Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
Is ross even in the cricket thread it appears very dry with only two pagesCricket chat in the cricket thread pls.
Making it so you can move similar to Live 2011 would be the best, rotating and moving back and forward on your mark line I want to see back, too.I reckon before you muck about with game speed, fix responsiveness and see if speed is still an issue.
EDIT: And teleporting tackles, handballs etc. Fixing these fundamental issues might negate the need to fiddle with game speed
Hell, even acknowledging they're an issue would be nice. Seems to be so much focus on faffing about with goal kicking mechanics for example, at the expense of actual bugs.
Cricket chat in the cricket thread pls.
Up to him if he wants to engage in that thread, but either way, cricket content doesn't fit here.Is ross even in the cricket thread it appears very dry with only two pages
No one's complaining about the speed, it's also not a skill issue.Please don’t turn the game speed down people complaining so much still it got to start to becoming a personal skill issue. If it turns down it’ll be slow and sluggish.
It’s great to break out of the centre with a couple of quick handballs and a kick hitting the forwards on the chest, or rebounding down the wing on a switch. It should be turned down or offered to be turned down by a slider as everyone is going to have various speeds that they would like the game to play.
As others have said if control responsiveness is fixed it’ll play a lot easier.
The engine is in-house so we can modify. It's a balance between twitchy animation and responsiveness (do you snap out of animation or let animation play out).Not that I’m technical in this way at all, but wouldn’t responsiveness be determined by the games engine and can’t easily be adjusted?
The engine is in-house so we can modify. It's a balance between twitchy animation and responsiveness (do you snap out of animation or let animation play out).
Yep this dude! Get the game play spot on, I personally have not been having issues due to it being too fast. My issues are players morphing, players getting stuck in a box around other players (this has improved tho)Slowing the game down seems like a hack job solution to the fundamental issue of a lack of responsiveness.
Kinda like WW hardcoding a loose man in the pocket for every single kick in after a behind.
Would prefer the stuck in mud feeling to be fixed properly, rather than everyone simply slowed down.
Any ETA on when PC/Console cross-play will be implemented?For those that have noticed the cross-play for PS4/PS5 not being available ATM, we can only have players on the same version playing online - it will be unavailable until the versions get back into alignment.
I think most people would agree with you. But the problem is then you will get some people complaining that the animations don’t look right. Which may ruin the experience for them.. That’s why it’s a tight balance. But I guess you can’t please everyone.I think most people would prefer wonky animations to throwing their controller because they have to wait for a canned animation to play out so there's nothing they can do to influence the play.
But I guess you can’t please everyone.
Let the animation play out for sure. But I think we can also get better responsiveness when not in control of possession.The engine is in-house so we can modify. It's a balance between twitchy animation and responsiveness (do you snap out of animation or let animation play out).
I think most people would prefer wonky animations to throwing their controller because they have to wait for a canned animation to play out so there's nothing they can do to influence the play.
Yeah be interesting to the path they go down in future.Yes true, but I hope if a decision has to be made, it comes down on the side of gameplay above all else.
Just like in the real game perhaps (maybe 2 or 3 and not 4 goals though). Part of me feels that if I was to have an intricate understanding of all the algorithms that it would take the fun out of it. The ebbs and flows seem natural to me.I like the struggle to score (occasionally!), the ebbs and flows of the game can be cool. It's a bit puzzling that I can have a scoring drought of 90 seconds to 3 minutes........... then the flood gates open. I went 2 minutes and 30 seconds without being able to score (the game was a bit aerial ping-pong-y). Then I scored 4 goals in 53 seconds .
If you tap R2 this allows you to move backwards and forwards on your mark line without playing on, play on is called as soon as you move off your line. I love doing this with kickins as it allows you to move all around the square before playing on.Making it so you can move similar to Live 2011 would be the best, rotating and moving back and forward on your mark line I want to see back, too.
100% right. I guess we need to look at whatever the best sports game is and try and emulate that. FIFA is pretty responsive and the animations do not snap around by memory.I think most people would agree with you. But the problem is then you will get some people complaining that the animations don’t look right. Which may ruin the experience for them.. That’s why it’s a tight balance. But I guess you can’t please everyone.
It really needs to be in this iteration, or there may not be an AFL24 or 25. Gotta make this game balanced and enjoyable for the masses if there’s any hope of selling an updated versionDoes feel like there's a better solution though somewhere. Maybe something to work on for afl 25. Eg an over the head handball animation for the backwards handball. An animation to turn a kick nearly executed into a handball.
The one that currently does need fixing I think is the bounce animation. If you're mid bounce when you finish a kick it just exits the bounce halfway and kicks. This should really change to needing to complete the bounce as there's no way this should be doable.
Just like in the real game perhaps (maybe 2 or 3 and not 4 goals though). Part of me feels that if I was to have an intricate understanding of all the algorithms that it would take the fun out of it. The ebbs and flows seem natural to me.
Side note - had a game last night where the AI was brutal, lost by 15 goals or something. First time I had seen the AI not begin to miss shots or play less effectively when well on top. This just after I had won a couple on the trot. I think I'm impressed more than anything but it was a really weird experience. Almost my entire score came in the last quarter.
I thought hitting R2 was play on straight away?If you tap R2 this allows you to move backwards and forwards on your mark line without playing on, play on is called as soon as you move off your line. I love doing this with kickins as it allows you to move all around the square before playing on.
Nope quick tap allows you to move on your line.I thought hitting R2 was play on straight away?
I'll have to try this. Does it allow you to move the camera around to see free team mates etc?Nope quick tap allows you to move on your line.
Edit: it also allows you to move off your line so be careful with where your pointing the stick
Just not in set shots though. When in that set shot view, you will play on by pressing it (without moving off your line).Nope quick tap allows you to move on your line.
Edit: it also allows you to move off your line so be careful with where your pointing the stick