The Kevin McHale Cup 2011-2012 (Auction league)

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One rule I'd recommend changing next season is the max games played allowance.

I think the max pick up rule sufficiently guards against teams streaming, so what other purpose does the allowance serve?

The league should, in my view, reward those teams that draft, keep and trade for the best complete list and not the best 8-10 players, who no doubt could be relied upon to fulfill the max games quota.

What does everyone else think?

As usual, open to comments from all Managers, but this would be a fundamental change to the structure of the league.
I think the current system more accurately reflects a true NBA team's player rotation and rewards Managers who 'manage' their rosters for the entire season to cover drops in form and injuries.
 
One question on that....why is the max games still set at like 80 when there are only 60 odd games for each NBA team this season?

No your max games is right, it's the projected column that is wrong and makes it confusing :confused: and will make it more difficult at the business end of the season. It's a yahoo fault and hopefully they correct it soon because the projected column is a very helpful tool throughout the season.

My input on the league rules is we have it very right at the moment, maybe an added contract at years end but now is not the right time to discuss that in my opinion.
 

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No your max games is right, it's the projected column that is wrong and makes it confusing :confused: and will make it more difficult at the business end of the season. It's a yahoo fault and hopefully they correct it soon because the projected column is a very helpful tool throughout the season.

I'm working on the theory that each position should be at +16 if I am on track to complete my games played. Not sure if that will work or not.:confused:
 
I'm happy with the rules as they are, although I am not the biggest fan of the max moves limit. Roto is all about balance and that extends to maximum games played...who can fare best in 9 categories with their 820 (or 660) games? I have always seen it as pretty standard and not much of an issue. Max games guards against streaming while max moves is the guard against changing half your team in order to get the hot pick up. Presumably, the addition of the max moves rule in this league is to try and reward those who spend and contract well rather than those that can work the waiver wire the best. I feel the balance is tilted too much. Those that spend well get a better initial team for this season while those that contract well have an advantage for next season. Those that don't? Well...it's an uphill battle.

I'm working on the theory that each position should be at +16 if I am on track to complete my games played. Not sure if that will work or not.:confused:
I'm working on +14 as being on track to complete games played. As of this moment, +16 corresponds with 11 games played. All NBA teams have played between 7 & 11 games with the mean around 9 (+14).
 
I'm happy with the rules as they are, although I am not the biggest fan of the max moves limit. Roto is all about balance and that extends to maximum games played...who can fare best in 9 categories with their 820 (or 660) games? I have always seen it as pretty standard and not much of an issue. Max games guards against streaming while max moves is the guard against changing half your team in order to get the hot pick up. Presumably, the addition of the max moves rule in this league is to try and reward those who spend and contract well rather than those that can work the waiver wire the best. I feel the balance is tilted too much. Those that spend well get a better initial team for this season while those that contract well have an advantage for next season. Those that don't? Well...it's an uphill battle.


I'm working on +14 as being on track to complete games played. As of this moment, +16 corresponds with 11 games played. All NBA teams have played between 7 & 11 games with the mean around 9 (+14).

I don't see how max games guards against streaming when you have such a tight max moves limit?

All it does is prevent you starting all the guys you already have on your roster, which would far outweigh those you can drop and pick up from WW.
 
I don't see how max games guards against streaming when you have such a tight max moves limit?

All it does is prevent you starting all the guys you already have on your roster, which would far outweigh those you can drop and pick up from WW.
Thanks for the observation. You are right that max moves helps against streaming and in this circumstance renders max games to a secondary factor. There is a correlation between max games and streaming as it acts as a deterrent, you can't just beat people based on how many games played, making it less likely you're going to add/drop. There is a reason streaming is so prevalent in H2H.

Maybe I should choose a different phrase as I can see the confusion. Perhaps, 'max games helps guard against people winning leagues based on how many players started'. That's the purpose it serves, to get back to your original question. Obviously quantity won't guarantee anything but it will help in at least 6 categories. Seeing who can come out on top in numerous categories, starting the same number of players over the course of the season, is why roto exists. It begins different strategic elements, instead of just starting as many players as possible. Pacing yourself (or not) in terms of games played is an important skill. The approach to a roto league is completely different to that of a H2H league and adopting a H2H-like no max games stance removes one of the nuances of roto.
 
Seeing who can come out on top in numerous categories, starting the same number of players over the course of the season, is why roto exists. It begins different strategic elements, instead of just starting as many players as possible.

This is what I don't understand. It's not like there are an unlimited number of games in a season. Each player plays the same number.

With such a tight allowance on max adds/dropped, if every team starts all their players every day, then don't you get the same result i.e. seeing who comes out on top with each team starting (relatively) the same number of players over the corse of the season?

Again, I think the rule has the potential to detract from one of the key elements in any fantasy league, being drafting at the end of a draft or picking up FAs who end up being fliers (particularly given we are only able to keep one such player) and/or rewarding the manager that compiles the best overall list rather than top 8-10 players.

That's not to say I don't understand there's an argument either way.
 
This is what I don't understand. It's not like there are an unlimited number of games in a season. Each player plays the same number.

With such a tight allowance on max adds/dropped, if every team starts all their players every day, then don't you get the same result i.e. seeing who comes out on top with each team starting (relatively) the same number of players over the corse of the season?

Again, I think the rule has the potential to detract from one of the key elements in any fantasy league, being drafting at the end of a draft or picking up FAs who end up being fliers (particularly given we are only able to keep one such player) and/or rewarding the manager that compiles the best overall list rather than top 8-10 players.

That's not to say I don't understand there's an argument either way.

This is how I see it, in simple terms and why it wont change;
Rhino, your argument is true that it is possible that the competition in roto becomes my 10 active players against all the other Managers' 10 active players. No use of my bench, no need to work the WW or draft on speculation.
This is never how it works out. Using my team as an example; Those 10 players will suffer injuries (Horford, Gordon), drops in form (Pierce, Jerebko) or playing time (Ibaka). It is then that the skill of managing a fantasy team comes into it. Who do I now use to replace Horford? Do I rotate a lesser guard in early season to cover the injuries that may happen later? Do I ride the hot form of a bench guy now?
Add to that the Dynasty nature of our league, planning for next season becomes important. Do I trade away a Rookie Keeper (Williams) for success now? Can I afford to drop Keeper Horford?
I'm finding it hard to explain, but to me this is more like a true NBA team than any other format. Most NBA teams will have 10 players that, at the start of the season, will be expected to play the majority of minutes (Games) available. but most will at some point in the season use their entire bench for the same reasons I have stated above. Having 14 players that all get a run (like in H2H) is great fun, but it is not a realistic representation of the NBA. That is what this league is attempting to do and why I think it wont change.

Sorry if I am stating the obvious or misreading anyone's' statements.

I'm off to see the Muppets with my boy ...:thumbsu:
 
Again, I think the rule has the potential to detract from one of the key elements in any fantasy league, being drafting at the end of a draft or picking up FAs who end up being fliers (particularly given we are only able to keep one such player) and/or rewarding the manager that compiles the best overall list rather than top 8-10 players.

I don't want add too much to this discussion as my viewpoint is clear from previous posts, but I do agree on the FA fliers element being minimized (but the draft aspect seems fine to me, especially since you can parlay it into good development/team contracts). However, my beef with the FA issue isn't a max moves related one, but rather a max moves one. 20 max limits the amount of times you can try and find that long-term contributor to your team. In the context of this league, with the auction emphasis, I can understand why it's in place though.
 
I'm fine for you guys to sort this one out.

But one thing I do know...

Reports just in are saying that John Wall will be traded from Haters Gonna Hate after being caught with a Collingwood Magpies scarf in his locker.

Haters Gonna Hate owner Donald Sterling was rumoured to have stated,"We ain't gonna have that kind of trash in our locker room."

Wall holds considerable value as he is on a development contract for next season and the new owner can choose to keep him for the tidy sum of $6,562,500.

Haters Gonna Hate are expected to start fielding offers from other league teams over the next few days (hint, hint) with contracted or development contract players rumoured to be involved.
 

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Reasonably happy with my team so far this season.

My auction strategy was clear, surround Dwight and Gortat with 80+ % FT shooters. It would probably have been reasonably successful so far had Dwight shot his usual 59%, not the present 45%!!! Are you f%^$en kidding me Dwight! :mad:
 
Despite being 7th, I'm pretty happy with my early season. Lots of games in hand, kicking arse in FG% and blocks all with these guys on my bench injured;
B Davis, E Gordon, A Horford, S Hawes.

Only quarter time boys.
 
I'm pretty happy that since shopping Jordan, Deron Williams & Harrington - all rejected :-(

Jordan is averaging 3 blocks/10 boards/.700 FG (.500 FT though)

Deron 19 points/10 assists/0.8 steals/2.2 treys

Big Al 15 points/2.2 treys/1.1 steals
 
Dominatique have announced the trade of foundation franchise player Roy Hibbert for Joe Johnson. An un-named source had this to say prior to the formal announcement;
"Roy was disappointed not to have his contract renewed at the start of the season and it has shown in his attitude towards management. He has been playing well on court but he has been a disruptive element in the rooms. Joe brings veteran leadership and stats sorely missed since the injury to Eric Gordon"
 
Good day today, i lost Carmelo, Danilo and Chauncey all for a reasonable amount of time!!!

Not only are Danilo and Carmelo 2 of my best players but all 3 are my strongest FT shooters. Watch Dwight destroy that cat now :(
 

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The Kevin McHale Cup 2011-2012 (Auction league)

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