Multiplat Dragon Age: The Veilguard

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I don’t need to be reminded in a game about Dragons how to correctly refer to a they/them.

If you are that upset by a (totally harmless) line of dialogue to the point it prevents you from playing a game, you are quite simply pathetic. I am so sick of the culture warriors taking issue with any and every mention of inclusivity.
 
If you are that upset by a (totally harmless) line of dialogue to the point it prevents you from playing a game, you are quite simply pathetic. I am so sick of the culture warriors taking issue with any and every mention of inclusivity.


If it were just one line of dialogue, there’d be no issue, but this is symptomatic of the entire game. There’s no real agency here; the whole experience is on rails, and details like this take away from the immersion.

If you find the game fun, then good for you! But many of us have played other RPGs and past Bioware games, which were morally complex and among the first to introduce same-sex relationships. These aspects felt engaging to explore across multiple playthroughs.

This game, however, lacks replay value, as it essentially funnels all morality into a single option. The Dragon Age world is gritty, racist, and bigoted—that’s simply its nature. Stripping these elements from the universe makes it unappealing, not even worth a first play
through.
 
If it were just one line of dialogue, there’d be no issue, but this is symptomatic of the entire game. There’s no real agency here; the whole experience is on rails, and details like this take away from the immersion.

If you find the game fun, then good for you! But many of us have played other RPGs and past Bioware games, which were morally complex and among the first to introduce same-sex relationships. These aspects felt engaging to explore across multiple playthroughs.

This game, however, lacks replay value, as it essentially funnels all morality into a single option. The Dragon Age world is gritty, racist, and bigoted—that’s simply its nature. Stripping these elements from the universe makes it unappealing, not even worth a first play
through.

Respectfully, what an absolute load of shit mate - you haven't even played the damn thing.

Bioware games are often on rails with a thin veneer of agency - you are either a milquetoast hero or a jerk hero, but still a hero nonetheless.
 

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Respectfully, what an absolute load of shit mate - you haven't even played the damn thing.

Bioware games are often on rails with a thin veneer of agency - you are either a milquetoast hero or a jerk hero, but still a hero nonetheless.

I don't think you've played Kotor, BG or Mass Effect. Go away you're opinion is useless.

Edit. I find it interesting how you responded in this forum, like an arseh*le and a list, something that you couldn't do in this game right now, but can in previous games
 
I don't think you've played Kotor, BG or Mass Effect. Go away you're opinion is useless.

Edit. I find it interesting how you responded in this forum, like an arseh*le and a list, something that you couldn't do in this game right now, but can in previous games

I've played each and every one of those and their sequels. Mass Effect in particular is a hilarious shout, because it perfectly fits my description above.

Still interesting that you are speaking on this game as if it's from your (emphasis on the correct grammar) experience.
 
I've played each and every one of those and their sequels. Mass Effect in particular is a hilarious shout, because it perfectly fits my description above.

Still interesting that you are speaking on this game as if it's from your (emphasis on the correct grammar) experience.

I doubt you have.

ME 1 & ME2 was not on rails, choices mattered and the dialogue was excellent. After Drew Karpyshyn left, the series went to shit from ME3, and so did the company. I read his other novels and they were pretty good, but Bioware hasn't been the same company for a while and they only live on in name.

By the way you have an issue about my opinion about the game, just because it doesn't fit with your ideology. I'm not sure you're having a "hoot" playing these games as your post's suggests. Maybe you liked ME3 OR Andromeda. It's interesting you don't mention Kotor. Did you enjoy Disney Star Wars too?
 
ME1 and ME2 were super on rails. They almost never diverge based on your choices. The most divergence you ever get is some copy and paste character like Wreav replacing a dead character. I've literally spent thousands of hours playing those games (I've probably finished ME1 at least 20 times throughout my life), so it isn't a huge issue for me. But Bioware games have never offered anything like the reactivity you see in games like New Vegas, Arcanum, and Witcher 2. That's always been one of the biggest criticisms of them among CRPG players.
 
If you are that upset by a (totally harmless) line of dialogue to the point it prevents you from playing a game, you are quite simply pathetic. I am so sick of the culture warriors taking issue with any and every mention of inclusivity.

Calling me simply pathetic isn’t very inclusive of you mate. I’m allowed to have my own opinion.
 
ME1 and ME2 were super on rails. They almost never diverge based on your choices. The most divergence you ever get is some copy and paste character like Wreav replacing a dead character. I've literally spent thousands of hours playing those games (I've probably finished ME1 at least 20 times throughout my life), so it isn't a huge issue for me. But Bioware games have never offered anything like the reactivity you see in games like New Vegas, Arcanum, and Witcher 2. That's always been one of the biggest criticisms of them among CRPG players.

I'm not even going to bother to engage with the bloke any more - If he thinks Renegade Shep offers genuine flexibility he has no idea.
 
Calling me simply pathetic isn’t very inclusive of you mate. I’m allowed to have my own opinion.

I actually rate your opinions most of the time, I just think that particular comment wasn't your best moment - I'll give the benefit of the doubt and assume you were being hyperbolic for effect.
 
ME1 and ME2 were super on rails. They almost never diverge based on your choices. The most divergence you ever get is some copy and paste character like Wreav replacing a dead character. I've literally spent thousands of hours playing those games (I've probably finished ME1 at least 20 times throughout my life), so it isn't a huge issue for me. But Bioware games have never offered anything like the reactivity you see in games like New Vegas, Arcanum, and Witcher 2. That's always been one of the biggest criticisms of them among CRPG players.

You haven't played ME1 20 times, nobody in their right mind would.

I would believe if you said you'd played it three times, like myself, twice alone, third time with a friend.

Why does your save carry over into ME2? There are choices you make in ME1 that carry over into ME2. You're just lying if you don't know this.
 
What a weird thing to get upset about.

If the game crashed every two seconds or ran like a dog then yeah.

Still one of my most anticipated games. Played them all, read all the novels, all the comics, was nervous when it looked like some sort of live service Anthem type thing but it's pure single player without even a hint of MMO experimentation like Inquisition was. Cannot wait.
 
You haven't played ME1 20 times, nobody in their right mind would.

I would believe if you said you'd played it three times, like myself, twice alone, third time with a friend.

Why does your save carry over into ME2? There are choices you make in ME1 that carry over into ME2. You're just lying if you don't know this.
I played it loads when it came out and I replay it once every year or so. It's quite easy to rack up 20ish playthroughs on that basis given that it came out in 2007.

The save transfer from ME1 to ME2 results in almost no reactivity, especially if you made Renegade decisions in the first game. You got nothing if you killed the rachni queen. You never meet the new Council. The Feros quest on Illium plays out exactly the same way even if you killed the colonists. The most you get is Wreav replacing Wrex on Tuchanka, and even then all of the Tuchanka content plays out exactly the same way. One of the biggest criticisms of ME2 among Bioware fans was that the save transfer system was super underwhelming.
 

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I don't believe you guys are playing these games. Maybe you seen someone on YouTube 20 times play them.

Why aren't you playing Veilguard now, if you love it so much, why are you on a forum instead?
 
I don't believe you guys are playing these games. Maybe you seen someone on YouTube 20 times play them.

Why aren't you playing Veilguard now, if you love it so much, why are you on a forum instead?

The ****ing irony. The game isn't out yet, hence why we are calling out your bullshit. None of us could possibly know whether it's good, bad or inbetween based on first hand experience...
 
Having platinumed 1,2 and 3 I’ll play it, but the shift from controlling a party of 4 to simply issuing special attack orders to a party of 3 leaves a sour taste in my mouth.

I want strategy. I want complexity. I want to sit there for 20 mins with the action paused, zooming around the battlefield before I issue an order.

As an aside, one quick way to ruin immersion in a game is to have it lecture you on real world issues you don’t give a flying **** about.
 
I played it loads when it came out and I replay it once every year or so. It's quite easy to rack up 20ish playthroughs on that basis given that it came out in 2007.

The save transfer from ME1 to ME2 results in almost no reactivity, especially if you made Renegade decisions in the first game. You got nothing if you killed the rachni queen. You never meet the new Council. The Feros quest on Illium plays out exactly the same way even if you killed the colonists. The most you get is Wreav replacing Wrex on Tuchanka, and even then all of the Tuchanka content plays out exactly the same way. One of the biggest criticisms of ME2 among Bioware fans was that the save transfer system was super underwhelming.

This is all untrue. Go play it a 21st time or bye. Or go play Veilguard, why aren't you playing that right now?
 
Planning to give this a spin once I'm done with Metaphor, since the PS5 version's pretty cheap by today's standards nowadays

Metaphor's much more "woke" than this game (probably) and the chuds tried to cancel that too but it didn't work

That pesky Metaphor is too good - they move on quickly when they realise they can't point at a game's failure due to wokeness.
 
I want strategy. I want complexity. I want to sit there for 20 mins with the action paused, zooming around the battlefield before I issue an order.

You don't want a Bioware game since the original Dragon Age then (and even then, only the PC version).

Which is fine of course, but this evolution in Bioware games has been clear for well over a decade now. At least there are plenty of games that do offer what you want.
 
Planning to give this a spin once I'm done with Metaphor, since the PS5 version's pretty cheap by today's standards nowadays

Metaphor's much more "woke" than this game (probably) and the chuds tried to cancel that too but it didn't work

Who's tried to cancel the game?
 
Seriously if your not playing the game cos of a scene about apologizing about misgendering someone theirs's something wrong with you .

Plus all Bioware games are like this pushing social issues of today and trying to be inclusive of everyone.

Dragon age origins introduction of same sex relationships and threesomes. Which at the time cause huge outrage this is nothing its just blip compared to that.
 
Well I'm enjoying it so far and am finding myself preferring the more linear layout of games like this more and more these days. It means I don't have to always spend hours exploring massive worlds which I don't have time for but there is still a bit there to satisfy that itch.

Also, Grummz is a putrid person to be following online.
 

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