Multiplat AFL 23 - Part 2 with added Pro Team

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You made it seem like it was a piece of cake earlier blaming the users, now you're saying it's the game.

You can't effectively do it when your teammates are glued to their opponents, and the only way to get them away from them is to move towards their opponent as bait which results in you getting pinned in a tackle. In Live 2011, you could at least do that and get the hand pass away. Also, the hand balling doesn't correspond with the analog stick controls at times.

You can do it, but it's not realistic and the marker is OP at times. The marking mechanic is poorly designed, there's too many unrealistic 1 try plucked contested marks. It's better in Evo 2 where you could make adjustments and have it be more like real footy, where it's hard to take a contested mark and it's usually a fumble. Even Live 2011 is better where spoiling works without that silly vibrate mechanic, it's just visual timing. It's like a 90% chance to mark the ball in 23.
I’m not saying it’s the games fault at all, I’m saying sometimes you can get the handball away, other times you can’t and kicking is your only option - I assume this is to imitate a player having one hand free (I’ll admit this animation could be clearer)

The problem with handballing in Live 1 was that it was only that - draw the opponent toward you and handball to your free man (that’s all it ever was, from one end of the ground to the other)
 
Are you anything like the top players on the leaderboard, who get the ball and just torp it ?

Cause a well executed handball game will beat that most of the time
Haven’t played a single game online tbh. Don’t enjoy it enough to put myself through that.
But you’re a very good salesman and make the game sound like it’s much better than it actually is so I’m absolutely keen to play you online and see how good you really are considering we’re all so terrible at the game.
 

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The problem with handballing in Live 1 was that it was only that - draw the opponent toward you and handball to your free man (that’s all it ever was, from one end of the ground to the other)
That's usually how it works in real footy, though, and players with evade tackles irl, too, unlike in 23. There's interceptions irl of course, but they're not every single time like in 23, and 23 doesn't have the option to lob hand pass.
 
I swear you guys just don’t know how to play the game very well.
Why is this always an answer when someone else explains their issues? It is not always user error!

I agree with the posters describing the handball mechanics. AI opposition can get quick fire handballs off yet user controlled players can't.

AI tacklers still teleport to tackle players, you drop the ball in a kicking motion yet it then teleports back into your hands when tackled and done for holding the ball, players still stop and are slow to run or AI players stop and teleport 5-10m on field to then collect the ball, wind affects some kicks for goal and then doesn't affect other kicks on goal - quite random, certain players run up when kicking for goal after a mark is just so clunky e.g. Jai Newcombe's kicking action in real life is quite smooth yet in the game is so crap.

Players ending up in odd positions on the ground, had 3 ruckmen in my team with auto interchange on yet the game decided to put a small forward in the ruck when one of the ruck men was player at half forward.

Players still not picking up the ball and stand around. Even set to man on man or whatever it's called now yet opposition AI have free players everywhere. Opposition rarely getting done for holding the ball or even incorrect disposal when it's clearly dropped. Never receiving a 50m penalty when the opposition player runs through the mark.

I can go on but none of these above are user error.
 
That's usually how it works in real footy, though, and players with evade tackles irl, too, unlike in 23. There's interceptions irl of course, but they're not every single time like in 23, and 23 doesn't have the option to lob hand pass.
23 actually introduced a lob handball a month or two ago but it’s completely useless. Doesn’t seem to actually lob much higher than a regular handball and still gets intercepted.
The lob kick works relatively well though
 
Why is this always an answer when someone else explains their issues? It is not always user error!

I agree with the posters describing the handball mechanics. AI opposition can get quick fire handballs off yet user controlled players can't.

AI tacklers still teleport to tackle players, you drop the ball in a kicking motion yet it then teleports back into your hands when tackled and done for holding the ball, players still stop and are slow to run or AI players stop and teleport 5-10m on field to then collect the ball, wind affects some kicks for goal and then doesn't affect other kicks on goal - quite random, certain players run up when kicking for goal after a mark is just so clunky e.g. Jai Newcombe's kicking action in real life is quite smooth yet in the game is so crap.

Players ending up in odd positions on the ground, had 3 ruckmen in my team with auto interchange on yet the game decided to put a small forward in the ruck when one of the ruck men was player at half forward.

Players still not picking up the ball and stand around. Even set to man on man or whatever it's called now yet opposition AI have free players everywhere. Opposition rarely getting done for holding the ball or even incorrect disposal when it's clearly dropped. Never receiving a 50m penalty when the opposition player runs through the mark.

I can go on but none of these above are user error.

On the contrary, the super secret analytic formula
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clearly states that there are absolutely no bugs or glitches in the game and anything wonky is purely because the user isn't pressing the button hard or fast enough!! :p

I had a few shots for goal yesterday that should have been dead straight in front, but miraculously curved right to left. Actually it wasn't a curve, it was more "traveled left as soon as it left the boot" animation. It wasn't a stab kick/pass to another player, it was truly bizarre. Another one of those wonky animations like when you'd handpass the ball and it went from the center square to the boundary line in a few seconds!!! Something else I wish I recorded at the time. Funny thing is, it didn't happen just once, it occurred multiple times throughout the second half of a game.

Handballs have improved (slightly) I'm able to chain together passes that help me get out of congestion a lot smoother than I was previously able to in the game. As I mentioned days ago, still can't do it as smooth OR as fast as the AI can.


Haven’t played a single game online tbh. Don’t enjoy it enough to put myself through that.
But you’re a very good salesman and make the game sound like it’s much better than it actually is so I’m absolutely keen to play you online and see how good you really are considering we’re all so terrible at the game.

I've had a few online games, the connection/lag makes it too skewed to favour one person more than the other (noticed this trend a lot in Big Ant titles over the years, even their AFL LIVE title from 2011). I've been destroyed by 5-20 goals the times I've played and this is coming from someone that dominates the AI regardless of difficulty level.

I maintain that the game is much more fun with couch/in person multiplayer, granted this isn't the 80's/90's/00's and not everyone can hang out in the same room on a regular basis.

I've played the game a bit more over the last few days, played a couple of games myself... but mostly did some last round and now first week of finals match simulations.
 
Haven’t played a single game online tbh. Don’t enjoy it enough to put myself through that.
But you’re a very good salesman and make the game sound like it’s much better than it actually is so I’m absolutely keen to play you online and see how good you really are considering we’re all so terrible at the game.
Watching this matchup on youtube will be the most exciting thing to come from this game. Sad
 
How many on here would actually consider paying money for the 2024 list updates if they actually release? After all this nonsense it should 100% be free of charge but I can already see them listing it for $15-20 easy.
 
How many on here would actually consider paying money for the 2024 list updates if they actually release? After all this nonsense it should 100% be free of charge but I can already see them listing it for $15-20 easy.
I’d pay if the gameplay has improved drastically and ProTeam is good. Not paying anything for anymore half arsed efforts from this mob again though
 
any updates on the prospect of difficulty sliders like AFL Evo 2? Can fix the gameplay ourselves.

BA mentioned it months ago but they also mentioned releasing the game on f***ing xbox by August.
 
any updates on the prospect of difficulty sliders like AFL Evo 2? Can fix the gameplay ourselves.

BA mentioned it months ago but they also mentioned releasing the game on f***ing xbox by August.
There's still huge movement bugs and glitches that the sliders couldn't fix. I had one of my players move into a position I wasn't commanding in the latest patch, the players were still unresponsive, not moving at times and glued to their opponents. I don't think this game is salvageable.
 

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I'm still shocked at the complete lack of communication. You'd think that if they learned anything from this shit show it would be to keep your customers informed but they're doubling down on the say nothing method.
 
I'm still shocked at the complete lack of communication. You'd think that if they learned anything from this s**t show it would be to keep your customers informed but they're doubling down on the say nothing method.
I'm sure Ross has Irrefutable Industry Data that suggests no communication is the best way to go.
 
I'm still shocked at the complete lack of communication. You'd think that if they learned anything from this s**t show it would be to keep your customers informed but they're doubling down on the say nothing method.
Ross and BigAnt every time they see any question regarding AFL23
Read Premier League GIF by The First Team
 
I'm still shocked at the complete lack of communication. You'd think that if they learned anything from this s**t show it would be to keep your customers informed but they're doubling down on the say nothing method.

Spot on. If anything, half of what Ross says from here on out will be taken with a grain of salt by most, though. Its laughable there’s still no accountability or even an effort to rectify the issues.
 
I was pretty forgiving of it because the game actually shows promise, gameplay/visuals-wise, but AFL 23 has been a nightmare of a release and this lack of communication is nothing short of embarrassing - and then there's Cricket 24.

Way too many projects on the go and it's damaged their brand.
 
I was pretty forgiving of it because the game actually shows promise, gameplay/visuals-wise, but AFL 23 has been a nightmare of a release and this lack of communication is nothing short of embarrassing - and then there's Cricket 24.

Way too many projects on the go and it's damaged their brand.
This is what shouldn't be accepted though "a game with promise".

The game should've been released how they wanted it to be. Should not be 4 months down the track and still glitches and bugs with game play, frozen players, teleporting etc. I just can't understand how some people just accept it and say "it shows promise!"

Try ordering a meal at a restaurant and when it arrives at your table is undercooked, missing parts of the meal and is cold and then say "it shows promise!" No one would accept it like that and why should they.

Promises were made before release e.g. proteam etc. yet weren't delivered and no reasoning has been given. It's a flipping joke. Bigant have shown that the consumer means nothing to them by the lack of communication, the treatment of people with genuine questions and the way their boss has handled the whole shitshow.
 

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Multiplat AFL 23 - Part 2 with added Pro Team

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