Multiplat AFL 23 - Part 2 with added Pro Team

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There’s really not that much blame in that tweet.
‘there is a short delay as we await approval from platform holders’

Only alternatives they have in that specific tweet are they leave any detail out of it (I.e ‘there’s a delay’) then most jump on them for not giving information, or they add more detail (I.e ‘after submitting two weeks ago we’re still awaiting approval from Sony/Microsoft/Steam’) making it more of a direct blame.
The blame is in not taking ownership for the delay. They state the delay as they are awaiting approvals. As previously stated by others they should know the estimated time these approvals take and have given enough time in case there was any issues. Which again they have not done.

And to send a tweet out late the night before when they knew of the delay much earlier is poor form. Especially when old mate is so active on X pumping out some capture they have just done. Happy for people to defend the game (god only knows how they play it) but you cannot defend how poor Big Ant have managed this and other titles they have. All are delayed and come out in a terrible state.
 
But this year we’ve gotten a much more playable game, and updates when we’ve expected them
Playable? Maybe but still with a heap of glitches. There are streamers who have shown these existing glitches which do still affect the game.

but it didn’t happen given the day one patch that screwed up everything.
Again if you believe this to be the truth!
Well done to them for releasing 2 updates on schedule even if they were a good 10 months overdue.
Exactly! These fixes in March this year were issues that had been reported from day one e.g. teleporting, stuck in mud etc. it took 11 months to fix the issues that were constantly reported on over the past 11 months.

I have zero reason to believe anything they say. Their track record speaks for itself so I don’t think the tinfoil hats are with us my guy.
I'm with you. Proof means more than promises
 

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This is going to seem ridiculous, i have no idea what pro-team is or means, lol.
I know that it involves player card collections, so does it basically mean you can create your own ALL-Star teams from packs??

I get Legends mode, that's easy. I'm assuming Legends is least priority, so will arrive last, if they get the licenses.
 


I feel, the fans get the feeling that you the developer/publisher had almost given up on the game at some points over the last year and a half, by how slow everything has rolled out including the gameplay updates, though i'm assuming it's more likely that having 4 games at once, is tiresome and pretty challenging, so i feel for you guys at the same time.

With new modes, Pro-Team etc, things can go wrong, out of your control after submission, sure, that's fine, not a problem. They communicated it quickly, good.

Not singling anyone out, just, you could have done it a lot better and it's surprising to see, including how you executed the testing of the gameplay after the launch issues, that was just confusing and slow, where was the anticipation and urgency to ge the gameplay to a level quickly.i mean, maybe there were other challenges involved, i get that.

On the flip-side, you've done a fantastic job with Cricket24, in my opinion.

If i was you i'd do a new gameplay testing run, get easy, medium, hard to the best it can be, fun and a good balance, because many players of AFL23 aren't necessarily going to know how to use sliders.

- Fix a few of the last bugs that are still there. Players running into stands, goal umpire moon-walking etc. Ruckman walking through each other at boundary throw-ins.

- I also think a bug is players can't kick a goal in the goal-square on the run without rushing it behind, they move way too fast, so just a fix to have players move a bit slower in the goal-square area so there is time to kick for goal.

- Tackles are too stealthy, some tackling is just way to fast and reactionary in the F50, sliders helps this a lot, but player speed needs looking at. Seems floaty and unnatural at times.

- Perhaps make the menu easier to navigate. Sliders is actually not that easy to find for people who don't know it exists.

- Playing a season isn't that straightforward, as often it goes to simulate a result first, perhaps just making it easy to play a season, for the plebs out there that like a simple interface.

- maybe consider some training modes, you had kicking-for-goal training mode upon installation waiting, it'd be cool to see that in game with different training modes.

- I could be wrong but since the last update the ball trajectory seems to have changed, so the ball sometimes travels further than you press or intend, or drops earlier, but that could be me and something i've changed in sliders, so don't take this as gospel, lol.

Other than that, it's a decent AFL game. You've done well with the presentation, the graphics, the commentary, the custom creator's, certain realisms, the overall aesthetics are very good. Be proud, it's just a few gameplay issues here and there.
 
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Strangely, there’s still those that believe that patch was how the game was intended (despite the pre-launch gameplay videos we saw).

How was the game intended? It's been 13 months and all the promised features aren't even there, meanwhile the game is still littered with teleportation and other ridiculous bugs.

When the game launched, tackling didn't work. It took them months to even add in-game tactics.

If it really was a patch that broke the game (I don't think they ever confirmed this information, we've just been left to speculate?), then why not just roll back to a version that wasn't broken. Why spend 13 months fixing something step by step that already existed in its completed form? It doesn't add up, does it?
 
This is going to seem ridiculous, i have no idea what pro-team is or means, lol.
I know that it involves player card collections, so does it basically mean you can create your own ALL-Star teams from packs??

I get Legends mode, that's easy. I'm assuming Legends is least priority, so will arrive last, if they get the licenses.
If its anything like the versions on Soccer, NFL, Baseball, NBA and WWE it is a mix of current and former players. You get packs which form your line ups but there are all sorts of cards in the other games that range from injuries, shoes, clothing, game plans, stadiums etc. Not sure whether it will be that level and the NBA one is a grind, lots of different challenges and some are based on what is happening in real life events at present. Again not sure how the AFL one would work like that but to answer your question about legends they will be thrown in packs with current day players.

Assuming it will take a lot of grinding or spending real money to buy specific players...
 
On the flip-side, you've done a fantastic job with Cricket24, in my opinion.
People from overseas would have a different perception of how Cricket 24 has gone considering the complaints on Twitter that I've read.

It's been 13 months and all the promised features aren't even there, meanwhile the game is still littered with teleportation and other ridiculous bugs.
This was my point above. People are saying it's now "playable". Improved yes definitely. Playable? To a point it is but there's still a lot of glitches e.g. aiming one way to kick and the ball still goes the other direction etc.
Why spend 13 months fixing something step by step that already existed in its completed form?
IMO I think Bigant released it with the issues to grab the money they knew they'd get from the sales at the beginning of the AFL season knowing if they waited until it was ready for release the season would almost be over. Also, released it due to knowing they had to release Cricket 24, Rugby and Tennis also. Bigant have then tried to fix it on the run but failed.
 
There’s really not that much blame in that tweet.
‘there is a short delay as we await approval from platform holders’

Only alternatives they have in that specific tweet are they leave any detail out of it (I.e ‘there’s a delay’) then most jump on them for not giving information, or they add more detail (I.e ‘after submitting two weeks ago we’re still awaiting approval from Sony/Microsoft/Steam’) making it more of a direct blame.

In isolation, sure. If you look in recent history, there are plenty of games that have released broken and been apologised for and fixed by developers. No Man's Sky is one I followed closely, but others have named plenty more. The key difference between most of those examples and Big Ant is that those developers apologised extensively, and made it their mission to make it up to their customers and produce the best experience possible.

Big Ant's approach has been BAU - like we all signed up for this and we have no right to expect anything more. Something as simple as 'We sincerely apologise for the delay, but it's finally coming! Pro Team release slightly delayed unfortunately as we await approval from Platform Holders, but we expect release to be very soon. We will also be adding XYZ that were originally planned for the next release later this year as a token of our gratitude for sticking with us throughout these delays"

The XYZ wouldn't need to be much, it just shows some basic level of decency for delivering a horrendous experience for so long. Of course there will still be people who blow up, but the existence of some people who will always be negative doesn't negate the need to treat your customer base with any respect.
 
In isolation, sure. If you look in recent history, there are plenty of games that have released broken and been apologised for and fixed by developers. No Man's Sky is one I followed closely, but others have named plenty more. The key difference between most of those examples and Big Ant is that those developers apologised extensively, and made it their mission to make it up to their customers and produce the best experience possible.

Big Ant's approach has been BAU - like we all signed up for this and we have no right to expect anything more. Something as simple as 'We sincerely apologise for the delay, but it's finally coming! Pro Team release slightly delayed unfortunately as we await approval from Platform Holders, but we expect release to be very soon. We will also be adding XYZ that were originally planned for the next release later this year as a token of our gratitude for sticking with us throughout these delays"

The XYZ wouldn't need to be much, it just shows some basic level of decency for delivering a horrendous experience for so long. Of course there will still be people who blow up, but the existence of some people who will always be negative doesn't negate the need to treat your customer base with any respect.

I agree to some extent. I think there are things they could have approached differently.

Maybe..

- Get the gameplay testing sorted quickly. Even if they hired an external testing team to assist to meet a good playability level. Prioritise the fun factor and the wanting to keep playing, get the balance good, early on, after the launch debacle.

- Maybe a more realistic timeline on modes coming, as in. Sliders by this time, Pro-Team by this time, we'll keep you updated.

- An apology!! We apologise for the launch issues/bugs, this is what occurred and we are working on fixing these issues as quickly as we can. We offer a full refund in the meantime or a voucher/whatever, but intend to get the basic game right as soon as possible.

- The Xbox issues were an aside, i think that was out of their control for some time, i get that, i don't blame them for that, all people wanted was a base-level, functional gameplay at the beginning. The Xbox delay looked to be bad luck.

- Yes AFL fans should be patient and supportive of a game that only exists in 5 states, but there is something to be said, that is someone pays 100 dollars for a game, they aren't necessarily going to have that mindset or patience unless it's clearly advertised as being that way, as in, if it's advertised as being a beta-version that needs investment and support, and gameplay testing, then sure, it's clear what the product is intended to be. But you can't blame people for being disappointed at all, with a game that was buggy and unplayable at a peak price point for many months on end.
 
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The blame is in not taking ownership for the delay. They state the delay as they are awaiting approvals. As previously stated by others they should know the estimated time these approvals take and have given enough time in case there was any issues. Which again they have not done.

And to send a tweet out late the night before when they knew of the delay much earlier is poor form. Especially when old mate is so active on X pumping out some capture they have just done. Happy for people to defend the game (god only knows how they play it) but you cannot defend how poor Big Ant have managed this and other titles they have. All are delayed and come out in a terrible state.
They did give enough time, the approval process started two weeks ago.

How was the game intended? It's been 13 months and all the promised features aren't even there, meanwhile the game is still littered with teleportation and other ridiculous bugs.

When the game launched, tackling didn't work. It took them months to even add in-game tactics.

If it really was a patch that broke the game (I don't think they ever confirmed this information, we've just been left to speculate?), then why not just roll back to a version that wasn't broken. Why spend 13 months fixing something step by step that already existed in its completed form? It doesn't add up, does it?
As has been said many times, they can’t roll back to a previous build on Ps or Xbox so the only option was to rebuild it piece by piece.

I think the reality that most forget is that big ant is still a fairly small studio, so while they could probably handle 4 games under usual circumstances, when something goes disastrously wrong like the AFL 23 build breaking on release, it sets everything back months.

On a seperate note, when you’ve played a decent amount of online like I have, it becomes clear that a lot of players aren’t very good at the game and you can bet they blame the game for that.
Just the other day I played someone who would get tackled and still have his hands free to get a handball out but just wouldn’t try to get rid of the ball, it’s people like this that haven’t learnt the game but will bitch and moan about how bad the game is.
 
I think the reality that most forget is that big ant is still a fairly small studio, so while they could probably handle 4 games under usual circumstances, when something goes disastrously wrong like the AFL 23 build breaking on release, it sets everything back months.

I'd say that's far from the truth; the overwhelming observation on this forum is that they are clearly trying to do too much with too little.

They have literally become a shovelware dev.
 
I agree that the communication over the whole period since launch could’ve been better.
They were definitely in crisis mode, and Ross clearly reacted more emotionally than professionally.

Since then they’ve clearly stepped back to appropriately answer what they can, when they can. This may have been a company directive, or from Nacon the publisher....who knows.
But it'd be why we don't get answers to every single question, or why repeated questions don't get direct answers.

I also wish we had everything as it was intended, on launch day… but it didn’t happen given the day one patch that screwed up everything.
Strangely, there’s still those that believe that patch was how the game was intended (despite the pre-launch gameplay videos we saw).
Again if you believe this to be the truth!
I don't know of another reasonable explanation (I haven't heard one that includes the videos we saw of the launch event and the YouTuber previews). It wasn't CGI in those videos... all those people weren't paid off in a moon-landing-fake type of arrangement.... that was the game in a much better state than what we all first played.

If it really was a patch that broke the game (I don't think they ever confirmed this information, we've just been left to speculate?), then why not just roll back to a version that wasn't broken. Why spend 13 months fixing something step by step that already existed in its completed form? It doesn't add up, does it?
I believe it was mentioned in a post, either here, Twitter or both.
The roll-back obviously is what they wanted, but wasn't possible for however that patch broke the game.
We assume a rollback is simple... maybe because it is in other tech things we've had to do it for.... but the truth is we don't know this tech, or the code, or how it broke, or what is needed to rollback a commercial PS4/PS5/Steam update.

That then means the next update (when adding all that stuff back in) is likely more complex than flicking the switch just because it existed in there before.

I get the sentiment... I get the anger... I get the distrust.... but whether you're Pro or Anti Big Ant with these explanations is purely from speculation (some with supporting evidence, others with logic, and more with pure guess-work). At the end of the day, none of us are part of the dev team, so can't completely be sure one way or another.
 

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I think the reality that most forget is that big ant is still a fairly small studio, so while they could probably handle 4 games under usual circumstances, when something goes disastrously wrong like the AFL 23 build breaking on release, it sets everything back months.

They've had launch issues with Tennis, Cricket and AFL, and Rugby has been delayed repeatedly. I think it's pretty obvious they cannot handle 4 games.
 
They did give enough time, the approval process started two weeks ago.


As has been said many times, they can’t roll back to a previous build on Ps or Xbox so the only option was to rebuild it piece by piece.

I think the reality that most forget is that big ant is still a fairly small studio, so while they could probably handle 4 games under usual circumstances, when something goes disastrously wrong like the AFL 23 build breaking on release, it sets everything back months.

On a seperate note, when you’ve played a decent amount of online like I have, it becomes clear that a lot of players aren’t very good at the game and you can bet they blame the game for that.
Just the other day I played someone who would get tackled and still have his hands free to get a handball out but just wouldn’t try to get rid of the ball, it’s people like this that haven’t learnt the game but will bitch and moan about how bad the game is.
They clearly didn't as it has been delayed and not met the deadline. This was something that was promoted at launch and then delayed by over a year. And then delayed again.
 
Why did this game release last year is the real question. Unless the AFL forced their hand, it sounds like they would’ve been better off putting two more years (so a release next year) of development into it and releasing it as AFL 25.
Because next year they'll release AFL 23 Game of the Year edition
 
Tossing up between the video either coming out at like 10pm, or them posting "We didn't mean tomorrow tomorrow, we meant Thursday tomorrow" around the same time.

Also what's the over/under on the video length, 30 seconds?
 
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They've had launch issues with Tennis, Cricket and AFL, and Rugby has been delayed repeatedly. I think it's pretty obvious they cannot handle 4 games.
Yes, because the time they had to spend on repairing AFL 23 set everything back.

That’s my entire point, they were fine working on 4 games but they couldn’t have predicted AFL 23 falling apart as badly as it did.
 
Yes, because the time they had to spend on repairing AFL 23 set everything back.

That’s my entire point, they were fine working on 4 games but they couldn’t have predicted AFL 23 falling apart as badly as it did.
They’ve been going downhill long before these 4 games brother lmao
 

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Multiplat AFL 23 - Part 2 with added Pro Team

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