Kidneykid95
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- May 10, 2023
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- Port Adelaide
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Yeah but the thing is, for everything Evo 2 does better than 23, thereās also a bunch of other things that 23 does better than Evo 2.If you want an AFL game fix, just get Evo 2 from a certain place on the internet and change the sliders. The response time is lightyears ahead of 23 where nothing responds right. I just wish they added in custom formations for Evo 2 and better contested play.
Early access release for Tiebreak heyAm I reading that update right? They announced the game wouldnāt release in 2023 a week into 2024
Am I reading that update right? They announced the game wouldnāt release in 2023 a week into 2024
Communication is not their strong point - having said that, nor is making good games.
It doesn't respond to basic commands, which is a bare requirement for games, which even all The Wicked Witch games did right at the very least. Again, the contrast between the 2 is striking, everything responds immediately in Evo 2, whereas 23 sometimes does not respond at all to an analog stick command and you'll have to fight the controls to get the players to move anywhere.Yeah but the thing is, for everything Evo 2 does better than 23, thereās also a bunch of other things that 23 does better than Evo 2.
23 is no more or less clunky than previous AFL games, itās just clunky in different areas.
The āstuck in the mudā issue that causes the players to stutter when first receiving the ball is annoying and will hopefully be fixed but outside of that, I donāt have any of the movement issues you talk about.It doesn't respond to basic commands, which is a bare requirement for games, which even all The Wicked Witch games did right at the very least. Again, the contrast between the 2 is striking, everything responds immediately in Evo 2, whereas 23 sometimes does not respond at all to an analog stick command and you'll have to fight the controls to get the players to move anywhere.
Unless you're on a console port that somehow is totally different to The PC version, maybe the console version has better response time? The PC version is completely broken.
Also, the contested marking play is just 2 players glued together in marking contests in 23 without it being optional or even a way to move when jostling for position, which is terrible gameplay. That's not how it works in the real sport, they have an option to wrestle with an opponent, yes, but they can move around at the same time, they're not forced glued to an opponent.
The only thing I thought was a good innovation was kicking or hand balling out from tackles (although, hand balling off is too short and doesn't work properly), but they didn't take it further than that, when they should have. And maybe the gameplay of the 1 2 hand ball pass off coming from behind, but that's really it.
They really did that huh...Am I reading that update right? They announced the game wouldnāt release in 2023 a week into 2024
I've shelved AFL23 for a bit over the summer so I can go in fresh when the new season kicks in, but yeah that stuck in the mud and janky movement is still present and is one of my primary concerns with the game. If they can fix that, which I'm concerned with current resources would probably be too much work, the game would be much better off leading into the 2024 patch we're supposed to be getting. I still think they need to add more depth to the manager mode (ability to change clubs, injuries, suspensions, training etc.) but I assume their primary focus is going to be updated kits, fixtures, players and then Pro Team (?)The āstuck in the mudā issue that causes the players to stutter when first receiving the ball is annoying and will hopefully be fixed but outside of that, I donāt have any of the movement issues you talk about.
The kicking, handballing, set shots, ruck contests, speckies and animations are all better in 23 than Evo 2 (and yes, Evo 2 does other things better than 23).
This. Management mode can not be overlooked if theyāre going to continue to support this game for this upcoming season.I've shelved AFL23 for a bit over the summer so I can go in fresh when the new season kicks in, but yeah that stuck in the mud and janky movement is still present and is one of my primary concerns with the game. If they can fix that, which I'm concerned with current resources would probably be too much work, the game would be much better off leading into the 2024 patch we're supposed to be getting. I still think they need to add more depth to the manager mode (ability to change clubs, injuries, suspensions, training etc.) but I assume their primary focus is going to be updated kits, fixtures, players and then Pro Team (?)
Itāll be fascinating to see whether pro team happens this season, I feel itās been quietly cancelled but you never know.I've shelved AFL23 for a bit over the summer so I can go in fresh when the new season kicks in, but yeah that stuck in the mud and janky movement is still present and is one of my primary concerns with the game. If they can fix that, which I'm concerned with current resources would probably be too much work, the game would be much better off leading into the 2024 patch we're supposed to be getting. I still think they need to add more depth to the manager mode (ability to change clubs, injuries, suspensions, training etc.) but I assume their primary focus is going to be updated kits, fixtures, players and then Pro Team (?)
I can't turn instantly like I can in Evo 2, and sometimes it won't respond at all. It's really noticeable when I played the 2 games one after another, Evo 2 was incredibly easy and responsive when handling the players, whereas with 23 it was like trying to push a large truck through wet mud. 23 may have the worst user command responsiveness in any game, and in Aussie Rules that makes it unplayable, since the sport requires instantaneous reactions.The āstuck in the mudā issue that causes the players to stutter when first receiving the ball is annoying and will hopefully be fixed but outside of that, I donāt have any of the movement issues you talk about.
The kicking, handballing, set shots, ruck contests, speckies and animations are all better in 23 than Evo 2 (and yes, Evo 2 does other things better than 23).
I don't get their direction, especially with Cricket 24 of totally neglecting the gameplay in favour of photogrammetry of players.I've shelved AFL23 for a bit over the summer so I can go in fresh when the new season kicks in, but yeah that stuck in the mud and janky movement is still present and is one of my primary concerns with the game. If they can fix that, which I'm concerned with current resources would probably be too much work, the game would be much better off leading into the 2024 patch we're supposed to be getting. I still think they need to add more depth to the manager mode (ability to change clubs, injuries, suspensions, training etc.) but I assume their primary focus is going to be updated kits, fixtures, players and then Pro Team (?)
You shouldnāt be able to turn instantly though, players actually have weight in 23 and that forces you to handball the footy around or take on the tackler which is much more realistic than previous games where youāre just moving forward in straight lines.I can't turn instantly like I can in Evo 2, and sometimes it won't respond at all. It's really noticeable when I played the 2 games one after another, Evo 2 was incredibly easy and responsive when handling the players, whereas with 23 it was like trying to push a large truck through wet mud. 23 may have the worst user command responsiveness in any game, and in Aussie Rules that makes it unplayable, since the sport requires instantaneous reactions.
I didn't mean a complete turn, I mean starting to turn once commanded, which 23 does not do. 23 doesn't really have weight, either, all the players move like they're on an ice rink getting an extra weightless fast push. This makes it even more unplayable when the commands aren't responsive but everyone is moving so fast and weightless. The kicked footballs even go as fast as drones. The only thing that looks right is the way the ball bounces.You shouldnāt be able to turn instantly though, players actually have weight in 23
You could take on the tackler and move the ball methodically around the past games, Live 2011 was probably the best at that since you could release a hand pass out just as you're being tackled, whereas 23 will pin you.and that forces you to handball the footy around or take on the tackler which is much more realistic than previous games where youāre just moving forward in straight lines.
You realise if you take your finger off sprint, youāll have way more precision with movement and turning. In fact, youāll find that this also helps you weave through traffic and slip past tacklers.I didn't mean a complete turn, I mean starting to turn once commanded, which 23 does not do. 23 doesn't really have weight, either, all the players move like they're on an ice rink getting an extra weightless fast push. This makes it even more unplayable when the commands aren't responsive but everyone is moving so fast and weightless. The kicked footballs even go as fast as drones. The only thing that looks right is the way the ball bounces.
You could take on the tackler and move the ball methodically around the past games, Live 2011 was probably the best at that since you could release a hand pass out just as you're being tackled, whereas 23 will pin you.
I didn't have to do that in older AFL games to get the player to respond to commands.You realise if you take your finger off sprint, youāll have way more precision with movement and turning.
Again, the older AFL games did not require releasing the sprint button just to get a response from the players. Nor do other sport titles like eFootball, or even any game that I can think off. That makes no sense, either, it's obviously just broken.In fact, youāll find that this also helps you weave through traffic and slip past tacklers.
But every other game I play I do not have response time issues with the commands, and the game is known to have broken movement like stuck in the mud.I still think part of your problem is just an inability to string together all the button commands.
I mean as you're just being tackled, in Live 2011 you could take the tackle and get a pass out, it worked well. I actually preferred that over Evo 2 where the ball drops out of your possession automatically.You can release a hand ball while being tackled in 23
I know that one, but that's only once you're being pinned for a while. Even in real life, players will release hand pass as soon as they're being tackled.itās actually better in 23 as sometimes you can handball out, other times you only have one hand free and have to get a kick away and sometimes the tackler pins you (as should happen from time to time if the tackle is good)
The need to take your finger off sprint makes a lot of sense, if a player is going full pelt their reaction time will be slower and they should have to slow down for more precision - what youāre talking about isnāt unresponsive players, they still respond but your success rate of executing an action is lower because your sprinting (this is how sports work in real life aswell)I didn't have to do that in older AFL games to get the player to respond to commands.
Again, the older AFL games did not require releasing the sprint button just to get a response from the players. Nor do other sport titles like eFootball, or even any game that I can think off. That makes no sense, either, it's obviously just broken.
But every other game I play I do not have response time issues with the commands, and the game is known to have broken movement like stuck in the mud.
I mean as you're just being tackled, in Live 2011 you could take the tackle and get a pass out, it worked well. I actually preferred that over Evo 2 where the ball drops out of your possession automatically.
I know that one, but that's only once you're being pinned for a while. Even in real life, players will release hand pass as soon as they're being tackled.
When was the last time you actually watched an AFL game ?The need to take your finger off sprint makes a lot of sense, if a player is going full pelt their reaction time will be slower and they should have to slow down for more precision - what youāre talking about isnāt unresponsive players, they still respond but your success rate of executing an action is lower because your sprinting (this is how sports work in real life aswell)
The stuck in the mud issue is broken gameplay, everything else is just misunderstanding of how the mechanics work.
In regards to the tackling, everytime I play I can get a handball out while being tackled and itās immediate - I actually think one of the best aspects of 23 is the tackling and being able to dispose of the ball during a tackle or even tackling a player and forcing the incorrect disposal.
I have no idea what invisible barriers youāre talking about, if youāre sprinting, your player will have a wider turning circle but thereās no invisible walls.When was the last time you actually watched an AFL game ?
Players sprint and execute skills well all the time
Sure, thereās a higher chance that it doesnāt come off as opposed to jogging along but itās definitely not as rare as you make it out to be.
But more to the point, players donāt run around an invisible barrier in real life to get to an opponent like they do in game. I seriously canāt fathom how youāre defending the movement when itās a genuine known issue.
Hence why thereās little to no contested gameplay.
I have no idea what invisible barriers youāre talking about, if youāre sprinting, your player will have a wider turning circle but thereās no invisible walls.
The genuine issue is stuff like the stuck in the mud problem but the rest seems to be people who just canāt play the game.
Doesn't matter how serious I take my manager mode; when I play Geelong and Essendon, I instantly change the difficulty to Easiest, give them a 300 point walloping, and go back on my way to hardest. Don't want them even getting a sniff of a decent percentageThe game can be fun when played in certain ways (hey I love smashing Geelong/Sydney/Esssendon!), however some older games (including Aussie Rules Footy on the NES) play better!
All you had to do is kick the ball inside 50 for a 1v1 contested mark, it's that unrealistic and basic. I tried playing a possession hand ball game, but that's impossible and even pointless, since you can't move properly and just lobbing it in rewards you.
There were many instances (I even posted a few videos) where you could run a straight path.... but get blocked by an invisible wall that forced you to change direction you were taking. It was most prevalent in the forward/defensive 50's - so quite often you couldn't finish (or close off) attacking plays.
I had a very good handle of the game and could thrash the AI by a considerable amount . I don't think EVERY negative aspect of it was player driven, but the programming of the game itself.
The game can be fun when played in certain ways (hey I love smashing Geelong/Sydney/Esssendon!), however some older games (including Aussie Rules Footy on the NES) play better!
I think they are. If they weren't, They would have taken their time with these games and not rushed them out the door. TieBreak is just yet another undercooked game.It still blows my mind the amount of unfinished garbage BA have pumped out. AFL, Cricket, now a new Tennis game (saw a clip that had women hitting 242 k/ph serves) and Rugby on the way.
Makes you wonder if they're struggling a bit and are trying to get some cash through the doors. Pretty clear they aren't passionate about the work, basically becoming a shovelware dev.