SugarShane
C12 H22 O11
First impressions after playing quite a few games last night, it's good.
Gameplay is still not up to AFL Live 1's standard (inb4 BugAnt fanboy), but is definitely a step up on AFL Live 2. It's fun at the core, I'll probably end up playing it quite a bit longer than AFL2. They've actually done a good job, not too sure about the "ground up" claims but it's fun.
I've been playing on medium and generally having good contests. Had Port claw back 4 goals late against me to just fall short, fought back myself against Richmond to take the win, and then got absolutely belted by Gold Coast before getting a late run on and losing by 2 or 3 goals in a real shootout.
The disputed ball does feel a lot like football, messy until you can find a free man.
Still plenty of things that need fixing Wicked Witches , hoping you guys plan to keep the game updated with fixes. Anyway, here's a list I compiled last night, hopefully in a reasonably easy to read format:
Gameplay is still not up to AFL Live 1's standard (inb4 BugAnt fanboy), but is definitely a step up on AFL Live 2. It's fun at the core, I'll probably end up playing it quite a bit longer than AFL2. They've actually done a good job, not too sure about the "ground up" claims but it's fun.
I've been playing on medium and generally having good contests. Had Port claw back 4 goals late against me to just fall short, fought back myself against Richmond to take the win, and then got absolutely belted by Gold Coast before getting a late run on and losing by 2 or 3 goals in a real shootout.
The disputed ball does feel a lot like football, messy until you can find a free man.
Still plenty of things that need fixing Wicked Witches , hoping you guys plan to keep the game updated with fixes. Anyway, here's a list I compiled last night, hopefully in a reasonably easy to read format:
- It's so hard to kick goals on the run. Rory Sloane can't kick a goal on the full unless he's 30m out.
- CPU's short kicks are nowhere near 15m, and impossible to stop via marking or spoiling. Entirely undefendable. Short kicks in the centre that are about 5m get called marks too.
- Alternately, goal kick/clear kick does not register as a kick in forward 50. Have pressed goal kick and kicked about 20m and been not been called a mark numerous times.
- Kick outs are near impossible without playing on. 9/10 kicks will get marked by the opposition regardless of whether you try to spoil or mark.
- On the same subject, marks often seem predetermined. The amount of times I get front position, get a green icon for correct timing and still watch the ball go through my player to someone taking a diving mark 2m behind me.
- CPU goes the torp so annoyingly often.
- Free kicks are always massively lopsided. Tackle the opponent, ball spills to their teammate. I get tackled, holding or throwing the ball.
- Handball button should be different to the tap button. The game doesn't seem to register you've taken possession straight away so way to often you try to get the ball and pass immediately which instead leads to your player tapping it along the ground to an opponent.
- Using the default view, it's basically impossible to kick to space. You can either kick straight forward, to a player, or towards goals. So often I'm on the wing and want to kick to the space in the pocket instead of full forward where all the congestion is, but there's no way to aim the kick anywhere else. Even just another button like lock on that just free roams the ground would be useful to hit space.
- Been said a million times, but the names are way off. Played Port and everyone had a wrong name.
- No separation. Players are attached to their opponents like magnets.