Rules/Roles
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BEaston
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- Oct 9, 2013
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Basic* WW Part IV
Basic rules:
Roles will be randomly assigned and communicated via PM (except Lost Wanderers). The village must identify and kill all players not aligned with the village before non-village players can satisfy their win condition(s).
Each day will consist of two phases:
Night phase (9:00pm – 9:00am Vic Bias time)
Players with night actions will nominate targets via PM during this phase. Actions can be placed in advance of the night phase. Nominations will not be accepted after deadline whether or not it has been announced in the thread. Each individual player has final say of their own action, but when in a faction does not have to specifically confirm the action. Providing no comment regarding a player's own action will be taken as agreement with actions already posted by other faction members.
Day phase (9:00am – 9:00pm Vic Bias time)
After the results of night actions have been announced all players will publicly vote to lynch a player during this phase. Votes will not be accepted after deadline whether or not it has been announced in the thread.
Voting:
All votes and change of votes must be bolded and have myself tagged. If your vote is not bolded/tagged it will not be counted. You do not have to provide a reason for your vote for it to be valid. I will react with the LOVE reaction on posts with valid votes.
Multi lynch is allowed. There will always be a lynch in each day phase.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PMs related to this game, if you have one. Posting any screenshots and direct quotes from PMs are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
Deleting or editing your posts in the game at any time will result in a modkill
OTHER MOD-KILLABLE OFFENCES
Failing to vote in any Day phase
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
Roles will be randomly assigned and communicated via PM (except Lost Wanderers). The village must identify and kill all players not aligned with the village before non-village players can satisfy their win condition(s).
Each day will consist of two phases:
Night phase (9:00pm – 9:00am Vic Bias time)
Players with night actions will nominate targets via PM during this phase. Actions can be placed in advance of the night phase. Nominations will not be accepted after deadline whether or not it has been announced in the thread. Each individual player has final say of their own action, but when in a faction does not have to specifically confirm the action. Providing no comment regarding a player's own action will be taken as agreement with actions already posted by other faction members.
Day phase (9:00am – 9:00pm Vic Bias time)
After the results of night actions have been announced all players will publicly vote to lynch a player during this phase. Votes will not be accepted after deadline whether or not it has been announced in the thread.
Voting:
All votes and change of votes must be bolded and have myself tagged. If your vote is not bolded/tagged it will not be counted. You do not have to provide a reason for your vote for it to be valid. I will react with the LOVE reaction on posts with valid votes.
Multi lynch is allowed. There will always be a lynch in each day phase.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PMs related to this game, if you have one. Posting any screenshots and direct quotes from PMs are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
Deleting or editing your posts in the game at any time will result in a modkill
OTHER MOD-KILLABLE OFFENCES
Failing to vote in any Day phase
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
*With a twist.
Points of note:
Signups close Sunday 15th Dec 8pm, game to start that night at Night 1.
Role list will not be 100% confirmed, possible roles are given where indicated below.
Phase times - 9.00am to 9.00pm VIC BIAS time each day
Failure to vote in any Day phase will result in modkill !!
Mafia
Each night phase, can carry out a factional kill of the player of their choice which is undertaken by the lowest ranking faction member (can be blocked). Role list is given in ranking order.
Each night can conduct an astral recruit action (ie occurs outside normal game mechanics - cannot be blocked, seered, swapped, etc) that only works on Lost Wanderers. Recruits will be added to the factions PM. If multiple groups attempt to sign the same target, it will be unsuccessful for all. Recruited Lost Wanderers will seer/die as their recruited faction.
Godfather - Night immune to kills/recruitment; seers as a Lost Wanderer; each night phase, can seer a player of their choice, revealing their role.
Possible Role List:
Mafioso - Becomes the Godfather if Godfather dies.
Role Blocker - Each night phase, can block another player's action. Cannot target the same player in consecutive nights.
Manipulator - Each night phase, can secretly manipulate one player's vote onto a different player in the following day phase.
Psychopath - If they are killed at night, they retaliate and attempt to kill the person who targeted them.
Goon - Assists with kills.
WIN CONDITION – Eliminate the Werewolves, Vampires and equal or outnumber the Village.
Werewolves
Each night phase, can carry out a factional kill of the player of their choice which is undertaken by the lowest ranking faction member (can be blocked). Role list is given in ranking order.
Each night can conduct an astral recruit action (ie occurs outside normal game mechanics - cannot be blocked, seered, swapped, etc) that only works on Lost Wanderers. Recruits will be added to the factions PM. If multiple groups attempt to sign the same target, it will be unsuccessful for all. Recruited Lost Wanderers will seer/die as their recruited faction.
Alpha - Night immune to kills/recruitment; seers as a Lost Wanderer; each night phase, can seer a player of their choice, revealing their role.
Possible Role List:
Beta - Becomes the Alpha if Alpha dies.
Mama Wolf - Can protect a player from kill actions each Night Phase (cannot target the same player in consecutive Night Phases).
Evasive Wolf - Can escape their first attempted lynch (the next highest vote-getter will be lynched instead).
Werecub - Once dead, the Werewolves get to carry out an additional kill (undertaken by lowest ranking faction member) and seer (undertaken by highest ranking faction member) in any subsequent night phase.
Wolf - Assists with kills.
WIN CONDITION – Eliminate the Mafia, Vampires and equal or outnumber the Village.
Neutral
Head Vampire - Night immune to kills; Seers as a Villager; Can recruit (up to 3 more Vampires) on odd Night Phases and kill on even Night Phases; Recruited Vampires retain their night actions, but their win condition changes to the Vampire’s win condition; Once the Head Vampire is killed, the Vampires can no longer recruit, but can still kill one player each Night Phase (undertaken by most recent recruit). Recruited vampires seer as their original role and "recruited".
WIN CONDITION - Eliminate the Mafia, Werewolves and equal or outnumber the Village.
Village
Each night can conduct an astral recruit action (ie occurs outside normal game mechanics - cannot be blocked, seered, swapped, etc) that only works on Lost Wanderers. Shall be actioned by the remaining villagers in order of the role list below (for example; if all Flogs are dead, the Seer (if there is one) would take over recruit choice). Recruits will be added to the factions PM. If multiple groups attempt to sign the same target, it will be unsuccessful for all. Recruited Lost Wanderers will seer/die as their recruited faction.
Flogs - Three players that share a PM and have three one-off factional night actions: Kill, Protect (from kill actions only) and Seer. Undertaken by any available faction member.
Possible Role List:
Seer - Can seer a player of their choice each Night Phase; always gets the true result (except where noted in a role description); cannot seer them self.
Vigilante - Each night phase, can kill a player of their choice.
Doctor - Each night phase, can protect (from kill actions only) a player of their choice. Cannot protect the same target on consecutive nights.
Town Drunk - MUST either Kill, Protect, Roleblock or Seer a player each Night Phase, but either the target or the action will be randomised.
Bodyguard - Choose a player to protect each night; If that player is targeted with a kill action, Bodyguard dies instead and so does the person who targeted them (cannot guard the same player in consecutive Night Phases). Cannot self-protect.
Jack Of All Trades - Can either Kill (from kill actions only), Protect, Roleblock or Seer a player each Night Phase (can't use the same action on consecutive nights). Must use all actions before using one for a second time.
Watcher - Chooses a player each Night Phase and is told who targeted their chosen player with a Night Phase action (if anyone), but not what the action was
Tracker - Chooses a player each Night Phase and is told who the chosen player targeted with a Night Phase action (if anyone), but not what the action was
Bus Driver - Chooses two players to switch at night, so any actions targeted on one player will instead be targeted at the other (and vice versa)
Mayor - Their lynch vote each Day Phase is worth two votes
Local Celebrity - Due to their popularity, starts each Day Phase with minus one (-1) lynch votes
WIN CONDITION - Eliminate the Mafia, Werewolves and Vampires.
Lost Wanderers
Anyone not given a role at the start of the game is a Lost Wanderer. Lost Wanderers have a win condition that is separate to the factions. If any Lost Wanderers are unrecruited and alive at games end, they will meet their win condition.
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