Werewolf Game Discussion Thread Pt 2

Remove this Banner Ad

Log in to remove this ad.

I'm not hosting another one in summer. It's too early getting up before 6am 5 days in a row.
You did amazing! And you were dead sick and you had a dead weight 😂😂😂
 
was modkilled in last one, can i play the next one or is there a one game suspension ?
You know full well mate! Does anyone else get suspended? 🙄
 
was modkilled in last one, can i play the next one or is there a one game suspension ?
I think it's 5 years per mod kill.😇
 

(Log in to remove this ad.)


New game ready for sign-up. Zero rush to start, will just assess the numbers and go from there.
 

New game ready for sign-up. Zero rush to start, will just assess the numbers and go from there.
I’ve given you extra tags and pm adds for the game.
 
Working on a WWE Attitude Era-style game.

Drew on inspiration from Nothing 90 hip hop game and quite a few other places and games I've played in.

This is what I have so far:

With lower player numbers would remove the Corporation and players who I haven't decided on a role first.


WWE Attitude Era Werewolfmania -- Know Your Damn Role

Moderators (Announcers): Jim Ross and Jerry Lawler (will try to write the write ups in the tone of the legendary broadcast team)

Nation of Domination

Farooq The Leader -- night immune. one kill action per night

The Rock 2IC -- if The Rock dies becomes the leader of NOD

Kama Mustafa (needs a wrestling related role)

Clarence Mason Attempts to sign one unsigned wrestler per night. If successful wrestler will join NoD.

Interference: At any time a member of this faction can commit interference against an opposing faction. If they identify a leader of an opposing faction their kill will succeed. If they fail their roles will be revealed to the faction they attempted to attack

Win Condition: Eliminate all other factions and equal or outnumber remaining players

DeGeneration X

Shawn Michaels Alpha -- night immune. one kill action per night

Triple H Beta -- Becomes the alpha wolf if the alpha dies

X-Pac Heat Magnet -- chooses a player to cut a "promo" on another player (also of X-Pac's choice) and forcing that player to vote for that player

Chyna Attempts to sign one unsigned wrestler per night. If successful wrestler will join DX.

Interference: At any time a member of this faction can commit interference against an opposing faction. If they identify a leader of an opposing faction their kill will succeed. If they fail their roles will be revealed to the faction they attempted to attack

Win Condition: Eliminate all other factions and equal or outnumber the remaining players

Ministry of Darkness

The Undertaker The Dead Man -- night immune. Each night chooses to kill someone.

Edge 2IC -- becomes the leader of the Ministry if the Undertaker dies.

Christian Bogeyman -- once in the game takes control of the Nation of Domination or DeGeneration X's nightly kill and chooses who they will kill.

Paul Bearer Attempts to sign one unsigned wrestler per night. If successful wrestler will join the Ministry of Darkness

Interference: At any time a member of this faction can commit interference against an opposing faction. If they identify a leader of an opposing faction their kill will succeed. If they fail their roles will be revealed to the faction they attempted to attack

Win Condition: Eliminate all other factions and equal or outnumber the remaining players

The Corporation

Vince McMahon The CEO of the WWE -- night immune. Each night chooses to kill someone.

Shane McMahon The apprentice -- if Vince McMahon dies takes control of the Corporation

Stephanie McMahon (needs a role TBD)

Pat Patterson Attempts to sign one unsigned wrestler per night. If successful wrestler will join the Ministry of Darkness

Interference: At any time, Shane McMahon and/or Stephanie McMahon. If they identify a leader of an opposing faction their kill will succeed. If their run n misses their roles will be revealed to the faction they attempted to attack

==================

The WWE Locker Room

Three Flogs of Foley -- they share a PM. They get a combined one kill, one seer and one protect that can be used at any time throughout the game.

Cactus Jack
Dude Love
Mankind

Stone Cold Steve Austin -- Town Drunk -- must either kill, protect, roleblock or seer a player each night phase but either the target or the action will be randomised. Use all before repeating.

Dr Tom Pritchard -- Doctor -- can protect one other player each night from all actions, cannot pick the same player on consecutive nights and can self-protect.

Lita -- The Witch -- is given the opportunity to use one potiona nd one poison throughout the game able to be used throughout a night phase. The potion heals someone and the poison kills someone.

Kane -- Mayor -- Your vote counts twice

Chris Jericho -- The Y2J Problem -- night immune - if targeted by evil at night tha faction will lose their kill on the subsequent night

Eddie Guerrero -- Latino Heat -- once per game, choose to have two day kill attempts on one day. If the votes are tied, then you've wasted your chance for shenanigans

Rikishi -- Immovable Object -- You survive an extra phase (if killed at night you die at the end of the subsequent day phase; if lynched you survive until the end of the next night phase)

Goldust -- Bus Driver -- chooses two players to switch at night, so any actions targeted on one player will instead be targeted at the other

Test -- Doppelganger -- Select a player the first night. If that player dies, you secretly take that role.

Road Dogg -- Seer -- Each night can seer a player to learn if they are either village, Nation of Domination, DeGeneration X or Ministry of Darkness. The leader of each faction will display as villager.

Billy Gunn -- Apprentice Seer -- If Road Dogg dies becomes the face seer (regardless of faction)

Bubba Ray Dudley -- Aura seer -- can once in a game find out if someone has a non-ordinary role and what it is

D-Von Dudley -- priest -- on the first night you choose to protect a player. The next attempt to kill that player will fail. The night after that attempt you choose a different player to protect. .

The Big Bossman -- Private Investigator -- Chooses 3 players each night and is told if one of them is malicious (not told which one)

Kurt Angle -- Broken Freakin' Neck -- when you are killed at night you nominate someone at the conclusion of the following day phase to die. If you are lynched you choose to kill someone at the conclusion of the following night phase. You may also choose to kill nobody.

The Big Show -- serial killer -- seers as villager - each night gets one kill

Jeff Jarrett -- JOAT -- can either kill, protect, roleblock or seer a player each night phase (can't use the same action on consecutive nights)

Trish Stratus -- Bloody Mary -- if you die at night, you may kill someone each night from the team who killed you. Cannot kill the night immune

Matt Hardy -- (needs a role TBD)

Jeff Hardy -- (needs a role TBD)


Other Game Tools

The Dirt Sheet -- The first person who dies in a night phase gets to drop a one word clue (without specifically naming roles and players) in the game thread in an effort to help the village) each phase until the end of the game. IF a member of a faction dies they can drop the dirt in their faction PM (obviously cannot post anything more than one word).

Tag-Team Title (amulet) -- anyone who has this cannot die. You must pass the tag-team title to another player each day or else it is destroyed. At a random point of the game the tag-team title will be eradicated.
 
Roles
Villagers

• Boyd Stevens (Hunter): If Boyd is lynched or killed, he can take one other player with him. Boyd’s strength lies in his leadership.

• Donna Raines (Seer): Can investigate one player each night to determine if they are a Werewolf or a Creature.

• Kristi Miller (Doctor): Protects one player per night, shielding them from being killed by either the Werewolves or the Creatures.

• Tabitha Matthews (Villager): Investigates hidden truths and may uncover cryptic clues during debates.

• Jim Matthews (Villager): Supports the group but has no special abilities.

Special Villager Roles

• Elgin (Oracle): Has visions that may reveal either a player’s role or a vague warning about the next night’s events.

• Kenny Liu (Bodyguard): Can protect one player per game, sacrificing himself in their place if they are targeted.

• Fatima Hassan (Lover): If her partner (Ellis) is killed, she becomes enraged and can eliminate one player in a blind revenge.

Werewolves

• Martin (Alpha Werewolf): Leads the Werewolves and chooses the nightly target. Immune to being lynched during the first vote but not immune to the Hunter.

• Sara Myers (Wolf Prophet): Hears “voices” that sometimes reveal cryptic insights about other players’ roles or alliances.

• Randall (Werewolf): Aggressive and manipulative, skilled at sowing discord during the day.

Creatures (Independent Faction)

• Smiley Creature (Serial Killer): Eliminates one player per night. Wins if they are the last one standing.

• The Ghoul (Saboteur): Can block one special role (e.g., Doctor, Seer) from acting each night. Disguises as a Villager during the day.

Other Special Roles

• Victor (Madman): Aligns with neither faction and only wins if he survives until the end.

• The Boy in White (Guardian Angel): Saves one player from lynching or a night kill, but only once per game.

• Tilly Creature (Shapeshifter): A new entity in Season 3 that appears as a Villager during the day but aligns with the Creatures and can protect another Creature at night.

Optional Additions

Neutral Chaos Role
• Colonel Dale (Wild Card): Motivated by self-interest, can choose one player per game to “disarm” (remove their abilities) but risks exposing himself to both factions.

Mysterious Forces
• The Faraway Trees (Game Mechanic): Once per game, any player who votes for a specific character (decided by the Game Master) is teleported away and out of the game, a twist inspired by the show’s lore.

Gameplay Setup

Night Phase
• Werewolves and Creatures choose targets independently.

• Special roles (Seer, Doctor, Oracle, Smiley Creature, etc.) act according to their abilities.

Day Phase
• Players debate and vote to lynch someone. Accusations will fly as alliances form and dissolve.

Win Conditions
1. Villagers: Eliminate all Werewolves and Creatures.

2. Werewolves: Outnumber or equal the Villagers and eliminate the Creatures.

3. Creatures: Be the last faction standing.

4. Victor/Madman: Survive until the end.

5. Smiley Creature: Eliminate everyone.

Not sure how I would go about playing this game. Someone with more experience may have a go at it or could add to it
 
Roles
Villagers

• Boyd Stevens (Hunter): If Boyd is lynched or killed, he can take one other player with him. Boyd’s strength lies in his leadership.

• Donna Raines (Seer): Can investigate one player each night to determine if they are a Werewolf or a Creature.

• Kristi Miller (Doctor): Protects one player per night, shielding them from being killed by either the Werewolves or the Creatures.

• Tabitha Matthews (Villager): Investigates hidden truths and may uncover cryptic clues during debates.

• Jim Matthews (Villager): Supports the group but has no special abilities.

Special Villager Roles

• Elgin (Oracle): Has visions that may reveal either a player’s role or a vague warning about the next night’s events.

• Kenny Liu (Bodyguard): Can protect one player per game, sacrificing himself in their place if they are targeted.

• Fatima Hassan (Lover): If her partner (Ellis) is killed, she becomes enraged and can eliminate one player in a blind revenge.

Werewolves

• Martin (Alpha Werewolf): Leads the Werewolves and chooses the nightly target. Immune to being lynched during the first vote but not immune to the Hunter.

• Sara Myers (Wolf Prophet): Hears “voices” that sometimes reveal cryptic insights about other players’ roles or alliances.

• Randall (Werewolf): Aggressive and manipulative, skilled at sowing discord during the day.

Creatures (Independent Faction)

• Smiley Creature (Serial Killer): Eliminates one player per night. Wins if they are the last one standing.

• The Ghoul (Saboteur): Can block one special role (e.g., Doctor, Seer) from acting each night. Disguises as a Villager during the day.

Other Special Roles

• Victor (Madman): Aligns with neither faction and only wins if he survives until the end.

• The Boy in White (Guardian Angel): Saves one player from lynching or a night kill, but only once per game.

• Tilly Creature (Shapeshifter): A new entity in Season 3 that appears as a Villager during the day but aligns with the Creatures and can protect another Creature at night.

Optional Additions

Neutral Chaos Role
• Colonel Dale (Wild Card): Motivated by self-interest, can choose one player per game to “disarm” (remove their abilities) but risks exposing himself to both factions.

Mysterious Forces
• The Faraway Trees (Game Mechanic): Once per game, any player who votes for a specific character (decided by the Game Master) is teleported away and out of the game, a twist inspired by the show’s lore.

Gameplay Setup

Night Phase
• Werewolves and Creatures choose targets independently.

• Special roles (Seer, Doctor, Oracle, Smiley Creature, etc.) act according to their abilities.

Day Phase
• Players debate and vote to lynch someone. Accusations will fly as alliances form and dissolve.

Win Conditions
1. Villagers: Eliminate all Werewolves and Creatures.

2. Werewolves: Outnumber or equal the Villagers and eliminate the Creatures.

3. Creatures: Be the last faction standing.

4. Victor/Madman: Survive until the end.

5. Smiley Creature: Eliminate everyone.

Not sure how I would go about playing this game. Someone with more experience may have a go at it or could add to it
Looks like you’ll be hosting real soon ❤️
 

Remove this Banner Ad

Werewolf Game Discussion Thread Pt 2

Remove this Banner Ad

Back
Top