- Moderator
- #6,176
I promised myself off Asus this gen but man the Astral looks so good
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I had the opportunity to spend some time testing out the brand new DLSS 4 upscaling and frame generation technology on a PC kitted out with the new GeForce RTX 5080, running an updated build of Cyberpunk 2077 - and it's impressive. Nvidia has upgraded its super resolution upscaling and ray reconstruction technology with a new 'vision transformer' model, offering some dramatic quality upgrades, while frame generation is boosted from one interpolated frame to two - or even three. The end result is a better-looking Cyberpunk 2077 capable of running the full path-traced experience at frame-rates well, well north of 120fps.
My concern with the new frame generation technique was latency. When DLSS 3 launched, frame generation was achieved by buffering an extra frame then calculating the intermediate one. Both of these factors add latency, which was offset to a degree by the mandatory inclusion of Nvidia Reflex to claw back precious milliseconds. In the video, you'll see that I've included PC latency results - again measured by FrameView. The averages across a circa two and a half minute run through the black market work out like this: a 50.97ms average latency with a single generated frame, rising to 55.5ms with two generated frames, and 57.3ms with the full, three-frame option.
Based on this sample then, we're looking at a 6.4ms average addition to latency with maxed out frame generation in exchange for a 71 percent increase in frame-rate - it's an equitable trade overall. Looking at these results, it seems to me that the majority of the extra latency still comes from buffering that extra frame, but adding further intermediate frames comes with a relatively minimal increase in latency. That means that the gameplay is still responsive in Cyberpunk and unless you're super-attuned to input lag, you're unlikely to tell the difference with the existing DLSS frame generation solution.
Who/what is this HUB?
**** I hate these creator types, I assume that's where every second pleb on /r/pcmasterrace and /r/pcgaming is getting their idiotic opinion from.Hardware Unboxed. One of the biggest hardware reviewers but has a history discarding any technology that isn't raw compute and behaving petulant on twitter.
**** I hate these creator types, I assume that's where every second pleb on /r/pcmasterrace and /r/pcgaming is getting their idiotic opinion from.
Hardware Unboxed. One of the biggest hardware reviewers but has a history discarding any technology that isn't raw compute and behaving petulant on twitter.
Gotcha
Between big hardware purchases I don't follow things closely but then research like a mofo in the build up.
Good to know who to ignore this research period.
Good to know, although I expect benchmarks would be broadly similar across all sources?