R
Rumblah#16
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Asked a dude at my local EB today. He said, most VIC stores will be getting it in tommorow, and believe me most are going to be selling it straight away.
Good news !
That's what we want to hear!
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
Asked a dude at my local EB today. He said, most VIC stores will be getting it in tommorow, and believe me most are going to be selling it straight away.
Good news !
Asked a dude at my local EB today. He said, most VIC stores will be getting it in tommorow, and believe me most are going to be selling it straight away.
Good news !
only women read manuals/instructions
So there's no sprint? That seems to be the biggest flaw from what I can see, I can deal with the rest haha, it's sounding fairly solid!
To be fair "Jeff Darling" was only drafted last year.It's funny that people pre-release were saying things like "Do you honestly think after all these years they got something as basic as the player's numbers wrong" only to have Big Ant get a player's name wrong!
That's what we want to hear!
If this is true... the things I would do to you!
If this is true... the things I would do to you!
l337 h4ck3r5So how do you blokes have a copy if release isn't for a few more days?
My impressions of custom teams/create-a-player:
THE GOOD
- When you create a team or a player, a randomly generated one appears by default, which you then edit. Seems almost limitless as to what is randomly generated (so far). Have genned 50 or so players, but only around half a dozen teams.
- Can put any player into any team.
- You can assign a "call" name to a custom player, so Cometti will say their name during commentary. You can use either pretty much any AFL player's surname (except for Matera! WHY???) or a (long) list of pre-designated nicknames (and some really weird ones, too).
THE BAD
- GWS logo and guernsey available.
- Limited logos for custom teams.
- Limited guernsey designs for custom teams. About half a dozen designs and around a dozen colour schemes (each scheme has 3 colours).
- Salary cap is extremely restrictive for a custom team.
- Teams have to have 40 players minimum to be usable.
- Can't take breached cap custom teams into a custom comp.
- Can't alter the Bonus team lineups (Victoria, All-Stars, Indigenous).
- Can't save custom teams and set the AFL sides back to their original squads. You can reset the squads, but you lose the players in your custom teams.
- Can't set positional (starting) lineups until your in a competition. Lineups do save for subsequent matches in that comp, however. Don't think you can alter your lineup online.
- Can't select a captain for your team. It appears to default to the best player (could be wrong... after Sydney were altered, Bradshaw was made their captain... they still had Goodes).
- Created players cannot be "born" before 1970. Not sure why this was the limit, as such a player would be 41. Surely this could have been made limitless so we could create classic players if so inclined.
THE WORKAROUNDS
- There is a character limit to team names. Couldn't name a team "Western Australia", as that was too long. Could fit maybe "Western A". To get around this, named them "Western" and then put "Australia" in the nickname section (you have to have a nickname anyway). Also, you get to put in their short name (in this case, "WA"), which is simple but cool. For the record, I gave the Allies a nickname of "NSW/Q/NT/Tas", which just fit.
- Players don't retain guernsey numbers when traded. They take, I believe, the next lowest available. When making state sides, I built the team, then delisted them all. Then worked out what order to select them from the delisted players list to give them the appropriate number (unfortunately, you can't skip a guernsey number either).
- If you start a competition and then edit any of the team lists, the lists of teams in the competition are preserved. Start any new comp after editing and you get an edited team list as such.
- Can only use custom teams in custom comps (there's custom season, custom cup and custom finals). Can't use them in the 2011 season or NAB Cup.
- Can make WA and SA state teams with semi-close colour schemes. Best one for WA is yellow/black/red with a design of yellow body, black "Eagles" like wings (although they join to make a full yolk on the back), black shorts and very little red. SA has a V-type design available (think a big fat V that would be made if you joined all of Fremantle's Vs into a big fat one), with a colour scheme of red body, blue V with white outline and blue shorts. Allies I went with an orangey/blue/white scheme, but there's not a lot on offer here.
There's probably more I've missed. Will maybe try and get some shots of WA, SA and Allies.
i dont mean to sound so negative
um positives - positives
handballs are good
ruck is nice and challenging - good concept - better than meter systems
its an AFL game
theres enough fun element in the game for most people
i like the player realism when up close
stadiums look great
........