Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
I think they need to move more players around the stoppage but make evading tackles more effective.A question on tackling and gang tackling. The more tackles and gang tackling they introduce, how many stoppages do we think that will add to the game? Wouldn’t it just inevitably slow the game down too much and destroy the flow?
The one think disliked about the game pre patch was the quickness you could get tackled, then ball up or holding the ball. Do we really want to make it harder to release the ball or have more tackles occur which will probs create more stoppages & make the flow of the game much slower? Or is slower better/needed?
Yeah definitely is. Still a bit of getting used to as it charges much quicker now so often you’ll end up kicking it out on the fullQuestion for anyone now playing the game with the new update, is the on the run fast goal meter now easier to use for the specialty kicks also? I used to really enjoy the Live 1 banana/snaps in play from the boundary because the meter charged up so quickly! Cheers
It’s bugged for everyone brother. Management mode is broken and has been since launchCareer mode is bugged for me, when i put it on hardest my difficulty in game screen changes to hard and when i put it on easiest it changes too custom difficulty.
I noticed that, super weird. I played Freo just before and they couldn't hit the side of a barn, I wonder if there's a bit of meta-rng happening where teams can be on or off for an entire game before the centre bounce. Maybe there's a HGA factor or BA have looked at a team's W/L for a given ground? Feels like a stretch but there does seem to be something different here. And obviously not for every team & every game, just something that spits out occasionally. Maybe? Well, something is up.
One other behaviour commented on here I've seen too - a first quarter where you smash the oppo and then they claw back. It feels different to rubber banding because when they pull in front they keep going. We'll probably have a better take on this in a few days.
Two more things that feel relevant to say or rather things Ross has mentioned in the past -
Goal kicking - he's gone on record a few times saying that he always wanted goal kicking to be easy. Can't say I agree with that but for anyone seeing this it's probably by design. I think personally we need a wider spectrum - easy goals stay easy but tricky ones are super hard to pull off. Maybe something devious like faster metre speed and changing the location of the sweet spot each time. Otherwise muscle memory is going to make scoring a bit of a joke longer term. We'll see I guess.
Spuds outmarking good players - Ross has said a couple times that he doesn't want stats being the most important thing. You can definitely see it in the build and I think it's a circular discussion. You want star players to do great things but inexplicably losing a 1v1 over and over is bloody frustrating. The answer is probably the sliders, Evo 2 had this as a weighting and BA needs to do the same. Personally from the Evo days I felt weighting the stats was better in theory than in practice.
Evo 2 has better player movement and controls, especially with sliders on. Players respond to all commands immediately in Evo 2, so I feel like I can play a more strategic possession game, whereas with 23 you're punished for doing so, because players are moving too fast, you can't pass quickly enough to counter that speed, you're sometimes incapable of moving, and you'll be rewarded for just kicking it forward to easy marks. It's not easy to kick goals in Evo 2 with modified sliders where marking is much more harder, and player movement being much more weighted and slower. Something 23 should have incorporated is sliders.It's good to have naysayers but you're talking about an issue no footy game has come close to capturing. Evo 2 made an effort but it would be a brave person who suggests they cracked it. Remember the mack truck turning circles and how easy it was to kick a goal if you embraced the absurdity of the player movement? How quickly we forget.
Evo 2 has better player movement and controls, especially with sliders on. Players respond to all commands immediately in Evo 2, so I feel like I can play a more strategic possession game, whereas with 23 you're punished for doing so, because players are moving too fast, you can't pass quickly enough to counter that speed, you're sometimes incapable of moving, and you'll be rewarded for just kicking it forward to easy marks. It's not easy to kick goals in Evo 2 with modified sliders where marking is much more harder, and player movement being much more weighted and slower. Something 23 should have incorporated is sliders.
It's much better than it was last year, but man. Was this game rushed out the doors a year before it should've been.
Does anyone else find that the game is way too fast? Like the players feel weightless and I don't have enough time to actually decide what I want to do, I normally just panic and bang it long.
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You're misinterpreting what I'm saying, I'm saying they should reconfigure the controls and movement and surpass Evo 2 like they insinuated they were going to before 2023.Dude how many times do you post the exact same thing over and over again in this thread.
If you prefer Evo 2 so much just go and play it
Not being a smartass but you probably just have to get better, the game is probably too easy on hardest atm.Game is impossibly hard after new update, just lost 56-1 against medium ai
Yeah I mean I figured that but still losing pretty badly on easiest so not sure what I'm doing wrong, played a tonne of evo 2 and had no problemNot being a smartass but you probably just have to get better, the game is probably too easy on hardest atm.
I think yesterday my game must have dropped down to hard without me noticing cause the ai have been much more challenging today.I actually do think it can be more challenging. I didn't play for a huge amount of time last night..... but neither myself or the AI scored in 1.5 quarters (10 minute length) of footy, we both got it to our ends frequently but were out-marked at the final hurdle.
Currently running AI v AI Hawks v Swans. Hawthorn 1.4 - Sydney 2 straight.
Is it just me or is contested marking a lot harder to make now? I seem to get out marked a lot. Any advice?
Semi stuck in mud - minimal animation but I got tackled due to the input freezing, I was pushing to go but the game itself refused
Is this the PC version? I wonder if all versions are the same.