Grand Uncle Horace
Shake down the thunder
Pie 4 Life and I invite you to a game of Rough and Ready to Die WW. The game is loosely based on the Expanse WW game mwerps and I hosted last year but is much simpler.
Roles
Mafia - get a kill every night - 5 Players
Godfather. Night immune from kills and has a nightly seer. Seers as a villager. There are exceptions to how you seer and immunity.
Intimidator. Controls the vote of some poor bugger each day. Can declare the form of words to be used by their target - subject to mod approval. (cannot target the same player on successive nights).
Roleblocker. Can role block a player each night (cannot target the same player on successive nights).
2 x Goons. Assist in kills.
WIN/CON - kill all Werewolves, SK, Swearengen and Vamps and equal or outnumber the Village.
Werewolves - get a kill every night - 5 Players
Alpha. Night immune against kills has a nightly seer and seers as a Villager. Plse note there are some exceptions to how you seer and your night immunity.
Beta. Takes over from Alpha if the latter dies. Can secretly manipulate a player's vote, but loses this power when/if becomes the Alpha.
Cub . If dies Wolves gets two kills the following night.
2 x Wolves. Assist in kills.
WIN/CON - Kill all Mafia, SK, Swaerengen Vamps and equal or outnumber the Village.
Vamps. Get a kill or recruit each night. Recruit to maximum of 4
Head Vampire - (night immune from kills every even numbered night and seers as Belter/Village on odd nights). When Head Vamp dies, the Faction can kill each night but not recruit.
Recruits to the Vamps bring their powers (unless in a functioning faction of more than one player) but their individual WIN/CON changes to Vamp.
WIN/CON - Kill all Mafia, Werewolves, the SK and equal or outnumber the Village.
Serial Killer- gets a kill each night and is night immune. Seers as a villager. WIN/Con -survives to the last 4.
Swearengen - Is immune on odd nights and seers as Villager on even nights. Gets a kill each night. Any attempt to kill on odd nights results in death of the would be killer (lowest rank in Mafiia or Wolves or randomised in case of Flogs).
WIN/Con - survives to the last 4.
Village
* Jack of all Trades JOAT. Can seer, protect or kill on three successive nights in any order (N1-N3). Thereafter can repeat an action on two successive nights. Seers as a Villager on Nights 2 and 4.
* Follower. A detective who gets to follow someone each night. Finds out if they committed an action. If and when killed, joins JOAT as a ghost in their PM and can share info with JOAT but cannot post in the game thread. Cannot join Dead Thread until JOAT is dead.
* Vigilante. Gets a kill each night.
* Mayor. The secret leader of the Town. Their vote in the daily lynch counts as two.
* Seer. Gets a Seer each night.
* Wild Seer. Gets a true seer each night (inc the Godfather and Alpha, but not SK or Swearengen) but the subject of the seer is told they have been seered and given a one in three chance of being told the identity of the Wild Seer (the result will be randomised between the WS and two living players).
* Doctor. Can protect someone (inc self) each night, but not on successive nights. Protection is only against night kills. Protection is defeated by Missile.
* Flogs x 4. The Flogs get 1 kill and 1 seer.
* Sniper. Has stealth tech that protects from the first time there is a night kill attempt on them. Will not be told if there was a first time kill attempt. Also has one Missile which when fired at night or day can kill an otherwise night immune/protected player.
Villagers
Every player not assigned a role is a powerless but heroic villager.
Village Win/Con - eliminate all Mafia, Wolves, SK and Vamp(s)
The Amulet is a dangerous object that everyone wants. It protects the carrier against all night kills (except a missile). It will be randomly assigned before N1. It must be passed on before the next day phase. It can be passed once within a faction. The Amulet will explode at a pre-determined time, instantly killing the holder.
The River Styxx that all dead players cross to the Dead Thread may flood and drown/kill a low participation player(s) after N3.
Roles
Mafia - get a kill every night - 5 Players
Godfather. Night immune from kills and has a nightly seer. Seers as a villager. There are exceptions to how you seer and immunity.
Intimidator. Controls the vote of some poor bugger each day. Can declare the form of words to be used by their target - subject to mod approval. (cannot target the same player on successive nights).
Roleblocker. Can role block a player each night (cannot target the same player on successive nights).
2 x Goons. Assist in kills.
WIN/CON - kill all Werewolves, SK, Swearengen and Vamps and equal or outnumber the Village.
Werewolves - get a kill every night - 5 Players
Alpha. Night immune against kills has a nightly seer and seers as a Villager. Plse note there are some exceptions to how you seer and your night immunity.
Beta. Takes over from Alpha if the latter dies. Can secretly manipulate a player's vote, but loses this power when/if becomes the Alpha.
Cub . If dies Wolves gets two kills the following night.
2 x Wolves. Assist in kills.
WIN/CON - Kill all Mafia, SK, Swaerengen Vamps and equal or outnumber the Village.
Vamps. Get a kill or recruit each night. Recruit to maximum of 4
Head Vampire - (night immune from kills every even numbered night and seers as Belter/Village on odd nights). When Head Vamp dies, the Faction can kill each night but not recruit.
Recruits to the Vamps bring their powers (unless in a functioning faction of more than one player) but their individual WIN/CON changes to Vamp.
WIN/CON - Kill all Mafia, Werewolves, the SK and equal or outnumber the Village.
Serial Killer- gets a kill each night and is night immune. Seers as a villager. WIN/Con -survives to the last 4.
Swearengen - Is immune on odd nights and seers as Villager on even nights. Gets a kill each night. Any attempt to kill on odd nights results in death of the would be killer (lowest rank in Mafiia or Wolves or randomised in case of Flogs).
WIN/Con - survives to the last 4.
Village
* Jack of all Trades JOAT. Can seer, protect or kill on three successive nights in any order (N1-N3). Thereafter can repeat an action on two successive nights. Seers as a Villager on Nights 2 and 4.
* Follower. A detective who gets to follow someone each night. Finds out if they committed an action. If and when killed, joins JOAT as a ghost in their PM and can share info with JOAT but cannot post in the game thread. Cannot join Dead Thread until JOAT is dead.
* Vigilante. Gets a kill each night.
* Mayor. The secret leader of the Town. Their vote in the daily lynch counts as two.
* Seer. Gets a Seer each night.
* Wild Seer. Gets a true seer each night (inc the Godfather and Alpha, but not SK or Swearengen) but the subject of the seer is told they have been seered and given a one in three chance of being told the identity of the Wild Seer (the result will be randomised between the WS and two living players).
* Doctor. Can protect someone (inc self) each night, but not on successive nights. Protection is only against night kills. Protection is defeated by Missile.
* Flogs x 4. The Flogs get 1 kill and 1 seer.
* Sniper. Has stealth tech that protects from the first time there is a night kill attempt on them. Will not be told if there was a first time kill attempt. Also has one Missile which when fired at night or day can kill an otherwise night immune/protected player.
Villagers
Every player not assigned a role is a powerless but heroic villager.
Village Win/Con - eliminate all Mafia, Wolves, SK and Vamp(s)
The Amulet is a dangerous object that everyone wants. It protects the carrier against all night kills (except a missile). It will be randomly assigned before N1. It must be passed on before the next day phase. It can be passed once within a faction. The Amulet will explode at a pre-determined time, instantly killing the holder.
The River Styxx that all dead players cross to the Dead Thread may flood and drown/kill a low participation player(s) after N3.
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