Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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To be clear though, he was saying that to indicate they were beyond comparison with Wicked Witch. Which actually IS arrogant, as they definitely are still at that level.
Yeah, at least WW were able to rectify in-game issues with relative ease and seemed in control of the game engine. Bigant on the other hand appear to be constantly battling against their own engine!They’re below it right now until what was promised is delivered if you ask me.
I remember Evo2 had a couple of patches along the way.Yeah, at least WW were able to rectify in-game issues with relative ease and seemed in control of the game engine. Bigant on the other hand appear to be constantly battling against their own engine!
Big Ant only had to pay 5 percent to Epic had they used Unreal and if they made 1 million from the game.Yeah, at least WW were able to rectify in-game issues with relative ease and seemed in control of the game engine. Bigant on the other hand appear to be constantly battling against their own engine!
The new King Kong game has better movement than AFL 23 and that steaming pile of is worse than GolemAnyone here know anything about video game animation programming? What could be causing the movement issues? One theory maybe they don't have the proper transition animations from one movement to another.
Took a solid 6 months for Evo 2 to be actually playable, but the final product shits on this gameI remember Evo2 had a couple of patches along the way.
Does anyone remember when they were released, or how long it took to introduce requested things like Dynamic Camera angle or Sliders, or did they come in the Season Update DLC?
Using a game engine that requires individual coding plays a big part, time usually spent ironing out small issues has to be spent getting code to actually work in the game engine and not break something else.Anyone here know anything about video game animation programming? What could be causing the movement issues? One theory maybe they don't have the proper transition animations from one movement to another.
But I'm assuming with Evo 2 from day 1 the game had proper turns and play on without any stuck in the mud. Live 2011 also released day 1 with that basic functionality.Took a solid 6 months for Evo 2 to be actually playable, but the final product shits on this game
Game time played on pc Evo 1 v Evo 2 v AFL 23 (more comparing the current "fortnightly" average
And for something silly
Just waiting for an online game
Deliberate user error - the "first" time I recorded the countdown screen, a match was found in 29 seconds!
200 hours on this garbage is wild only game I’ve clocked 100+ hours on is Red Dead 2 lol
Yeah this is my understanding.Anyone here know anything about video game animation programming? What could be causing the movement issues? One theory maybe they don't have the proper transition animations from one movement to another.
I've noticed that, especially how the animation skips and looks super unnatural at times.so Animation A needs to complete all the frames before it gets to a point where Animation B can kick in. .
It should be clear from 10 minutes of QA testing what is faulty, such as players standing still after receiving a hand pass or they just stop moving altogether.It's hard to tell with some text descriptions as well... So when people go with the term 'stuck in the mud', and some of those can be understood, the specifics are hard to understand because it doesn't describe which animation transitions are the problem
Nah I worked at Transmission, which was post the AFL games from IR Gurus.I've noticed that, especially how the animation skips and looks super unnatural at times.
It should be clear from 10 minutes of QA testing what is faulty, such as players standing still after receiving a hand pass or they just stop moving altogether.
Also, didn't you work on The AFL games at IR Gurus? They used Renderware, which I heard was a very hard engine to use, so the animations were as clunky and skipped like 23.
Yeah I’m saying that the movement or flow in a game is a factor of tons of different combinations of animations and transitions/blending between them… so while some transitions have been fixed up (as with the ‘movement’ patch), others still exist… but they are probably less noticeable or less common than the ones fixed.It should be clear from 10 minutes of QA testing what is faulty, such as players standing still after receiving a hand pass or they just stop moving altogether.
They may not have transitions for running say hypothetically frame 10 of 60 frames, it looked like they did the motion capture very late in development, too. it's still quite noticeable. Live 2011 they developed was a better example of any rare movement bugs like the ball going underneath the players, which was fixed for the PC release.Yeah I’m saying that the movement or flow in a game is a factor of tons of different combinations of animations and transitions/blending between them… so while some transitions have been fixed up (as with the ‘movement’ patch), others still exist… but they are probably less noticeable or less common than the ones fixed.
It definitely flowed a lot better after that patch though.
Yeah Live 2011 felt like it flowed better... but also was lacking in some of the animation depth. I think there was no spin-around mark animation... so players would just take marks blindly while running back with the flight.They may not have transitions for running say hypothetically frame 10 of 60 frames, it looked like they did the motion capture very late in development, too. it's still quite noticeable. Live 2011 they developed was a better example of any rare movement bugs like the ball going underneath the players, which was fixed for the PC release.
I think it was just a quick turn and jump in Live 2011. The 23 one is worse, where the players just cling to each other super fast like magnets. Neither game realistically has players running backwards with the flight of the ball.Yeah Live 2011 felt like it flowed better... but also was lacking in some of the animation depth. I think there was no spin-around mark animation... so players would just take marks blindly while running back with the flight.
That's why I think reporting these individual, specific moments (plus their own internal testing) would result in a backlog of more animation capture, and more specific blending/transition work in the future... whether that be for a patch, or a next game (don't @ me!) it would only help the future state.
Noticing now on the AFL23 Facebook page, commenters have now turned on Bigant aswell as on their own forums also and still the lack of communication astounds me. You would think as a company who, I am assuming, hopes to release multiple AFL games in the future years would treat their consumers better by providing some sort of communication or updates.
Where could one find the sales of this game v the returns of this game?
Just out of curiosity, has any lodged a complaint regarding this game to the ACCC?
I agree! Even a "we know the state the game is in but please bare with us while we fix it. It may takes days, months etc." Upfront would've worked instead of hiding in a cave hoping it all works out.The sad thing is this backlash could’ve been well and truly avoided had Ross or anyone at Big Ant post a genuine apology when the game released in the state it did. Thats it. Put your cards on the table, apologise and say ‘we’re working to get this game in the condition it was meant to be in’ but no, let pride and ego takeover. What a fumble honestly
Quite the opposite, rude and hostile to anyone questioning them. I don't know any game company who has ever brought out a disaster, then twisted it on the audience claiming that they're the problem and insulting them. Usually it's an apology and a refund like in FFXIV's case with Square Enix.The sad thing is this backlash could’ve been well and truly avoided had Ross or anyone at Big Ant post a genuine apology when the game released in the state it did. Thats it. Put your cards on the table, apologise and say ‘we’re working to get this game in the condition it was meant to be in’ but no, let pride and ego takeover. What a fumble honestly
But they seem content with the glaring issues. I couldn't understand why the producer and some others were defending the turning bugs and stuck in the mud, as if it were by design, when I brought up Live 2011 having proper turning and instant response to commands.I agree! Even a "we know the state the game is in but please bare with us while we fix it. It may takes days, months etc." Upfront would've worked instead of hiding in a cave hoping it all works out.
....but that is user error!defending the turning bugs and stuck in the mud