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- #6,476
4K OLED life update: finally learnt what VRR flicker is. Didn't experience it on the AW3423DW because that is as far as I know the only OLED monitor with the Gsync module which must does something to combat VRR flicker like LG OLED TVs with their black level adjuster thingy. I've only noticed it in Alan Wake 2 due to how dark the game is (apparently Cyberpunk is the other main culprit but I'm yet to test it). When it comes to Gsync/VRR I've been still in the mindset of like 2017 when it was pretty much required. I've been reluctant to disable VRR because I've been in the mindset that it was essential. Firstly I tried stabilising the frame rate but it was still prone to occasional flicker due to the way the Gamma curve works in OLEDs. Now I've learnt that with massive refresh rates on monitors you can brute force your way through it. With the 5080 I ended up disabling Gsync in the Nvidia app for Alan Wake 2 and then I set frame gen to 4x. At 4K output with DLSS performance (1080 input) on the new transformer model, everything maxed, RT including ray reconstruction, and then Path Tracing to low (still a brutal setting) the output FPS is anywhere from about 175 to 230ish so anytime a frame maybe is going to tear a new one is simply going to be drawn. Also enabling any form of frame gen on an Nvidia card automatically enables Reflex* so you don't need to set Vsync or an FPS cap.
*this is what is written and has been true in every game except for Indiana Jones. I don't know why but it kept wanting to push 300-400+ fps with 4x frame gen and I needed to set a 237 fps cap for my 240hz monitor. It means the GPU is often being under utilised but there is still black magic going on because the game is maxed out besides Path Tracing and absolutely hard locked on the 237 cap I set without exception and running like an absolute dream.
*this is what is written and has been true in every game except for Indiana Jones. I don't know why but it kept wanting to push 300-400+ fps with 4x frame gen and I needed to set a 237 fps cap for my 240hz monitor. It means the GPU is often being under utilised but there is still black magic going on because the game is maxed out besides Path Tracing and absolutely hard locked on the 237 cap I set without exception and running like an absolute dream.