand and in the air. The extent of the turn might be the unknown factor, which is dependent on how many RPM's are on the ball and the state of the pitch. Im a bit worried....

That isnt quite right either. "Some batsmen can read it most of the time" i think is more correct (while we are on pedantic wording :p)

For the purposes of a video game, If a leg spinner is getting drift in towards leg stump then its fair to assume its a leggie. If its pitched on middle/off stump with no drift id assume that it could be wrongun and play conservatively and if it was a little flatter and/or quicker you could probably prepare for a toppy or a flipper.
Without seeing the balls rotation well enough to pick how its spinning id suggest it would be more a judgement call on flight/drift and line
 
Thanks again mate. But I have to disagree on the above point. In reality, a good batsman can tell which direction the ball will turn from reading the ball out the hand and in the air. The extent of the turn might be the unknown factor, which is dependent on how many RPM's are on the ball and the state of the pitch. Im a bit worried....
If you could always tell how the ball is going to turn then Warne and Murali would've been the worst bowlers in history.

Rowdoss said it very well.
 

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