Multiplat AFL 23 - Part 2 with added Pro Team

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You’re playing a very different game to me mate, I agree that lob handballs are needed but most of what you mentioned hasn’t been a problem in a long time.


Comparing this to NBA or FIFA is ridiculous, the budget and studio size is nothing in comparison and the fanbases of those games are toxic and full of complainers anyway.

The general consumer has moved on, when BA come out with AFL 25 (or even the 2024 season pack) they’ll all be back regardless of what they thought of AFL 23
It's not what I'm playing, you can very well see it on recent YouTube gameplay videos and what people have been posting on here. It's quite evident.

I mean, that's if they do come out with a 25 sequel. You would hope they could get rid of all the bugs, glitches and vastly advance the gameplay, specifically the contested play, which needs major attention, along with the tactics.
 

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The players don't move at times they freeze for no reason, the ball teleports still, players somehow use the force from Star Wars to obtain the ball, you can't counter interceptions like you can with sliders or lob hand passing in Evo 2, you can't rotate on your mark line like you can in Live 2011, the physics are all over the place, like the rocket ship balls that go through the goals. It really is a mess and an unfinished product.

And that's ignoring all the missing modes and features that were suppose to be in the game.

These things are absent from the latest Steam build. Patch dropped last week.

Whatever your feelings are I hope you get to play the version of the game I have sometime. Which is really what has lead me to post today. What will happen in this thread when the game is actually good? I hope we get to see that day.
 
You’re playing a very different game to me mate, I agree that lob handballs are needed but most of what you mentioned hasn’t been a problem in a long time.


Comparing this to NBA or FIFA is ridiculous, the budget and studio size is nothing in comparison and the fanbases of those games are toxic and full of complainers anyway.

The general consumer has moved on, when BA come out with AFL 25 (or even the 2024 season pack) they’ll all be back regardless of what they thought of AFL 23
Ross literally said he wants to compete with the likes of Fifa and Nba2k
 
These things are absent from the latest Steam build. Patch dropped last week.
No, it's not, I saw them in other peoples gameplay videos from the last day. They did iron out the stopping still thing, but it's definitely still in the game at times I've seen on multiple occasions. The teleporting ball and "the force" bugs are very noticeable.
 
And the little things like the camera being on the right side of the ground.

Honestly thought they'd at least get the little things right. So many things that they've done that they would've laughed at WW for.

  • Having seperate 'Frees for' and 'Frees against' stats in the match stat screen, just do free kicks?
  • Every single player rotation has a notification with a whistle next to it, we don't need to know every change

Among many many other little things
 
No, it's not, I saw them in other peoples gameplay videos from the last day. They did iron out the stopping still thing, but it's definitely still in the game at times I've seen on multiple occasions. The teleporting ball and "the force" bugs are very noticeable.
Ok. 'Can be absent'. Hopefully that legalese is sufficient.

Who is the YouTuber? Do they post their rig?



Sent from my SM-F946B using Tapatalk
 
Ok. 'Can be absent'. Hopefully that legalese is sufficient.

Who is the YouTuber? Do they post their rig?



Sent from my SM-F946B using Tapatalk
Just type into YouTube "AFL 23" sort by upload date. I was looking at multiple YouTubers videos.

I gave the game a go myself just now, and it's still doing strange things like the players moving into positions I haven't commanded who I'm controlling on occasion. I can't pass the ball to who I want, it doesn't pass in the direction I'm turning with my analog stick. Playing a 1-2 hand passing game is impossible, the ball gets intercepted and the bar meter doesn't fill up quick enough. Also, there's no quick select commands that I know of in the game that tells the players to peel off their opponents. I remember Live 2011 you could get tackled but could just pass the ball to a loose man anyway. Sliders would be nice...
 
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Just type into YouTube "AFL 23" sort by upload date. I was looking at multiple YouTubers videos.

I gave the game a go myself just now, and it's still doing strange things like the players moving into positions I haven't commanded who I'm controlling on occasion. I can't pass the ball to who I want, it doesn't pass in the direction I'm turning with my analog stick. Playing a 1-2 hand passing game is impossible, the ball gets intercepted and the bar meter doesn't fill up quick enough. Also, there's no quick select commands that I know of in the game that tells the players to peel off their opponents. I remember Live 2011 you could get tackled but could just pass the ball to a loose man anyway. Sliders would be nice...
Handballing is so slow and ineffective in close which ruins the game imo
By the time a user controlled player receives a handball, they’re tackled almost immediately
Would love quick fire handballs around the contest.
High risk, high reward sorta thing. If you get it out to the open side, you’re off. If it’s intercepted, you’re likely to get punished on turnover.
Rather that than the repetitiveness that currently plagues the game

I vaguely remember Ross saying that no game will feel the same. Paraphrasing of course
 

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Handballing is so slow and ineffective in close which ruins the game imo
By the time a user controlled player receives a handball, they’re tackled almost immediately
Would love quick fire handballs around the contest.
High risk, high reward sorta thing. If you get it out to the open side, you’re off. If it’s intercepted, you’re likely to get punished on turnover.
Rather that than the repetitiveness that currently plagues the game

I vaguely remember Ross saying that no game will feel the same. Paraphrasing of course
The player formations are also unrealistic. It feels like all the players are spread out all over the ground, instead of packed in like real life. I think they did that to try and hide the bad mechanics of the game, such as the 'effective' tackle fest. One of the earlier patches of 23 was better where you could get a kick out, but there was no gang tackling to circumvent it. Also, having loads of tackles would be fine, but there needs to be constant fend offs and evasions like in real footy. Evo 2 actually did that, because in contested play tackling wouldn't get you endlessly pinned if you customized it in sliders. Also, Evo 2 had it so players would congregate mostly in one area of the field like real footy, so counter attacking was common. Formations should be customizable.
 
Handballing is so slow and ineffective in close which ruins the game imo
By the time a user controlled player receives a handball, they’re tackled almost immediately
Would love quick fire handballs around the contest.
High risk, high reward sorta thing. If you get it out to the open side, you’re off. If it’s intercepted, you’re likely to get punished on turnover.
Rather that than the repetitiveness that currently plagues the game

I vaguely remember Ross saying that no game will feel the same. Paraphrasing of course
What you’re describing is literally what the game is, quick handballs in tight get you out of the contest and once you’re on the outside, you have the space to run and move the ball forward
 
I remember Live 2011 you could get tackled but could just pass the ball to a loose man anyway. Sliders would be nice...
You can do that in AFL23, get your hands up as your tackled and it keeps your hands free to get a handball or kick away while being tackled or even while being held to the ground.

I swear you guys just don’t know how to play the game very well.
 
You can do that in AFL23, get your hands up as your tackled and it keeps your hands free to get a handball or kick away while being tackled or even while being held to the ground.
I'm spamming the X button (PC gamepad controls) with the arms loose with the ball and I still get pinned holding the ball or ball up. Perhaps, you're playing on easy, but on hardest it's endlessly pinned and the CPU effective tackles all the time. One of the earlier patches allowed for easier releases, but was too exploitive. It needed a balance and A LOT more advanced tackling and evasive mechanics for contested play.
I swear you guys just don’t know how to play the game very well.
That's like saying people just didn't know how to play ET for The Atari or the 2010 version of Final Fantasy 14 well, and not that they were a very well known mess of a game. I don't think 23 made national news for all its glitches and bugs for nothing.
 
What you’re describing is literally what the game is, quick handballs in tight get you out of the contest and once you’re on the outside, you have the space to run and move the ball forward
You can't play a 1-2 hand ball game, the game will punish you. You can't tell your team mate to peel off, they're always glued to their opponents, and there's too many interceptions, because you can't lob hand ball. The game rewards you for just booting it to a 1v1 marking contest and winning it seemingly on timing alone. I find it ridiculous at times I position myself perfectly for a punched interception, and on the replay I'm going through another player like he's a ghost, while he marks the ball. And some people were defending the clipping which is bizarre.
 
I'm spamming the X button (PC gamepad controls) with the arms loose with the ball and I still get pinned holding the ball or ball up. Perhaps, you're playing on easy, but on hardest it's endlessly pinned and the CPU effective tackles all the time. One of the earlier patches allowed for easier releases, but was too exploitive. It needed a balance and A LOT more advanced tackling and evasive mechanics for contested play.

That's like saying people just didn't know how to play ET for The Atari or the 2010 version of Final Fantasy 14 well, and not that they were a very well known mess of a game. I don't think 23 made national news for all its glitches and bugs for nothing.
Sometimes you can’t get the handball away when being tackled but if you tap the kick button as well, you’ll get a kick away.

You can't play a 1-2 hand ball game, the game will punish you. You can't tell your team mate to peel off, they're always glued to their opponents, and there's too many interceptions, because you can't lob hand ball. The game rewards you for just booting it to a 1v1 marking contest and winning it seemingly on timing alone. I find it ridiculous at times I position myself perfectly for a punched interception, and on the replay I'm going through another player like he's a ghost, while he marks the ball. And some people were defending the clipping which is bizarre.
You can 1-2 handball and it can be very effective in getting out of trouble

Your teammates will often move into position for overlap run.

The clipping in the contested marking situations was fixed two patches ago and spoiling is probably the easiest thing in the game, if you get in the right position and time it well, you’ll spoil 9/10 times, the exception usually being against strong marking players.
 
Similar.

Ross became frustrated, I'm sure there's some things he would have done differently. I'm not here to change views or make everyone feel differently about it. But to refer to a specific examples when this place was cranking out 100 pages of guff a day is incredibly reductive.

As I said in a post many moons ago, the disenfranchised posters 'won', be happy. And the place is the poorer for it, anyone who thinks otherwise probably wasn't around for the Live 11 days. That level of interaction is probably gone for good I suspect.
Poorer for it? Not at all, unless you enjoyed them coming on here and lying through their teeth to us. I'm glad that's over. They don't want to listen to genuine criticism of their game - a great sign of a company who definitely wants to be better and make quality product 🤣
 
How’s that going for him? With 1 missing platform of gamers and probably a peak of……maybe 500 gamers currently on a nightly basis? 🤦🏻‍♂️🤣
Divide that by 10 🤣 it was about 45 last I checked
 
Sometimes you can’t get the handball away when being tackled but if you tap the kick button as well, you’ll get a kick away.
You made it seem like it was a piece of cake earlier blaming the users, now you're saying it's the game.
You can 1-2 handball and it can be very effective in getting out of trouble

Your teammates will often move into position for overlap run.
You can't effectively do it when your teammates are glued to their opponents, and the only way to get them away from them is to move towards their opponent as bait which results in you getting pinned in a tackle. In Live 2011, you could at least do that and get the hand pass away. Also, the hand balling doesn't correspond with the analog stick controls at times.
and spoiling is probably the easiest thing in the game, if you get in the right position and time it well, you’ll spoil 9/10 times, the exception usually being against strong marking players.
You can do it, but it's not realistic and the marker is OP at times. The marking mechanic is poorly designed, there's too many unrealistic 1 try plucked contested marks. It's better in Evo 2 where you could make adjustments and have it be more like real footy, where it's hard to take a contested mark and it's usually a fumble. Even Live 2011 is better where spoiling works without that silly vibrate mechanic, it's just visual timing. It's like a 90% chance to mark the ball in 23.
 
If there is one thing that AFL 23 will be remembered for is that it was the game that finally broke the community hopes and dreams for a good Aussie Rules game ever coming out.

With everything that happened with AFL 23 and all the time Ross went on about how they had to make a profit on the game and how they were the only ones interested. I think most people feel like we probably aren't getting another game anytime soon and if we do, It'll be very small potatoes and not anything close to a simulation title. It's seemingly not possible for the market size we have.

If there is one thing we can thank Ross for with his antics, bravado and lies about AFL 23 is that he has shown us flat out that we are too small to have a decent quality Simulation title. The idea that we can have a game that has all the features that bigger AAA titles have is laughable on the type of budget we have and the market size we have. We all now have more realistic expectations thanks to this shitshow. We can either be happy with a smaller game with stylized graphics and potentially full-on arcade gameplay or we can just move on and accept that we just aren't big enough to have the AFL game of our dreams and that's ok. Not everyone can have a game like that.

I do feel like if anyone else does want to try an AFL game in the future (as I'm honestly doubting that Big Ant survive to make AFL 25 let alone their other games on their schedule at the moment with how tight lipped they've been on everything and are struggling to even get stuff out.), They'll probably be very tight lipped about it, take their time and then release it without much fanfare. They will not be wasting any of their tight budget on launch parties or announcements and they will not be in contact with the community at all. They'll do things the way they want and probably won't be asking the community on what they want in the lead up to the game. It'll be their vision and their vision alone.

I guarantee you we will never see an AFL game launch or buildup like this ever again. No small company who might take over is not going to risk it.
 
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You can do that in AFL23, get your hands up as your tackled and it keeps your hands free to get a handball or kick away while being tackled or even while being held to the ground.

I swear you guys just don’t know how to play the game very well.
Happy to play you online considering you seem to be the Harlem Globetrotters of AFL23
 
The player formations are also unrealistic. It feels like all the players are spread out all over the ground, instead of packed in like real life. I think they did that to try and hide the bad mechanics of the game, such as the 'effective' tackle fest. One of the earlier patches of 23 was better where you could get a kick out, but there was no gang tackling to circumvent it. Also, having loads of tackles would be fine, but there needs to be constant fend offs and evasions like in real footy. Evo 2 actually did that, because in contested play tackling wouldn't get you endlessly pinned if you customized it in sliders. Also, Evo 2 had it so players would congregate mostly in one area of the field like real footy, so counter attacking was common. Formations should be customizable.
Yep, this.
Another reason why I enjoy Evo 2 more
General gameplay was a lot more modern than 23
 

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Multiplat AFL 23 - Part 2 with added Pro Team

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