Multiplat AFL 23 - Part 2 with added Pro Team

Remove this Banner Ad

(Log in to remove this ad.)

If you're incompetent in what you do you shouldn't have a job. I have absolutely no sympathy for any of them. They can go find another job or do something else in the meantime until they can get back into gaming somewhere else.
That’s spoken like Big Ant is a single person who lazily and purposely stuffed up the game launch.

I can guarantee you that there are tons of people at that company that are very competent, good at what they do, passionate and worked their asses off for this game.

The ‘Just get another job’ is not so easy… especially in what will then be a saturated job market.
I was a junior when my company went under… no jobs available (ironically, even got turned down at Big Ant)… and was on Centrelink’s Job Finder program for a while. I was just lucky that, being junior, I still lived at home and didn’t have kids, mortgages etc. Not so for some of my former colleagues who had it really tough.

But on the games, I worked my ass off, and every bit of code I worked on was flawless in the release. While there were still bugs in the game, it’s not that those devs were less careful or less passionate, they were just more complex areas of the code.

And still, even when I’ve played other truly horrible games… I would not want 100s of people to be jobless because of it.
 
That’s spoken like Big Ant is a single person who lazily and purposely stuffed up the game launch.

I can guarantee you that there are tons of people at that company that are very competent, good at what they do, passionate and worked their asses off for this game.

The ‘Just get another job’ is not so easy… especially in what will then be a saturated job market.
I was a junior when my company went under… no jobs available (ironically, even got turned down at Big Ant)… and was on Centrelink’s Job Finder program for a while. I was just lucky that, being junior, I still lived at home and didn’t have kids, mortgages etc. Not so for some of my former colleagues who had it really tough.

But on the games, I worked my ass off, and every bit of code I worked on was flawless in the release. While there were still bugs in the game, it’s not that those devs were less careful or less passionate, they were just more complex areas of the code.

And still, even when I’ve played other truly horrible games… I would not want 100s of people to be jobless because of it.
Yeah, again, absolutely no sympathy
 
That’s spoken like Big Ant is a single person who lazily and purposely stuffed up the game launch.

I can guarantee you that there are tons of people at that company that are very competent, good at what they do, passionate and worked their asses off for this game.

The ‘Just get another job’ is not so easy… especially in what will then be a saturated job market.
I was a junior when my company went under… no jobs available (ironically, even got turned down at Big Ant)… and was on Centrelink’s Job Finder program for a while. I was just lucky that, being junior, I still lived at home and didn’t have kids, mortgages etc. Not so for some of my former colleagues who had it really tough.

But on the games, I worked my ass off, and every bit of code I worked on was flawless in the release. While there were still bugs in the game, it’s not that those devs were less careful or less passionate, they were just more complex areas of the code.

And still, even when I’ve played other truly horrible games… I would not want 100s of people to be jobless because of it.
Hopefully one of those developer's if not many of them could just branch out and make their own games, rather than relying on that company with their very questionable production. There's a few successful indie Australian game developers that made millions.
 

Log in to remove this ad.

That’s spoken like Big Ant is a single person who lazily and purposely stuffed up the game launch.

I can guarantee you that there are tons of people at that company that are very competent, good at what they do, passionate and worked their asses off for this game.

The ‘Just get another job’ is not so easy… especially in what will then be a saturated job market.
I was a junior when my company went under… no jobs available (ironically, even got turned down at Big Ant)… and was on Centrelink’s Job Finder program for a while. I was just lucky that, being junior, I still lived at home and didn’t have kids, mortgages etc. Not so for some of my former colleagues who had it really tough.

But on the games, I worked my ass off, and every bit of code I worked on was flawless in the release. While there were still bugs in the game, it’s not that those devs were less careful or less passionate, they were just more complex areas of the code.

And still, even when I’ve played other truly horrible games… I would not want 100s of people to be jobless because of it.
How was the producer at Transmission Games and what was the game engine they used? Surely it wasn't a custom one. The AFL games they made used Renderware which was hard to program for I've heard, not sure if they used that during your time.
 
I agree! Even a "we know the state the game is in but please bare with us while we fix it. It may takes days, months etc." Upfront would've worked instead of hiding in a cave hoping it all works out.
Wasn’t the original excuse that they somehow uploaded the wrong patch and it ruined the game?
😂 what a load of absolute shit that was!
 
How was the producer at Transmission Games and what was the game engine they used? Surely it wasn't a custom one. The AFL games they made used Renderware which was hard to program for I've heard, not sure if they used that during your time.
For the games I worked on, it was a custom engine.

Hopefully one of those developer's if not many of them could just branch out and make their own games, rather than relying on that company with their very questionable production. There's a few successful indie Australian game developers that made millions.
I know one of them did, but mainly because he was already producing his own game on the side.
I wouldn’t have known the first place to start with something like that, nor would many others.
Even so, that’s largely unpaid for a long time, until maybe release or some other funding source gets onboard.
 
Wasn’t the original excuse that they somehow uploaded the wrong patch and it ruined the game?
😂 what a load of absolute s**t that was!
Something wrong in the patch they uploaded.
I don’t think it was a completely separate patch was never intended to go up. (Either way, it severely broke things).

And they did communicate that, and other patches for months… wasn’t radio silence like some think… It was particular features (like Tactics, Pro Team, Academy) that didn’t get responses.
Now obviously a lot less interaction than back then, maybe because of things like calls for the whole company to lose their jobs…
 
How was the producer at Transmission Games
We had a good group. Producers, Lead Developers, Lead Artists, were all passionate about sport and game development.
At lunchtime we’d sometimes play our game against each other, or play FIFA or Madden and discuss things they do well/things they don’t.

Direction of features was good, and if anything in the design docs was confusing we would just walk over and have a discussion to get to the bottom of it.
I would hope that’s the same anywhere, but from what you’re saying, maybe not? Can’t really tell without being there.
 
Something wrong in the patch they uploaded.
I don’t think it was a completely separate patch was never intended to go up. (Either way, it severely broke things).

And they did communicate that, and other patches for months… wasn’t radio silence like some think… It was particular features (like Tactics, Pro Team, Academy) that didn’t get responses.
Now obviously a lot less interaction than back then, maybe because of things like calls for the whole company to lose their jobs…
Did they say it was a patch that broke the game? I swear that was just fan speculation and the producer debunked it on here.
 
For the games I worked on, it was a custom engine.


I know one of them did, but mainly because he was already producing his own game on the side.
I wouldn’t have known the first place to start with something like that, nor would many others.
Even so, that’s largely unpaid for a long time, until maybe release or some other funding source gets onboard.
Probably would have to be like that Tetris guy, moonlight while creating one of the most famous games ever from home, lol.
 
I think the most staggering thing is if you had of told me after Live 2 that Wicked Witch would end up creating a more superior game to big ant I wouldn't have believed you.

Honestly, outside of graphics, Evo 2 is a far superior and more importantly enjoyable game to 23.

I honestly think we have reached the death of AFL games.
I can't see another game ever being released.

On SM-S901E using BigFooty.com mobile app
There hasn't been an AFL game yet that really nailed many aspects of the sport, though, like the contested and tactical side has really been non-existent. Live 2011 was the first game to really bring one aspect being the run and carry/hand ball gamestyle for the first time, and Evo 2 added some things to it.
 

(Log in to remove this ad.)

Did they say it was a patch that broke the game? I swear that was just fan speculation and the producer debunked it on here.
There was definitely a patch on day 1 and that’s common for games these days…
But that patch screwed up something and prevented people from playing at all. (I THINK the front screen prevented even getting in to the menus).

Then a second patch within a day landed. Smaller and removing features just so people could play.


In the game the front screen doesn’t let you advance if you’re not on the latest version, so no one could tell what the game printed on the disc was like, or what the day 1 patch was like beyond the blocking front screen, so I don’t think it could be proved one way or another.
The thing we went off was Caden MacDonald’s pre launch video, and the launch event snippets… which showed a more-complete game than what we had with Patch 2.
 
There was definitely a patch on day 1 and that’s common for games these days…
But that patch screwed up something and prevented people from playing at all. (I THINK the front screen prevented even getting in to the menus).

Then a second patch within a day landed. Smaller and removing features just so people could play.


In the game the front screen doesn’t let you advance if you’re not on the latest version, so no one could tell what the game printed on the disc was like, or what the day 1 patch was like beyond the blocking front screen, so I don’t think it could be proved one way or another.
The thing we went off was Caden MacDonald’s pre launch video, and the launch event snippets… which showed a more-complete game than what we had with Patch 2.

I bought the game before midnight on the third of May, and I was able to get into the menu, play the game, etc. The gameplay was just broken, I recall not being able to pick up the ball and it turning into Soccer when playing against somebody online.

The beta gameplay also looks broken, just slightly more functioning than the released version on day 1, we were discussing how off it looked on here, and the producer assured us it was a very old beta or a complete mock up demo.

The producer claimed the game wasn't broken with the initial patch. And if it were only a patch issue, couldn't they just rerelease it with the hypothetical original functioning version, especially digitally? not broken.JPG
 
I bought the game before midnight on the third of May, and I was able to get into the menu, play the game, etc. The gameplay was just broken, I recall not being able to pick up the ball and it turning into Soccer when playing against somebody online.

The beta gameplay also looks broken, just slightly more functioning than the released version on day 1, we were discussing how off it looked on here, and the producer assured us it was a very old beta or a complete mock up demo.

The producer claimed the game wasn't broken with the initial patch. And if it were only a patch issue, couldn't they just rerelease it with the hypothetical original functioning version, especially digitally? View attachment 1842125
If you were able to get into a game, then that was Patch 2 [Edit: Or maybe there was a third patch... and Patch 2 was the one you couldn't progress past the splash screen], which had stripped back everything but made the gameplay really bad. The whole run-the-length-of-the-field thing was in that. Couldn't tackle, interchange bench on the field.. etc.
Maybe it was released quicker than I remembered (overnight maybe)... but the night of release, people were getting the Connection Error message.
i.e


The beta gameplay had it's issues, but no where near what we player.
I don't know the intricacies of the patch releases... but smarter devs than me would've known reasons why the original version couldn't have been re-released over the top of the broken one.

Not sure what Ross was on about in that screenshot though. No idea what he was trying to defend there....
 
Last edited:
If you were able to get into a game, then that was Patch 2, which had stripped back everything but made the gameplay really bad.
How could it be patch 2 if I was able to play before May 4th on the 3rd when it was just released? I think those issues you mention maybe with certain console users, I was using Steam and was able to get into the game.
The beta gameplay had it's issues, but no where near what Patch 2 had.
Still has players not being able to run forwards in it at times, it has the running backwards glitch and can't turn 360 properly, it's quite evident in those betas. The later patches in the released version somewhat grinded it out but not fully.
 
Last edited:
How could it be patch 2 if I was able to play before May 4th on the 3rd when it was just released? I think those issues you mention maybe with certain console users, I was using Steam and was able to get into the game.
Yeah ok maybe. I was on PS5 and remember that splash screen issue on either day 1 or 2. (which could've been by patch 2 or 3 by that stage)
 
I think it's wild for people to still be posting almost everyday in this thread about a game they hate so much after what... Like... 6 months after the game came out?

Just face it that the game wasn't any good, cut your losses and move on.

Sent from my CPH2451 using Tapatalk

There's plenty of predatory game developers out there and all of them deserve to be raked across the coals.
 
I think it's wild for people to still be posting almost everyday in this thread about a game they hate so much after what... Like... 6 months after the game came out?

Just face it that the game wasn't any good, cut your losses and move on.

Sent from my CPH2451 using Tapatalk
It's been a pretty entertaining thread from a neutral perspective. I've never even played the game, but I've read almost every post since before the launch. It's been quite magical at times.
 
I know everyone has discussed these things hundreds of times, but considering we probably won’t get any more content for THIS game other than proteam, what would you like BigAnt to add IF they were to make the next game? I’ll go first:
  • Bigger focus on contested footy, get that right and fun
  • Smoother & more animations
  • Training mode
  • Scenario mode
  • More difficult AI
  • Sliders
  • MUCH deeper management mode with injuries/suspensions throughout games and training with the ability to specify points on attributes
  • More flexibility to customisation including custom teams in management mode and competition mode going for unlimited seasons where the league is editable at any stage and custom fixtures can be created
  • Pack marking and gang tackles
  • Much more specific tactics
  • Player career mode
  • Archetypes of players becoming more of a factor
  • Dynamic time, light and weather
  • Ball creater (to make special ball designs)
These are just on the top of my head, I know they all won’t get in but one can dream one day. This game is broken that’s a fact, but it has a far superior core than Wicked Witch started with (AFL Live 2) so that gives me hope that all is not lost. Please Ross help us if you’re reading this as I can’t comment on your forum. 😘
 
I know everyone has discussed these things hundreds of times, but considering we probably won’t get any more content for THIS game other than proteam, what would you like BigAnt to add IF they were to make the next game? I’ll go first:
  • Bigger focus on contested footy, get that right and fun
  • Smoother & more animations
  • Training mode
  • Scenario mode
  • More difficult AI
  • Sliders
  • MUCH deeper management mode with injuries/suspensions throughout games and training with the ability to specify points on attributes
  • More flexibility to customisation including custom teams in management mode and competition mode going for unlimited seasons where the league is editable at any stage and custom fixtures can be created
  • Pack marking and gang tackles
  • Much more specific tactics
  • Player career mode
  • Archetypes of players becoming more of a factor
  • Dynamic time, light and weather
  • Ball creater (to make special ball designs)
These are just on the top of my head, I know they all won’t get in but one can dream one day. This game is broken that’s a fact, but it has a far superior core than Wicked Witch started with (AFL Live 2) so that gives me hope that all is not lost. Please Ross help us if you’re reading this as I can’t comment on your forum. 😘
First, they've got to actually get the movement and turning right, incredibly they stuffed that up and never fully fixed it. Formations should be the first thing they implement, or else the game will get repetitive and boring without a way to change gamestyles and player positioning.
 

Remove this Banner Ad

Multiplat AFL 23 - Part 2 with added Pro Team

Remove this Banner Ad

Back
Top