dogwatch
Premium Platinum
Everybody's going with a pre-season thread so why not the Pieman?
It's January so my thoughts have turned to setting up for season 12. As discussed last year the format and rules seem to be in pretty good shape so there's probably not much tweakage required. However I thought I'd let you know where I'm headed and open it up for any further comments or ideas.
Here's a link to the discussion at the end of last year for those who (like me) need to refresh their memory ... read from this post to the bottom of the page for a range of comments.
I'm really only thinking about changing the bonus system for picking 5 different goalkickers. First I thought I'd have a look at what happened in 2022. Here's a chart of what I found.
The blue fill shows the number of people who picked five different players each week (out of a possible 48). These are the only ones giving themselves a chance at the bonus. On average about 50% of entrants picked a 5x1.
The black line is crucial - it's the number of different goalkickers we had each week. The yellow data point shows when a bonus was actually awarded (in only six games all year).
The orange column shows the number of bonuses awarded in those weeks.
What this demonstrates to me is that Wocka was right: 5x1s are for chumps. At least they were with the reward system that we had in place. It shows the strong correlation between bonuses and number of goalkickers (not so much of a correlation between bonuses earned and the number of people who went for a 5x1).
It's apparent that we usually need at least 9 goalkickers to have a decent chance at a bonus. That only happened in 8 games last year. However when it did happen a bonus was earned in over 60% of them. There was only one game where we had fewer than 9 goalkickers and somebody got the bonus (well done X_box_X !) And in Round 11 when we had 16 goalkickers we had a real bonanza of bonuses.
I know some will push for some sort of lesser bonus for picking only four different goalkickers but for several reasons I'm not going down that path so don't waste your keystrokes on it.
What I'm thinking of doing is making two changes:
To illustrate how it would work, here is what the bonuses would have looked like if applied to 2022.
As you can see, in quite a few games the bonus amount was a significant proportion of the eventual score recorded by the weekly winner. In 8 games it was worth more than half the Kelvin score. That should make the incentives for multiples and 5x1s a little more even.
Oh, and "five by one" is too much of a mouthful. Unless anyone can think of a better name for it, I'm thinking of calling a 5x1 selection a "Chump".
Let me know what you think. Not just about the bonus system but anything else Pieman-related.
I'll set up the official Pieman 2023 thread in early March.
It's January so my thoughts have turned to setting up for season 12. As discussed last year the format and rules seem to be in pretty good shape so there's probably not much tweakage required. However I thought I'd let you know where I'm headed and open it up for any further comments or ideas.
Here's a link to the discussion at the end of last year for those who (like me) need to refresh their memory ... read from this post to the bottom of the page for a range of comments.
I'm really only thinking about changing the bonus system for picking 5 different goalkickers. First I thought I'd have a look at what happened in 2022. Here's a chart of what I found.
The blue fill shows the number of people who picked five different players each week (out of a possible 48). These are the only ones giving themselves a chance at the bonus. On average about 50% of entrants picked a 5x1.
The black line is crucial - it's the number of different goalkickers we had each week. The yellow data point shows when a bonus was actually awarded (in only six games all year).
The orange column shows the number of bonuses awarded in those weeks.
What this demonstrates to me is that Wocka was right: 5x1s are for chumps. At least they were with the reward system that we had in place. It shows the strong correlation between bonuses and number of goalkickers (not so much of a correlation between bonuses earned and the number of people who went for a 5x1).
It's apparent that we usually need at least 9 goalkickers to have a decent chance at a bonus. That only happened in 8 games last year. However when it did happen a bonus was earned in over 60% of them. There was only one game where we had fewer than 9 goalkickers and somebody got the bonus (well done X_box_X !) And in Round 11 when we had 16 goalkickers we had a real bonanza of bonuses.
I know some will push for some sort of lesser bonus for picking only four different goalkickers but for several reasons I'm not going down that path so don't waste your keystrokes on it.
What I'm thinking of doing is making two changes:
- The base level bonus increases from 20 points to 50. This is a guaranteed minimum and is a little more in line with the difficulty of picking five different goalkickers.
- Any time the bonus is not won the bonus amount increases by 10 points for the following week. It will go on increasing by 10 points each week until it finally goes off, then it reverts to 50 points again the following week. When it does go off everybody who correctly picked five different goalkickers gets the whole bonus amount (i.e. the jackpot amount doesn't get divided by the number of winners). This will create a certain amount of variability as the season progresses inviting adaptive strategies. It will certainly draw in more chumps prepared to pick 5x1s as the jackpot increases. Perhaps even Wocka.
To illustrate how it would work, here is what the bonuses would have looked like if applied to 2022.
R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | R12 | R14 | R15 | R16 | R17 | R18 | R19 | R20 | R21 | R22 | R23 | EF | |
Bonuses given | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | 2 | 0 | 0 | 3 | 1 | 0 | 1 | 0 | 0 | 0 |
Bonus Amount | 50 | 60 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 50 | 60 | 70 | 50 | 60 | 70 | 50 | 50 | 60 | 50 | 60 | 70 |
Kelvin score | 146 | 200 | 163 | 80 | 248 | 120 | 177 | 182 | 189 | 156 | 234 | 116 | 178 | 207 | 122 | 86 | 165 | 238 | 136 | 141 | 254 | 333 | 150 |
As you can see, in quite a few games the bonus amount was a significant proportion of the eventual score recorded by the weekly winner. In 8 games it was worth more than half the Kelvin score. That should make the incentives for multiples and 5x1s a little more even.
Oh, and "five by one" is too much of a mouthful. Unless anyone can think of a better name for it, I'm thinking of calling a 5x1 selection a "Chump".
Let me know what you think. Not just about the bonus system but anything else Pieman-related.
I'll set up the official Pieman 2023 thread in early March.