Kennedy Parker
🎨𝖆𝖗𝖙𝖎𝖘𝖙🎨
- Moderator
- #1
THIS GAME HAS NEW ROLES. PLEASE READ THE OP CAREFULLY.
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (8:00pm – 10:00am):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 10am.
Day Phase (10:00am – 8:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught sending screen captures of BigFooty PMs of any kind in this thread will be mod-killed instantly with no warning.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
For this game we will not be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
For this game you may vote NO LYNCH once. No player will be lynched if NO LYNCH is the leading vote.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by coin toss
***NOTE***: This game will start with a night phase, however there is a twist. Only 1 faction will be able to make a kill on the first night. Each faction that can kill (ClarkeMafia, Wereboncer, Juggilante) will be asked to pick a number between 1 and 10. the closest without going over gets to kill on the first night. after that, its back to normal.
Roles
ClarkeMafia (4) – Get 1 kill per night phase
Son Of Godfather (Godfather) – Gets 1 seer per night, cannot be killed at night.
Blackymailer (Blackmailer) – Can blackmail 1 person each night phase. That player must vote the way the mafia want them to vote, and the blackmailed person cannot reveal that they are blackmailed. The mafia will be able to send through the script the player must use when voting (max 100 words, 3 posts)
ClarkeMen x2 (Goon) – assists with the night kills.
Win condition: Eliminate The Filth Wolves, Serial Melter and have more or equal players to the village.
The Filth Wolves (4) – Get 1 kill per night phase
The Alpha Wizard (Alpha Wolf)– Gets 1 seer per night, cannot be killed at night
dennis werecub (Werecub) – If killed at night the Wereboncers will get an extra kill seeking retribution.
Wereboncer (Wolf) – Assists with the night kills
RodneyDangerwolf – If the Rodneydangerwolf survives until the end of day 3, they can kill themselves plus 2 others during Nightphase 4 onwards (plus the wereboncers get their normal nightly kill)
Win condition: Eliminate the ClarkeMafia, Serial Melter and have more or equal players to the village
Independent (1)
Serial Melter (Serial Killer) - They can kill one person each night. Cannot be killed at night. Appears as random role to all seers.
Win condition: Survive to the final 4 regardless of roles remaining
Village
Flogz0rs (3) (Flogs) – The 3 Flogz0rs share a PM together, can make 1 single use seer.
Vigisante (1) (Vigilante) – The vigisante gets to make 1 kill per night
Seerism (1) (seer) – Gets to learn the role of 1 player each night phase
I Dont Seer (1) (fake seer) - Will be made to believe they are the seerism but secretly their result will be decided by random.org
BigJoeDoctor (1) (doctor) – Can protect 1 player each night phase. Can protect themselves. Cannot protect the same person in consecutive nights.
Frankston Mayor (1) (Mayor) – The Frankston Mayor is a very powerful man. Each day his lynch vote is worth 2
Grants Gunsmith (1) (gunsmith) - Each night may give a gun to 1 player other than themselves if they so choose. The selected player is the gunholder for the next day.
Villagers - normal players with no special powers. Vote during the day to decide who is lynched.
Gunholder: The player selected by the gunsmith on the previous night, during the day phase they may use the gun to kill 1 player with Shoot PLAYER which will be effective as soon as is seen by a mod. If it is not used by the day phase deadline the gunsmith will select a new gunholder during the night phase.
Amulet: There will be an Amulet in play for this game. It will start with someone randomally and must be passed on after each day phase. It protects you from both night and day phase kills. If the Amulet is given to a faction it can only be passed around to each member once before it must leave the faction. The amulet breaks once there are 6 players remaining.
Win condition: Eliminate both the ClarkeMafia, The Filth Wolves and Serial Melter
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (8:00pm – 10:00am):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 10am.
Day Phase (10:00am – 8:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught sending screen captures of BigFooty PMs of any kind in this thread will be mod-killed instantly with no warning.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
For this game we will not be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
For this game you may vote NO LYNCH once. No player will be lynched if NO LYNCH is the leading vote.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by coin toss
***NOTE***: This game will start with a night phase, however there is a twist. Only 1 faction will be able to make a kill on the first night. Each faction that can kill (ClarkeMafia, Wereboncer, Juggilante) will be asked to pick a number between 1 and 10. the closest without going over gets to kill on the first night. after that, its back to normal.
Roles
ClarkeMafia (4) – Get 1 kill per night phase
Son Of Godfather (Godfather) – Gets 1 seer per night, cannot be killed at night.
Blackymailer (Blackmailer) – Can blackmail 1 person each night phase. That player must vote the way the mafia want them to vote, and the blackmailed person cannot reveal that they are blackmailed. The mafia will be able to send through the script the player must use when voting (max 100 words, 3 posts)
ClarkeMen x2 (Goon) – assists with the night kills.
Win condition: Eliminate The Filth Wolves, Serial Melter and have more or equal players to the village.
The Filth Wolves (4) – Get 1 kill per night phase
The Alpha Wizard (Alpha Wolf)– Gets 1 seer per night, cannot be killed at night
dennis werecub (Werecub) – If killed at night the Wereboncers will get an extra kill seeking retribution.
Wereboncer (Wolf) – Assists with the night kills
RodneyDangerwolf – If the Rodneydangerwolf survives until the end of day 3, they can kill themselves plus 2 others during Nightphase 4 onwards (plus the wereboncers get their normal nightly kill)
Win condition: Eliminate the ClarkeMafia, Serial Melter and have more or equal players to the village
Independent (1)
Serial Melter (Serial Killer) - They can kill one person each night. Cannot be killed at night. Appears as random role to all seers.
Win condition: Survive to the final 4 regardless of roles remaining
Village
Flogz0rs (3) (Flogs) – The 3 Flogz0rs share a PM together, can make 1 single use seer.
Vigisante (1) (Vigilante) – The vigisante gets to make 1 kill per night
Seerism (1) (seer) – Gets to learn the role of 1 player each night phase
I Dont Seer (1) (fake seer) - Will be made to believe they are the seerism but secretly their result will be decided by random.org
BigJoeDoctor (1) (doctor) – Can protect 1 player each night phase. Can protect themselves. Cannot protect the same person in consecutive nights.
Frankston Mayor (1) (Mayor) – The Frankston Mayor is a very powerful man. Each day his lynch vote is worth 2
Grants Gunsmith (1) (gunsmith) - Each night may give a gun to 1 player other than themselves if they so choose. The selected player is the gunholder for the next day.
Villagers - normal players with no special powers. Vote during the day to decide who is lynched.
Gunholder: The player selected by the gunsmith on the previous night, during the day phase they may use the gun to kill 1 player with Shoot PLAYER which will be effective as soon as is seen by a mod. If it is not used by the day phase deadline the gunsmith will select a new gunholder during the night phase.
Amulet: There will be an Amulet in play for this game. It will start with someone randomally and must be passed on after each day phase. It protects you from both night and day phase kills. If the Amulet is given to a faction it can only be passed around to each member once before it must leave the faction. The amulet breaks once there are 6 players remaining.
Win condition: Eliminate both the ClarkeMafia, The Filth Wolves and Serial Melter
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