Werewolf Werewolf - Goldclaw

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Were the towns randomised or deliberately split akkaps? Not an issue, just interested!
Randomly.

I placed all roles into a randomizer, with A and B attached to each role. And then assigned to people according to the order people signed up.
 
The Rules

At the beginning of the game each player is given a 'role' at random and in secret by myself, the moderator, via PM. Those roles are Villager (good) and Werewolf (evil).

The villagers will greatly outnumber the werewolves — in a 21 player game for example there will only be 3 werewolves — and the aim of the villagers is to identify and kill all the werewolves before the werewolves can kill enough villagers so that (#of wolves = #of villagers).

How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of gametime, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;

Night Phase (8pm - 12am) - When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM.

Day Phase (12am - 8pm) - After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publically in the game-thread upon which player (one per day) that they shall lynch and kill.

Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?

Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;

KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although i will tolerate bantering but please do not post anything that could influence peoples decisions.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES
Between non-werewolves, sending PM's or other forms of private communication concerning the game is not allowed.

Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.

Voting
During the Day Phase players must vote for who to lynch, your vote must be formatted in bold like this: Player Name.

Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
If a tie in voting occurs, both players that are tied will be lynched.

During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.

The Seer must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity.

The vigilante and chief guardian will also need to PM the moderator their kill, failure to do so will mean they miss their opportunity.

What will happen when the two towns merge?
The two towns will merge when one of the following happens:
1. The total number of people left in the game is half (20 people in a 40 person game)
2. An evil group from one town has been killed

The game will move from the two threads to the main thread.

The grouped roles will merge (Wereboncers, Hit men, Flogs)

There will be two wolf PMs, two mafia PMs, two Flog PMs. And those that have their individual roles will get their own PM. Once the towns merge, a new PM will be created for the wolves, mafia, and flogs. They can bring whatever information they like to the new PM. And after the merge, the wolves and mafia will only get one kill each per night.

How do we know what town we are in?
You will be informed when the game starts

2. Can you vote for anyone in the game?

You can only vote for those in your own town

3. There is apparently twice the number of PMs etc, is anyone running this with you?
I'll add this answer to the OP as well:

Two Town Etiquette
No posting or liking of any posts from the other thread. I cannot stop you reading the other thread, but please avoid leaving a digital trace.


Alpha Wereboncer (1/0) - The leader of the wereboncers has the ability to find out the role of any person in the game and is also part of the voting group of wereboncers

Wereboncer (2/3) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)

The Godfather (1/0) - The leader of the Mafioso and has the ability to find out the role of any person in the game and is also part of the voting group of hitmen

Hitmen (2/3) - Members of the Mafia who appear as normal villagers but at night get together and kill someone. (all hitmen can talk privately with eachother)

The Flogs (2/2) - This will be a group of four people who all know eachother, they can talk privately if they wish but cannot contact anyone else.

MobbenSeer (2/1) - This person has the ability to see any role of any person in the game.

The Jobe (1/0) - This person is told that he is a MobbenSeer, but secretly being fed wrong information.

The Juggilante (1/1) - This person takes it upon themselves to kill someone at night regardless of what the town thinks.

Chief Guardian (1/0) - This person has the ability to protect anyone from an action during the night (eg a wolf kill, wolf seer, juggilante and mobbenseer) They can only protect a person one night in a row and they can protect themselves.

The KillerBeez (2/1) - This person chooses to kill someone at night only if they are targeted and killed, their last action before death is to kill someone

Cupid (1/1) - During the first night this peeping tom will select two individuals that will fall in love and those tow will for the lovers role

The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically.

Villagers (4/4) - Just plain ordinary people who have no special skills

Hints / Clues:
There is one evil Seer in each town; and an equal amount of evil of each group in each town.
One town consists of one MobbenSeer and one Jobes; while the other town consists of two MobbenSeers.
One town consists of one Chief Guardian and one KillerBeez; while the other consists of two KillerBeezs.
 
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The Rules

At the beginning of the game each player is given a 'role' at random and in secret by myself, the moderator, via PM. Those roles are Villager (good) andWerewolf (evil).

The villagers will greatly outnumber the werewolves — in a 21 player game for example there will only be 3 werewolves — and the aim of the villagers is to identify and kill all the werewolves before the werewolves can kill enough villagers so that (#of wolves = #of villagers).

How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of gametime, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;

Night Phase (8pm - 12am) - When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM.

Day Phase (12pm - 8pm) - After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publically in the game-thread upon which player (one per day) that they shall lynch and kill.

Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?

Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;

KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although i will tolerate bantering but please do not post anything that could influence peoples decisions.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES
Between non-werewolves, sending PM's or other forms of private communication concerning the game is not allowed.

Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.

Voting
During the Day Phase players must vote for who to lynch, your vote must be formatted in bold like this: Player Name.

Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
If a tie in voting occurs, both players that are tied will be lynched.

During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.

The Seer must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity.

The vigilante and chief guardian will also need to PM the moderator their kill, failure to do so will mean they miss their opportunity.

What will happen when the two towns merge?
The two towns will merge when one of the following happens:
1. The total number of people left in the game is half (20 people in a 40 person game)
2. An evil group from one town has been killed

The game will move from the two threads to the main thread.

The grouped roles will merge (Wereboncers, Hit men, Flogs)

There will be two wolf PMs, two mafia PMs, two Flog PMs. And those that have their individual roles will get their own PM. Once the towns merge, a new PM will be created for the wolves, mafia, and flogs. They can bring whatever information they like to the new PM. And after the merge, the wolves and mafia will only get one kill each per night.

How do we know what town we are in?
You will be informed when the game starts

2. Can you vote for anyone in the game?

You can only vote for those in your own town

3. There is apparently twice the number of PMs etc, is anyone running this with you?
I'll add this answer to the OP as well:

Two Town Etiquette
No posting or liking of any posts from the other thread. I cannot stop you reading the other thread, but please avoid leaving a digital trace.


Alpha Wereboncer (1/0) - The leader of the wereboncers has the ability to find out the role of any person in the game and is also part of the voting group of wereboncers

Wereboncer (2/3) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)

The Godfather (1/0) - The leader of the Mafioso and has the ability to find out the role of any person in the game and is also part of the voting group of hitmen

Hitmen (2/3) - Members of the Mafia who appear as normal villagers but at night get together and kill someone. (all hitmen can talk privately with eachother)

The Flogs (2/2) - This will be a group of four people who all know eachother, they can talk privately if they wish but cannot contact anyone else.

MobbenSeer (2/1) - This person has the ability to see any role of any person in the game.

The Jobe (1/0) - This person is told that he is a MobbenSeer, but secretly being fed wrong information.

The Juggilante (1/1) - This person takes it upon themselves to kill someone at night regardless of what the town thinks.

Chief Guardian (1/0) - This person has the ability to protect anyone from an action during the night (eg a wolf kill, wolf seer, juggilante and mobbenseer) They can only protect a person one night in a row and they can protect themselves.

The KillerBeez (2/1) - This person chooses to kill someone at night only if they are targeted and killed, their last action before death is to kill someone

Cupid (1/1) - During the first night this peeping tom will select two individuals that will fall in love and those tow will for the lovers role

The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically.

Villagers (4/4) - Just plain ordinary people who have no special skills

Hints / Clues:
There is one evil Seer in each town; and an equal amount of evil of each group in each town.
One town consists of one MobbenSeer and one Jobes; while the other town consists of two MobbenSeers.
One town consists of one Chief Guardian and one KillerBeez; while the other consists of two KillerBeezs.
 
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Aww I got the shit town.

looks to see if same town as me

e69n7Hj.jpg
 

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Ummm, town threads and split towns?

I didn't read the rules, what is this madness?
Two separate towns means to separate threads

So which town am I in? Are we told or do we just rock up in one of the threads?
I posted a list on the last page. Rock up to the correct thread.
 
Morning town.

I love how the village list is sorted by alpha except for me, i'm special.
I think you'll find _ comes before a with alphabeticizers. Good to remember when you want to be first with something.
 
I think you'll find _ comes before a with alphabeticizers. Good to remember when you want to be first with something.

Ahhh, I didn't even think about the underscore. Well... I guess i'm not special afterall. :oops:
 
Yeah.

It would also be pretty odd to lynch before anyone gets to kill or seer.
"Hey, I've just got a feeling there *might* be some evil dudes in our town"

"Let's lynch someone!!"
 

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Werewolf Werewolf - Goldclaw

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