Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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Yeah I would have thought in Aus most that would play AFL would be in the console market.Depending on the nation, the more affluent, the more Console is the gaming platform of choice, Sports games are skewed even further to Console.
The market for Sports games on Steam in Australia is insignificant, to the point of not really being commercial, if it were not for the Academy, we would not make a Steam version of AFL.
India on the other hand has a massive PC and only a few hundred thousand PS5's for example.
Publicly available Steam stats are always to be taken with a grain, perhaps bag, of salt as they only work for those applications that use the Steam API's, we use PlayFab for our online, not Steam.
Great idea, will workshop it with the team on Tuesday to see if we can implement something. There is AI to leave a man but this would make it absolute.Awesome!
2 quarters further in and the main issues/bugs I've come across are;
- Hitouts as touched on, impossible to win as inferior ruckman and nearly always go to advantage
- Change player - I'm not sure what exactly I want here, but something about the behaviour needs to change. I'm often holding sprint in one direction assuming I will change to X player, but then it takes me to Y player and I sprint nowhere and the player takes sooo long to recover even after I change player again
- Ground balls. As others have said, these feel so scripted at times. I'll run straight over the ball for no reason and then a player behind me will pick it up.
- Still getting the handball direction/power glitch. And player stuck in mud when receiving handball for no apparent reason.
- Lastly, tackling. Easy enough to lay tackles but the AI gets such clean kicks and handballs out of tackles. Kick it 45m to a pinpoint target or nail a handball backwards to a teammate every time.
- Kind of related to above point, I think the logical best way to defend in contest in this game would be to use the FIFA style "call defender button". It's way too chaotic and unpredictable with change player to be able to steer your players in the contest to tackle efficiently. I would much rather control a player slightly off the ball to either guard space, OR create an option when it looks like I'll win the clearance. This is how I play Fifa and I assume many others do, as a lot of the art of defending is positioning rather than the coralling/tackling. Also given there really is no 'on-the-ball pressure' in this game there is little to gain by trying to defend the ball carrier, I'd still love to see a coralling option where a player being effectively corraled has hugely reduced kick accuracy, and is forced to kick high over the corral. But obviously not expecting this in AFL 23. Would love to see the 'Call Defender' type button though, it kind of exists anyway if you just change player away from the contest but sometimes would be nice to be able to call the closest player in toward the ball carrier.
As in my previous post, publicly available Steam stats are not at all reliable as there are so many third party servers and API's in use that circumvent the analytics collection.More people are adopting PC gaming due to cost of consoles continually to rise that you might as well build a PC. Steam sales are amazingly cheap.
If the stats are to be believed Steam has more monthly active than both consoles.
The problem with sport games is games like PC version of NBA2K are still “last gen” versions that are largely roster updates and put no anti cheat online. Of course the playerbase will never be serious there.
It annoys me.
The most fun the team have in the office is 2 v 2.Haven’t seen many bugs this morning and we’ve had some awesome games on multiplayer.
Granted haven’t been able to play against AI with latest patches but playing against a real person offline is a heap of fun.
With the changing of the players, I submitted a feature request to support with the following idea, hopefully which in some ways gets added:Change player - I'm not sure what exactly I want here, but something about the behaviour needs to change. I'm often holding sprint in one direction assuming I will change to X player, but then it takes me to Y player and I sprint nowhere and the player takes sooo long to recover even after I change player again
How much to see some captured footage and commentary to go with it? Jokes aside, I'm looking forward to tutorials... I sense there's certain mechanics many people here including myself don't fully understand yet.The most fun the team have in the office is 2 v 2.
How much to see some captured footage and commentary to go with it? Jokes aside, I'm looking forward to tutorials... I sense there's certain mechanics many people here including myself don't fully understand yet.
How much to see some captured footage and commentary to go with it? Jokes aside, I'm looking forward to tutorials... I sense there's certain mechanics many people here including myself don't fully understand yet.
This x 100. I’d be keen to see how different the game plays with the Devs behind the controls and perhaps showcasing things we havent discovered on our end yet. BigAntStudios JNT BA any chance please?
I rarely use more than the basics
Last night I started messing with the chip/stab passes to cut through the opposition. Had barely touched that feature since release.
On the run I’m pretty good probably about 70%.Has anyone here mastered goal kicking? I am seriously struggling, from far out, close, angles etc. It feels like a fluke when I kick a goal. Anyone have any tips or tricks towards this?
Are you on crack? AFL Evo 1 was an abomination. I am a complete tragic for AFL games and I couldn't even go past 2h of gameplay it was so awful. You are talking rubbish.You don't see it in Evolution 1 o 2 arguably "worse" games than AFL '23. As things stand right now '23 has a long way to to be better than those games, let alone Aussie Rules Footy on the NES.
Wholeheartedly agree with this.Are you on crack? AFL Evo 1 was an abomination. I am a complete tragic for AFL games and I couldn't even go past 2h of gameplay it was so awful. You are talking rubbish.
Wholeheartedly agree with this.
Absolutely there’s still a lot required for this game to hit the level it’s meant to.This has the best game mechanics I have seen in an AFL game and people are ignoring that because of the bugs/issues. It is 100% the funnest and most realistic gameplay experience I have had in an AFL game. It feels like it was built with an understanding of footy. WW never achieved that.
That being said there are tonnes of bugs/issues/fixes needed but on PS5 it is in a state where I am enjoying it a lot so I will wait for all that to come.
Evo one was bad 100% but evo 2 is still more fun as it has more details I still think this will be the best footy game in a few months but to say it’s good now I don’t think soDifferent definitions obviously.
Don’t get me wrong it’s far from perfect.
Just shows how bad Evo was.
I’m loving the aesthetics and game play in AFL 23. Hopefully the features coming will take this past what Evo 2 had. I’ll give you that at this stage it’s more bare.Evo one was bad 100% but evo 2 is still more fun as it has more details I still think this will be the best footy game in a few months but to say it’s good now I don’t think so
At times I’ve found this but other times I clear it quite well.Anyone else finding the game really stoppage tap out get tackled straight away over and over. Hard to score or just me
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