AFL Evolution - Out May 5 - (Cont in LAUNCH THREAD - link in OP)

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What don't people get about this? They're quite obviously playing on the easiest difficulty. I am nearly certain the wind will become a factor when you're playing on a harder difficulty. If not, then we can rubbish that element of the game. You've seen a grand total of about 3 set shots and, in my opinion, each of them have moved slightly with the wind.


There was definitely a bit of movement with wind and they may have been on an easy difficulty but that doesn't mean it's not still too easy.
It's been the case in every AFL game in recent memory.
Needs an overhaul
More attribute based, faster meter and less forgiving on stick direction as mentioned above.
 

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So not skill based at all? Just pure percentages?
The ideal would be having both options. But I'd much prefer a realistic percentage chance over automatic goalkicking aimbot in my offline play. In Live 1 I never took the set shots and just kicked in open play to make it harder.
 
The ideal would be having both options. But I'd much prefer a realistic percentage chance over automatic goalkicking aimbot in my offline play. In Live 1 I never took the set shots and just kicked in open play to make it harder.

Agree.
Like golf games have the option to use stick swing or the old school 3 button press system. Regardless of the system, attributes should have a noticeable effect on the difficulty and I don't think we've ever had that.

Edit
The fact this is an achievement isn't screaming out that goal kicking is as hard as it should be..
(Shit I think I said something negative)
 

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The ideal would be having both options. But I'd much prefer a realistic percentage chance over automatic goalkicking aimbot in my offline play. In Live 1 I never took the set shots and just kicked in open play to make it harder.
Did the same thing. That's why it should still be skill based, but a much, much harder skill based mechanic is required than has previously been implemented. I don't really like the idea of just rolling the dice to determine whether I get a goal or not. Player stats, position, stamina, wind etc. should all play a major part, but so should the person playing the game.
 
Which game was it where the ball would go from side to side and you had to get it in the goals? That to me was the best one as it was skill based and would move quicker as the level went up and the goals would tighten for the angle. Id like to see that back.
 
Which game was it where the ball would go from side to side and you had to get it in the goals? That to me was the best one as it was skill based and would move quicker as the level went up and the goals would tighten for the angle. Id like to see that back.

AFL 2006 & 2007 I believe.
 
It's 2017 though. Surely having commentary that isn't so robotic couldn't be too much to ask.

It probably is for such a low budget game to be honest

So much more to worry about.
 
It probably is for such a low budget game to be honest

So much more to worry about.

Our game is hard to call as well, all they could really do is put in a bit more waffling between Dennis and Richo. Hard to convert commentating our game into a video game.
 

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The 5 in a row one will be impossible unless you find someone to play 5 games consecutively with and get them to tank
Or be good at the game...
 
Make the wind more of a factor. Make the power meter fill up much more quickly to heighten the risk of over/under kicking it. When you push the right stick forward, make any slight left/right movement of the stick have more of an impact on the kick ie. Slice the kick or hook the kick.

I really don't want to see anymore scorelines like 12.1 vs 14.3 like the old games.

they do have that in the new game, if you slightly push to left or right it hooks it like a banana
 
Anyone remember or actually achieve this piece of crap in Live 2?

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Played some kid who I almost got it against (he was tanking) but the little shit deliberately ran and rushed another behind with 10 seconds to go
 
they do have that in the new game, if you slightly push to left or right it hooks it like a banana
It does say that at the top right of screen when lining up for goal, however what i mean is I hope that even the slightest movement of the stick left or right affects the kick accuracy, rather than having to literally push the stick left or right on purpose to get the ball to bend.
 
top right
Hmm, hopefully its literally just adding a little curve. Would hate to be lining up directly in front, slip a little to the left and kick a banana 45 degrees to the side.
 
Hmm, hopefully its literally just adding a little curve. Would hate to be lining up directly in front, slip a little to the left and kick a banana 45 degrees to the side.
Only players with the "straight in front snap" trait will be able to do it, such as Joe Daniher and Steve Johnson.
 
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