The original point of the interchange bench was to replace injured players.
It is now being used to combat fatigue. Not the original purpose which allows for the rolling mauls.
So how about structure the interchange bench to reflect the progress of fatigue through a match.
Quarter 1: 4 Interchanges allowed.
You basically won't use the bench except for injuries or a tactical move.
Quarter 2: 8 Interchanges allowed.
More flexibility available particularly as players begin to fatigue approaching half-time.
Quarter 3: 12 Interchanges allowed.
As players fatigue the coaches are given more leeway to make changes in the 'Premiership' Quarter.
Quarter 4: 16 Interchanges allowed.
It's time to win the game and when coaches need the maximum amount of flexibility available to impact the game.
Total: 40 Interchanges in play.
Plus 12 at Quarter breaks. A total of 52 through the game.
Variable interchanges depending on Quarter. There's your solution folks.
It is now being used to combat fatigue. Not the original purpose which allows for the rolling mauls.
So how about structure the interchange bench to reflect the progress of fatigue through a match.
Quarter 1: 4 Interchanges allowed.
You basically won't use the bench except for injuries or a tactical move.
Quarter 2: 8 Interchanges allowed.
More flexibility available particularly as players begin to fatigue approaching half-time.
Quarter 3: 12 Interchanges allowed.
As players fatigue the coaches are given more leeway to make changes in the 'Premiership' Quarter.
Quarter 4: 16 Interchanges allowed.
It's time to win the game and when coaches need the maximum amount of flexibility available to impact the game.
Total: 40 Interchanges in play.
Plus 12 at Quarter breaks. A total of 52 through the game.
Variable interchanges depending on Quarter. There's your solution folks.