Werewolf Town of Salem Werewolf VII (Mafia & Pirate Win)

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Neutral Evil would still return evil in Pie's results.
Yep, it would indeed, as I said earlier when I voted for fridge , noting that the type of neutral harps is matters
 

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Would be either the Jester or the Pirate then.
Could also be neutral killing- and unlike the other neutral types , we actually need them dead
 
Could also be neutral killing- and unlike the other neutral types , we actually need them dead
Yep, depends what it is, and whether evil have to make that call too and they target them instead.

I still think Horrie is not a bad shout.
 
Having looked at the list (there are some scary roles down here) again and also taken into account HARPSichord ’s refusal to claim , switching to HARPSichord based on pie’s intel thank you serial_thrilla Frederico_WA
List of Neutral Roles

Executioner (Neutral Evil): An obsessed lyncher who will stop at nothing to execute his target. Trick the Town into lynching your target. Your target has a Town Role. You will become a Jester if your target is killed at Night. Whilst Executioner you have basic night immunity. If you successfully get your target lynched, the town is not told of this until your death or the conclusion of the game and you are able to continue voting until you are killed or the game concludes. [DEF = Basic, ATT = Nil]
  • Your target is (Player).
    • *Displays your target's name at the start of the game.
  • You have successfully gotten your target lynched!
    • *Displays at the end of the Day when an Executioner successfully got their target lynched.
  • Your target died. You have become a Jester!
    • *Displays to an Executioner at the beginning of the Day phase, if their target had died the previous night.
Jester (Neutral Evil): A crazed lunatic whose life goal is to be publicly executed. Trick the Town into lynching you. Haunt and kill the following Night one player who voted for you when you were lynched. [DEF = Nil, ATT = Unstoppable]
  • You have successfully gotten yourself lynched!
    • *Displays to the Jester only after getting lynched at the end of the day.
  • You were haunted by the Jester. You committed suicide over the guilt!
    • *Displays at the end of the Night to a chosen living player when a Jester haunts them.
Pirate (Neutral Evil): You are a swashbuckler with an obsession for gold. During the Day, you may select a player to duel later that Night phase. If you or your target is jailed, you will be unable to plunder (attempt to kill) your target. You cannot duel the same player twice in a row. At the start of the following Night, both you and your target will get to choose your actions for the duel: Your options are Scimitar, Rapier, and Pistol. The victim's options are Sidestep, Chainmail, and Backpedal. Scimitar beats Sidestep, Rapier beats Chainmail, and Pistol beats Backpedal. If you win the duel, you will deal a Powerful Attack to your target. If you do not choose an option, your target will not be role-blocked and the duel will not register. Winning the duel will also kill your target, earning you 1 of the 2 plunders you need to win the game. If your target is protected by a Town Protective or Potion Master and you win, your target won't die, but it counts as 1 of the 2 plunders needed, and the same is true if you died on the night of the duel. Your plunder is unaffected by the Transporter's swap, and will always (attempt to) kill the target you dueled. Your target will be role-blocked the Night they are plundered, unless their role has role-block immunity (i.e. Consort). Since dueling is counted as a role-block, losing a duel to a Serial Killer, a Werewolf on a Full Moon, or Pestilence will result in your death. If you win against a Serial Killer, they will die and you will live, but if you duel a Werewolf or Pestilence, you will die even if you win the duel. You don't need to be alive in order to win the game. If you successfully plunder 2 players before you die, you will still win at the end of the game, even if you died the same Night you got your 2nd successful plunder. [DEF = Nil, ATT = Powerful]
  • You were hauled off to jail so you couldn't duel your target.
    • *Displays at the start of the Night for a Pirate who selected a target during the Day but got jailed.
  • Your target was hauled off to jail so you couldn't duel them.
    • *Displays at the start of the Night for a Pirate who selected a target during the Day but their target got jailed.
  • You were attacked by a Pirate!
    • *Displays at the end of the Night for the Pirate's opponent when the Pirate wins the duel.
  • You have chosen to challenge (Player) to a duel! Your options are Scimitar, Rapier, and Pistol.
    • *Displays at the start of the Night for a Pirate who selected a target during the Day and their target was not jailed.
  • A Pirate has challenged you to a duel! Your options are Sidestep, Chainmail, and Backpedal.
    • *Displays at the start of the Night for a player who was selected as a target during the Day by a Pirate.
Pirate duel message results (for the Pirate):
  • Avast! Yer scimitar's slash be stopped by chainmail. Ye lost th' duel!
  • Arr! Yer scimitar's slash be belayed by th' bilge rat's backpedal. Ye lost!
  • Shiver me timbers! Th' scallywag sidestepped yer rapier. Ye lost th' duel!
  • Blimey! Th' rapscallion backpedaled away from yer rapier. Ye lost th' duel!
  • Sink Me! Th' bilge swiller dodged yer shot. Ye lost th' duel!
  • Blow me down! The sorry sea dogs chainmail stopped yer shot. Ye lost th' duel!
  • Yer scimitar's slash could nah be sidestepped by th' landlubber. Ye won th' duel!
  • Ahoy! Yer rapier skewered th' scurvy dog's chainmail. Ye won th' duel!
  • Yo ho ho! Th' sluggard's backpedal be nah enough to stop yer shot. Ye won!
Pirate duel message results (for the target):
  • You sidestepped out of the pirate's pistol shot. You won the duel!
  • You sidestepped the pirate's rapier. You won the duel!
  • Your chainmail stopped the pirate's scimitar slash. You won the duel!
  • Your chainmail stopped the pirate's bullet. You won the duel!
  • You backpedaled away from the pirate's rapier thrust. You won the duel!
  • You backpedaled away from the pirate's scimitar slash. You won the duel!
  • You were unable to sidestep the pirate's scimitar slash. You lost the duel!
  • The pirate's rapier pierced your chainmail. You lost the duel!
  • You were unable to back away from the pirate's pistol shot. You lost the duel!
Serial Killer (Neutral Killing): A psychotic criminal who wants everyone to die. Kill someone each Night. You are roleblock immune and will automatically attack any player who roleblocks you during the Night along with your original intended target. If you are jailed, you will attack the Jailor if you are not executed. Roleblockers and Jailors will have their Last Wills "bloodied" and cannot be read by the Town. You have night immunity. You can win with other Serial Killers. [DEF = Basic, ATT = Basic]
  • You attacked someone.
    • *Displays to the Serial Killer when they attack someone.
  • Someone role blocked you, so you attacked them!
    • *Displays when an Escort or Consort role blocks you.
  • You attacked the jailor!
    • *Displays when a Jailor jails you and fails to execute you.
  • You were attacked by a Serial Killer!
    • *Displays to someone that was killed by a Serial Killer.
  • You were murdered by the Serial Killer you visited!
    • *Displays to an Escort, Consort, or Pirate (who loses the duel) when they role-block a Serial Killer.
Arsonist (Neutral Killing): A pyromaniac that wants to burn everyone. Douse someone in gasoline each Night. You will passively Douse people who visit you and you will be notified. They will not be notified of the dousing. Alternatively, you may choose to ignite all currently doused players, dealing an Unstoppable attack to them. Doused targets show up as "Bodyguard, Godfather, Arsonist, or Crusader" to an Investigator, and as an "Arsonist" to a Consigliere or Potion Master. You will be notified if another Arsonist Douses you. You may then choose at Night to clean any gasoline from you instead of dousing/igniting. You have basic night immunity and can win with other Arsonists. [DEF = Basic, ATT = Unstoppable]
  • You have doused your target.
    • *Displays at the end of the Night when they have doused a player.
  • You were doused in gas!
    • *Displays at the end of the Night when you get Doused. Only Arsonists receive this message if there are more than one of them.
  • Someone tried to douse you in gas but you were in jail last night!
    • *Displays to a jailed player when an Arsonist tries to Douse a jailed Arsonist.
  • You have cleaned the gasoline off of yourself.
    • *Displays at the end of the Night when an Arsonist does not choose to douse nor ignite. Useful if Doused by another Arsonist.
  • You have ignited your targets.
    • *Displays to the Arsonist when they ignite.
  • You attacked someone.
    • *Displays to the Arsonist when they attack someone.
Juggernaut (Neutral Killing): An unstoppable force that only gets stronger with each kill. Unique role. You become stronger each time you kill someone. You start off with Powerful Attack and Basic Defence but can only kill every second night (not first night). After one successful kill you will be able to attack every night. After a second successful kill you will Rampage when attacking (also deal a Powerful attack to everyone who visits your target). After a third successful kill your attack power is upgraded to Unstoppable. [DEF = Basic, ATT = Powerful]
  • You have gained a new ability! You may now attack every night.
  • You have gained a new ability! You now Rampage when you attack.
  • You have gained a new ability! You now ignore effects that protect a player.
    • *Displays to the Juggernaut at the end of the Night after killing a player, indicating what abilities are now available. These messages will only appear once individually for the Juggernaut's first 3 kills.
  • You attacked someone.
    • *Displays to the Juggernaut when they attack someone. Can appear multiple times if the Juggernaut attacks multiple people.
  • Your target was not home, but you rampaged anyways.
    • *Displays to the Juggernaut (before third kill) when their target was jailed.
  • You were attacked by the Juggernaut!
    • *Displays to a player attacked by the Juggernaut
Werewolf (Neutral Killing): A normal citizen who transforms during the full moon (all nights except 1 and 3). Choose to Rampage someone (also deal a Powerful attack to everyone who visits your target) at night during a full moon. You may instead choose to stay at home and attack anyone who visits you. If you attack someone who has been jailed, you will deal a Powerful attack to all visitors who attempted to visit the jailed target, but not the Jailor or the Jailee/person being jailed. If you are jailed on a full moon night and aren't executed, you will attack the Jailor. If you are roleblocked by an Escort, Consort or Pirate, on a full moon, you will be forced to stay home and therefore attack them. You appear suspicious to Sheriffs on a full moon. [DEF = Basic, ATT = Powerful]
  • The light of the full moon has transformed you into a rampaging Werewolf!
    • *Displays to the Werewolf on Full Moon Nights.
  • You rampaged at home last night!
    • *Displays to a Werewolf that chose to stay home on a Full Moon Night.
  • Someone role blocked you so you stayed at home tonight.
    • *Displays to a Werewolf who was role blocked. on a Full Moon.
  • You attacked someone.
    • *Displays to a Werewolf when they successfully attack a player on a Full Moon (or they stayed home/were role-blocked). Can appear multiple times if the Werewolf attacks multiple people.
  • Your target was not home, but you rampaged anyways.
    • *Displays to a Werewolf when their target is jailed on a Full Moon Night.
  • You were attacked by a Werewolf!
    • *Displays to a player attacked by a Werewolf.
Plaguebearer (Neutral Killing): An acolyte of Pestilence who spreads disease among the town. Unique role. You may choose to visit someone each night, infecting them with the Plague. Anyone that visits you will become Infected. Anyone who visits or is visited by an Infected player becomes Infected. If the Jailor jails someone who is Infected and does not execute them, the Jailor will become Infected (this also applies if the Jailor jails you). Players will not know when they have been Infected. You will be informed as each player becomes Infected. If all living players but you are Infected, you will become the Pestilence and the Town will be alerted the following day with a message saying "A plague has consumed the Town, summoning Pestilence, Horseman of the Apocalypse.". If the last uninfected person is lynched, you will become Pestilence immediately after their role has been announced during the Day. [DEF = Basic, ATT = None]
  • (Player) was infected.
    • *Displays to the Plaguebearer at the end of each night phase.
  • Every member of the town has been infected. You feel your body transforming!
    • *Displays for only the Plaguebearer when they become Pestilence.
  • A plague has consumed the Town summoning Pestilence, Horseman of the Apocalypse!
    • *Displays for all players when all alive players have been Infected by the Plaguebearer.
Pestilence (Neutral Killing): A horseman of the apocalypse who feeds off of disease. Unique role. Second phase of Plaguebearer role. You may choose to Rampage a target (also deal a Powerful attack to everyone who visits your target) each Night. You will automatically attack anyone who visits you. Your Invincible Defense means you can not be killed at Night at all. You will bypass even the highest of attacks, such as an Arsonist ignition, an assault by a fully-powered up Juggernaut, a Jailor execution, a final Hex, a Jester haunt. You are immune to any role-blocks and controls, cannot be caught by a Lookout or Tracker without you killing them, and you'll also be seen as innocent to a Sheriff. Additionally, if you are jailed, you will automatically attack the Jailor even if they try to execute you. The only way you can die is through being lynched during the Day [DEF = Invincible, ATT = Powerful]
 
Yep happy to go HARPSichord again and if they’re the Jester then good on them. Could always claim.

serial_thrilla Frederico_WA
Honestly I’m fine with them being the jester as it casts shade back on the likes of dero who albeit claimed it too. There’s no way that post with info to greene in it was an accident . It was either trying to draw attention to dero or away from one of the targets .

I doubt he’ll flip jester as he spent a little too long trying to explain 3kz’s role to him though
 
Yep, depends what it is, and whether evil have to make that call too and they target them instead.

I still think Horrie is not a bad shout.
Agree on GUH. This is the most unhelpful game I have ever seen him play. Plus we were so close to sinking him yesterday but still didn’t quite get there. Gut feel is some of his teammates avoided that phase altogether. There also wasn’t as much shade in the leadup to the wagon starting than I would’ve expected given his style to date.
 

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Cat appears fine and work has died down a little, though I have a meeting for the last hour of this phase.

Can't have an Executioner, a Pirate and a Survivor....not enough neutral evil/neutral benign role slots.

As such HARPSichord serial_thrilla Frederico_WA
 
Sigh.

I'm the executioner. Lynch me if you wish. It seems my target will be hard to get lynched now anyway.
if you dont get lynched here this is the worst vilage ever.

Pay attention to those who didnt lynch harp and those that didnt lynch Horry last night imo.
 
Due to the sheer detail in it , it stacks up more than almost all of the other game claims

I also think Harps is neutral, as is dero, with GUH evil, but still, back to BEaston as his name is absent from that list and there aren’t many roles that would self visit /he’s 75% evil / I did not believe his claim earlier , thanks serial_thrilla Frederico_WA
I can’t believe that Beaston is the obvious play here. Anyone in that useless push on fridge needs to be looked at, along with those around staying off.

Can corroborate fridge for N1 as as I insinuated D1 the Coven Leader tried to control me.
 
I can’t believe that Beaston is the obvious play here. Anyone in that useless push on fridge needs to be looked at, along with those around staying off.

Can corroborate fridge for N1 as as I insinuated D1 the Coven Leader tried to control me.
*I can’t believe that Beaston ISN’T the obvious play here.
 
I can’t believe that Beaston is the obvious play here. Anyone in that useless push on fridge needs to be looked at, along with those around staying off.

Can corroborate fridge for N1 as as I insinuated D1 the Coven Leader tried to control me.
Continue reading , my vote is on Harps
And yes, I believe fridge
I didn’t think that this is what you were insinuating though…
 

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