boncer34
Formerly "Dos23"
Sweet FA 500 Games Played
The Scales Award for Essendon Poster of the Year
Essendon Player Sponsor 2022 - Anthony McDonald-Tipungwuti and Archie Perkins
Essendon Player Sponsor 2024 - Archie Perkins and Nic Martin
Veteran
East Side Hawks - Sweet F.A.
Tasmanian Team
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Roles and rules go here
Role List
EVIL
Mafia
Godfather – immune from everything but lynching and seering; seers other players; seers as a villager
Intimidator – instructs one player each pahse who to vote for during the day phase; may choose the same player on consecutive combined phases
Roleblocker – blocks one player’s action each combined phase; may not choose the same player on consecutive combined phases
Goon – assists with kills
Win condition: eliminate all Wolves players, the Serial Killer, and equal or outnumber the village
Wolves
Alpha – immune from everything but lynching and seering; seers other players; seers as a villager
Beta – becomes the Alpha if the Alpha dies
Cub – if the Cub dies, the wolves receive two (2) kills the following combined phase phase
Wolf – assists with kills
Win condition: eliminate all Wolves players, the Serial Killer, and equal or outnumber the village
Head Vampire – Can choose to recruit on odd combined phases, kill on even combined phases. Once dead, the Vampire faction can no longer recruit but can still kill on even combined phases. Faction maximum is four players. Seers as Villager. Recruited vampires keep any ability from their original role and seer as their original role + "recruited". Recruited vampires win via the Vampire Win Condition, not their original faction's Win Condition.
WIN CONDITION - Eliminate the Mafia, Werewolves, Serial Killer and equal or outnumber the Village.
Doctor
Evil Doctor – Same as normal doctor but their job is to protect evil, will be given the names of evil players but not the roles, cant protect the same person on consecutive combined phases. Will seer as Evil Doc.
Win condition: Evil win.
NEUTRAL
Serial Killer – immune from everything but lynching and seering; seers as villager; kills one player each combined phase
Win condition: Make it to the final five players
GOOD
Seer – chooses one player each combined phase to discover their role; will not be told whether they are the real seer or the fake seer
Fake seer – chooses one player each combined phase to discover their role but is told incorrect information; will not be told whether they are the real seer or the fake seer
Vigilante – chooses one player each combined phase to kill
Doctor – chooses one player to protect from all non-lynching actions; may not choose the same player on consecutive combined phases. Will seer as Doctor.
Flogs – four players who know each other’s role and share a PM, get one seer, one kill and one protect during a phase of their choosing.
All other players are villagers with no special abilities
Win condition: eliminate all Mafia players, Wolves players and the Serial Killer
Amulet - Neutral
Amulet protects from all night and day actions, will be randomly handed out at the start and must be passed on by the end of the next day phase or will vanish. Amulet will explode randomly and vanish during the game, killing whoever holds it at the time.
Basic rules:
Roles will be randomly assigned to all players, which will be communicated via PM (except villagers). The villagers must identify and kill all players not aligned with the village before these players can kill enough villagers to satisfy their win condition. Only one faction can win the game.
Each turn will consist of two phases which combined make 1 full phase:
Night phase (9:00pm – 9:00am AEDT)
Day phase (9:00am – 9:00pm AEDST)
Players with night actions do not have to use them during the night phase. They can elect to hold the action until the day phase if they decide.
If they choose to use the action at night it will be announced at deadline. If they choose to use it during the day it will be announced when they elect to use it. They only get to use the action once across Night/Day phase.
I.e. Alpha Boncer elects to kill at night. Kill announced at deadline.
Godfather Boncer elects to kill half way through day phase. Kill announced 3:00pm AEDT.
Serial Killer Boncer tries to be clever and save his kills by not killing First full phase. When he tries to kill 2 in the next phase Mod Boncer says he's a dickhead.
If they elect to use an action after night deadline then timing matters I.e. first in best dressed. (No doc protection post mortem for example)
Day phase lynching happens as normal.
Voting:
The reason for lynching rule will not be used for this game.
Please bold the name of the player you wish to lynch and tag the moderator as follows:
Votes will not be counted if they are not bolded. All players must vote for a player to be lynched. Votes to abstain will not be counted as a vote. If a player fails to vote or submit a night action in two consecutive nights or miss voting/night actions in three nights across the game they will be modkilled. Modkilled players will not be invited into the Dead PM.
If there is a tie in voting, a randomiser will be used to choose the unlucky victim.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PM’s related to this game, if you have one. Posting screenshots and quoting PM’s are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
EDITING/DELETING POSTS
Players are not permitted to edit or delete posts during the game. Doing so will result in the player being modkilled and not being permitted to joint the Dead PM.
Roles will be randomly assigned to all players, which will be communicated via PM (except villagers). The villagers must identify and kill all players not aligned with the village before these players can kill enough villagers to satisfy their win condition. Only one faction can win the game.
Each turn will consist of two phases which combined make 1 full phase:
Night phase (9:00pm – 9:00am AEDT)
Day phase (9:00am – 9:00pm AEDST)
Players with night actions do not have to use them during the night phase. They can elect to hold the action until the day phase if they decide.
If they choose to use the action at night it will be announced at deadline. If they choose to use it during the day it will be announced when they elect to use it. They only get to use the action once across Night/Day phase.
I.e. Alpha Boncer elects to kill at night. Kill announced at deadline.
Godfather Boncer elects to kill half way through day phase. Kill announced 3:00pm AEDT.
Serial Killer Boncer tries to be clever and save his kills by not killing First full phase. When he tries to kill 2 in the next phase Mod Boncer says he's a dickhead.
If they elect to use an action after night deadline then timing matters I.e. first in best dressed. (No doc protection post mortem for example)
Day phase lynching happens as normal.
Voting:
The reason for lynching rule will not be used for this game.
Please bold the name of the player you wish to lynch and tag the moderator as follows:
Votes will not be counted if they are not bolded. All players must vote for a player to be lynched. Votes to abstain will not be counted as a vote. If a player fails to vote or submit a night action in two consecutive nights or miss voting/night actions in three nights across the game they will be modkilled. Modkilled players will not be invited into the Dead PM.
If there is a tie in voting, a randomiser will be used to choose the unlucky victim.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PM’s related to this game, if you have one. Posting screenshots and quoting PM’s are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
EDITING/DELETING POSTS
Players are not permitted to edit or delete posts during the game. Doing so will result in the player being modkilled and not being permitted to joint the Dead PM.
Role List
EVIL
Mafia
Godfather – immune from everything but lynching and seering; seers other players; seers as a villager
Intimidator – instructs one player each pahse who to vote for during the day phase; may choose the same player on consecutive combined phases
Roleblocker – blocks one player’s action each combined phase; may not choose the same player on consecutive combined phases
Goon – assists with kills
Win condition: eliminate all Wolves players, the Serial Killer, and equal or outnumber the village
Wolves
Alpha – immune from everything but lynching and seering; seers other players; seers as a villager
Beta – becomes the Alpha if the Alpha dies
Cub – if the Cub dies, the wolves receive two (2) kills the following combined phase phase
Wolf – assists with kills
Win condition: eliminate all Wolves players, the Serial Killer, and equal or outnumber the village
Head Vampire – Can choose to recruit on odd combined phases, kill on even combined phases. Once dead, the Vampire faction can no longer recruit but can still kill on even combined phases. Faction maximum is four players. Seers as Villager. Recruited vampires keep any ability from their original role and seer as their original role + "recruited". Recruited vampires win via the Vampire Win Condition, not their original faction's Win Condition.
WIN CONDITION - Eliminate the Mafia, Werewolves, Serial Killer and equal or outnumber the Village.
Doctor
Evil Doctor – Same as normal doctor but their job is to protect evil, will be given the names of evil players but not the roles, cant protect the same person on consecutive combined phases. Will seer as Evil Doc.
Win condition: Evil win.
NEUTRAL
Serial Killer – immune from everything but lynching and seering; seers as villager; kills one player each combined phase
Win condition: Make it to the final five players
GOOD
Seer – chooses one player each combined phase to discover their role; will not be told whether they are the real seer or the fake seer
Fake seer – chooses one player each combined phase to discover their role but is told incorrect information; will not be told whether they are the real seer or the fake seer
Vigilante – chooses one player each combined phase to kill
Doctor – chooses one player to protect from all non-lynching actions; may not choose the same player on consecutive combined phases. Will seer as Doctor.
Flogs – four players who know each other’s role and share a PM, get one seer, one kill and one protect during a phase of their choosing.
All other players are villagers with no special abilities
Win condition: eliminate all Mafia players, Wolves players and the Serial Killer
Amulet - Neutral
Amulet protects from all night and day actions, will be randomly handed out at the start and must be passed on by the end of the next day phase or will vanish. Amulet will explode randomly and vanish during the game, killing whoever holds it at the time.
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