Multiplat Cyberpunk 2077

Do you think that this game will eventually live up to its hype?

  • Yeah

    Votes: 14 32.6%
  • Nah

    Votes: 29 67.4%

  • Total voters
    43

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If anyone is into listening to long podcasts or videos about video game lore and backstories and stuff then this is really good. I've been chipping away at it during lunch breaks at work, pooping etc. While the game doesn't explore much of anything outside of what it really needs to for the game I thought it was really interesting to learn about the entire timeline of the universe. It gives context to some in game groups, corporations, characters etc which to me at least enhance the experience.

Originally I wasn't really interested in the expanded time line of Cyberpunk outside of the game until I watched Edgerunners which made Night City feel more alive. Especially since the events of the series happen immediately before the game and the affects still resonate through the game.

It's worth scrolling through the comments too as you listen because apparently old mate has a few details here and there incorrect but I don't think they're anything too major. I also don't recommend watching if you're planning on watching Edgerunners still. This contains spoilers and if you plan on watching it then you deserve the same emotional damage that the rest of us experienced 😛

 
Probably a bit more PC than Cyberpunk but I guess it's still about Cyberpunk on PC. Some of the tech being included in the 2.0 looks really cool and NVIDIA owners, especially those with with a 40 series, are in for a treat.

If you're into gaming tech in general then it's still a really good watch given AI is going to be very much in the future of everything.

Quite a few good natured jabs at Starfield and FSR too.

 

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Really interesting article about CDPR admitting where things went wrong with Cyberpunk development. There is a link to the 75 minute documentary witihn the article where most of the info comes from. I haven't watched it all yet but it definitely tells a lot.

 
Probably a bit more PC than Cyberpunk but I guess it's still about Cyberpunk on PC. Some of the tech being included in the 2.0 looks really cool and NVIDIA owners, especially those with with a 40 series, are in for a treat.

If you're into gaming tech in general then it's still a really good watch given AI is going to be very much in the future of everything.

Quite a few good natured jabs at Starfield and FSR too.


I have tried it.

On a 3060 ti...

The setting that I found was:

Everything on low, used windowed borderless for 1080p with DLSS quality on top of that.

Managed to get a reasonably steady 35 fps with path tracing and ray reconstruction.

Despite the huge compromises, it looks really good.

I can definitely see the appeal in the high end cards with this update. I do love tinkering though.
 
I have tried it.

On a 3060 ti...

The setting that I found was:

Everything on low, used windowed borderless for 1080p with DLSS quality on top of that.

Managed to get a reasonably steady 35 fps with path tracing and ray reconstruction.

Despite the huge compromises, it looks really good.

I can definitely see the appeal in the high end cards with this update. I do love tinkering though.

It's kind of like if you have a sports car in the garage you finally get a chance to take it out for a spin. I have a 4080 and have never been able to utilise all of the features.

I tested out the patch this morning and the requirements have definitely been increased. RT Overdrive, enabling ray reconstruction with DLSS performance which defaults every setting to high and ultra and enabling was the only way I could keep it above 60fps at 3440*1440 (60 was the lows, usually 70-80), but the noise was visible. Not distracting visible but visible if you're pixel peeping. Moving DLSS to balanced deleted a lot of the noise but it was a pretty big fps hit, often low 50s. Despite their comments about the update being a CPU burner and then recommending a 7800x3d for their highest settings my 5900x was fine.

Ray reconstruction is subtle but it's actually quite amazing the way it preserves small shadows and reflections. I know Alan Wake 2 is going to be another NVIDIA sponsored title using DLSS 3.5 and I hope all of these new NVIDIA features too, so we can see it all in a new game.

These sublte differences side by side make it look so much more realistic even if it's only going to be a novelty feature on select graphics cards for the foreseeable future.

 
It's kind of like if you have a sports car in the garage you finally get a chance to take it out for a spin. I have a 4080 and have never been able to utilise all of the features.

I tested out the patch this morning and the requirements have definitely been increased. RT Overdrive, enabling ray reconstruction with DLSS performance which defaults every setting to high and ultra and enabling was the only way I could keep it above 60fps at 3440*1440 (60 was the lows, usually 70-80), but the noise was visible. Not distracting visible but visible if you're pixel peeping. Moving DLSS to balanced deleted a lot of the noise but it was a pretty big fps hit, often low 50s. Despite their comments about the update being a CPU burner and then recommending a 7800x3d for their highest settings my 5900x was fine.

Ray reconstruction is subtle but it's actually quite amazing the way it preserves small shadows and reflections. I know Alan Wake 2 is going to be another NVIDIA sponsored title using DLSS 3.5 and I hope all of these new NVIDIA features too, so we can see it all in a new game.

These sublte differences side by side make it look so much more realistic even if it's only going to be a novelty feature on select graphics cards for the foreseeable future.


It really pushes every aspect of the card.

The image stability is noticeably better in DLSS quality than DLSS performance but then you have to live with mediocre fps as you said.

It is a situation where the 4090s absurd firepower really gets used everyone else needs to make adjustments.

It is nice to have a card-killer scenario from seriously impressive fidelity as opposed to bad ports and poor releases punishing hardware.

I am actually looking forward to next-gen hardware now. There is a clear gap between 1st gen ray-tracing hardware and 3rd gen hardware with this as can be seen by the 4060ti being significantly faster than the 2080ti in path tracing. This tech will be far more mainstream next gen.
 
It really pushes every aspect of the card.

The image stability is noticeably better in DLSS quality than DLSS performance but then you have to live with mediocre fps as you said.

It is a situation where the 4090s absurd firepower really gets used everyone else needs to make adjustments.

It is nice to have a card-killer scenario from seriously impressive fidelity as opposed to bad ports and poor releases punishing hardware.

I am actually looking forward to next-gen hardware now. There is a clear gap between 1st gen ray-tracing hardware and 3rd gen hardware with this as can be seen by the 4060ti being significantly faster than the 2080ti in path tracing. This tech will be far more mainstream next gen.

Yeah bang on about the stability too. I noticed the occasional flicker with distant objects that have some sort of lighting or reflection in DLSS performance but I don't think there can be a real answer for that, even from competing FSR, because at the end of the day you're trying to super sample a lower resolution. There is a bit of messiness with objects and lighting when rendering from behind particle effects like smoke too. Again with DLSS balanced it nearly disappears so it's just an issue with the base resolution. Though even with all that said it's still a million times better than any FSR and TAA alternative. Anytime I play an AMD title now that omits DLSS I just ignore FSR and opt for CAS and adjust graphic settings accordingly.

1080ti is the last time I ever got a flagship ($1200 was a much more reasonable price) since as someone who upgrades every hardware generation because I don't really have anything else to spend my money on, I'm not purchasing for longevity so the xx80 card is always good enough over the xx80ti or xx90. It's only in unique situations like this where I kind of wish I had a 4090 instead but spending an $1000 for probably only one game for the generation is nuts. When Cyberpunk was first released I was on a 3080 as they had only just come out and I remember even with DLSS which drastically reduced video memory usage and was more computer heavy, it still pushed the most of the 10gb of VRAM. I think I played it on DLSS quality back then for around 60-70fps at the same resolution. I think that would have been a fairly limiting factor with this 2.0 update on any resolution 1440 and up without aggressive DLSS upscaling.

Another thing with this update too unless it was in a more previous patch, but HDR is finally looking really good. On an OLED monitor it's quite pretty. The original HDR implementation was just raised everything with horrible blacks.
 
I spent an hour trying to respec my attribute points, then resetted my character coz I didn't like the new trees. Still have a bunch of upgrade points and don't know where to out them honestly.

Not a huge fan of these changes - I'd started my second playthrough a few weeks back and was 40 hours in and feel like I don't like the changes simply coz I'm too familiar with the previous set-up. A bit of time away to play Starfield and I think I'll get back into it later.

Will say I'm a bit annoyed with the crafting changes. The only things I ever bought were crafting components and had a heap of legendary components in my backpack that have just vanished. Also the removal (I can't seem to see it anywhere - correct me if I'm wrong) of the ability to automatically disassemble junk to components has really irked me. Also crafted/upgraded 12 legendary/iconic items that are now tier 4. Bit of a campaigner move by CDPR in my opinion.
 

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Always held off on this game because of the obvious issues. It's now $29 USD on PS5 and with 2.0 out and a DLC impending, I figured I'll give it a go. Going to go in with an open mind, because it should be a very cool game if the bugs are fixed.

I do most of my gaming on my Series X but apparently the haptic feedback is good on this so figured I'd give it a go. It's also $5 cheaper :D
 
Is this update for the game for free or do we need to buy this sort of update/expansion?
2.0 patch is free and already available. DLC drops tomorrow and is $45

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It might be worth noting the bit at the bottom of the image - none of this is available for last gen consoles
 
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Am hooked on this now after starting a new play through, good to see the game has ‘finally’ launched the way it should’ve, 3 years later, credit to CDPR who have put in to get it to where it is today.

I'm playing it from a new play through at the moment too and it's definitely in its best shape ever. Only struggle for me is I've played the first 20 odd hours about 10 times so a bit of a chore at the moment. I'm only a few missions after the Heist still but looking forward to starting Phantom Liberty. So many good quality of life fixes and I noticed HDR is finally fully fixed (I think it was a previous update and not 2.0 though) which on an OLED is a massive improvement alone.

My only beef still is as gorgeous as the city is it's still a little lifeless. I feel like an open world game in this era has to allow you to "hang out" in when you aren't doing missions. The city is just something pretty to look at while going from A to B
 

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Multiplat Cyberpunk 2077

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