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AFLW 2024 - Round 9 - Indigenous Round - Chat, game threads, injury lists, team lineups and more.
The ability to create your own guernseys... Imported JPG files using a predefined "Template" or something!
i really hope that big footy is getting our ideas!
As this is a 'wishlist' thread and not a 'These MUST be changed or I wont buy it' thread, Im going to list things in 2 categories.
Things I would Like to see in the next AFL release:
-Much more detailed stats (Team stats are probably fine but I would love to be able to go through every player's stats check tackles, kicks, distance run all of that stuff)
-A new marking control system. (I know Big Ant didn't want any meters or any of that stuff on screen but maybe a timing meter for contested marks would be good. With less margin for error for the players with a lower marking stat or player in the worse position.)
-New Music (ideally some aussie rock. ACDC, Jet, etc..) But realistically, for the budget maybe some other smaller bands. The kinda stuff we hear on Triple J. But if I find myself humming "We are we are the favourite sons" at work again, I'm going to kill someone.
-Difference in running speed of players, with a bit more control over small side steps and making defenders work harder. Maybe make it easier to throw a defender off balance if he is just holding the tackle button or holding tackle and sprint together.
-The ball should have a less predictable bounce and if I get a quick snap away along the boundary or towards goal it should dribble along the ground for a bit. I think it would (with the addition of run speed differences) allow for a more flowing game and let quick players run onto the ball and solve the 'tackle-fest' issue
-More Holding the ball decisions for players who have prior opportunity but just seem to drop the footy when tackled. Sometimes players are breaking a tackle or 2, running 20 meters and when I finally land a good tackle on them they drop the ball and their teammate picks it up. Very frustrating.
-Instant replay that we can save and view later.
-A draft of generated VFL players. Just to keep some replay value for the game and also have a bit of influence on the kind of team we put on the field. ex; If I want some quicker players on the wing to move the ball forward, draft comes up and I can slowly adjust my team to be better and better but also with players retiring, I can watch the team take on a new shape and playing style to suit my player's stats.
-Realistic Scores for simulated games. Or at least scoring on par with user games. Im not sure how the simulation works for AI games but if there was some way to base it off of the average score of my own games, the goal stats would be much more even rather than 4 of my players all battling it out for the Coleman Medal while Buddy sits 30 goals behind them. I find that 5 min quarters are perfect for realistic scores (Usually between 60-120 depending on how well I'm kicking/marking inside 50) but the AI only score between 30-70 when they're playing against each other. I have to bump it to 10 mins for them to score realistically but then I end up kicking 30 goals a game.
Again, I don know how the AI simulation works but it needs a little attention or the stat changes would be near-meaningless in my mind.
Things I hope to see at some point in the future but not essential for the next release:
-Crowds reacting more to the game. (If a team is getting drilled at 3 qtr time, they could leave. They shouldn't really be waving flags at the bounce when they're losing by a huge margin.)
-Show a few empty seats in the crappy games which would never be a sell out crowd.
-Cuts to the coaches reactions after big plays as if I was watching the game on tv.
-Boundary commentating. A half time review of the best possession getters, goal kickers and injuries.
-I'm not sure if this is already in the first release but increased difficulty for rivalry games and finals.
-A bit more pre game talk about the two teams based on how far into the season, ladder position, their last game. I imagine that could come up during the loading of the match as its just audio based on a couple of variables. But I could be wrong. ex;"welcome to the round [number] clash between [team a] and [team b] at [stadium]. [team a] will be desperate to come out of this one with 4 points after their loss last week to [team c] and are hoping to stay in the 8 with a win over [team b] tonight."
-Player (user) stats. ex; Time Played, Favourite Team, Longest Goal, Total Goals, Total Kicks, Goal:Behind Ratio, Free Kicks For/Against
-Be A Pro - I know a lot of people want this but I don't really like it so for me its not a huge deal if its not there. Particularly if you're playing as a forward (as lots of people would), you'd be either spending 1/3 of the game waiting for the footy to come towards your end or you'd be worn out and injured by the end of the first game if you were to chase the footy all game. I just don't think it would be as good for AFL as it is for soccer/basketball.
Let me know if you agree or disagree with my ideas. Maybe you guys love the things I hate or maybe you hate the things I love.
I think we all have to agree that the first release was an awesome effort from Big Ant and while it's not perfect, is one of the best AFL games we've seen.
Lets just hope they keep building on it from here and bring us a new hit each year. So get behind em and buy each release!
There isn't going to be an AFL Live 2012 is there? I can't seem to find any signs that there will be. Very dissapointing, last years game gave so much promise for it to become a good franchise.
Iemailed big ant not long ago and asked if there would be a new game this year.
They said they are not allowed to tell me....
So it'll prob be mid 2013 unfortunately. However, it will hopefully be a great game if it's taking 2 years to develop.