Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
It seems he told lies about the game, that there was a proper functioning version over at their studio, so then why didn't they upload that, after the botched release? They continued to develop the game past release, but they gave up, months ago. The last piece of news is that they're doing irrelevant facescanning for a 2024 update, which makes no sense, since they're wasting time, labour and money on something that doesn't fix the major problem - the gameplay.hi everyone
deliberately took a break from here because of the disappointment of the release and the potential to completely screw up future releases and development of a afl video game
i remember back when ross announced that big ant was taking over development, that this was going to be a long partnership with the afl, a ground up dev approach and that it had so much potential to continue development and improve the game over new releases (afl24, afl25 etc. )
now i’m back and the s**t storm of the apparent cash grab rush and deploy approach has subsided…. where are we at?
did ross provide a debrief of what took place? will there ever be another afl game again?
he blocked me on twitter so i can’t even have a conversation with him
did ross provide a debrief of what took place?
Another thing that confuses me, if they had coaches as technical advisers, why didn't they tell them that they had all their gameplay mechanics all wrong and question why there's barely any tactical customization? You can't customize player zones, generate super-floods or give players specific instructions. That's on top of how unrealistic and barebones all the contested play is. A 20 year old American football game even has far more tactical and positional customization.
Second AFL game you mean (in before you say first new base game) with experience with Rugby League games that had more advanced tackling. Big Ant criticized Wicked Witch for doing the bare minimum, which is what Big Ant would end up doing with 23, if not much less.That “20 year old” game was also the 15th entry in that series over 15 years.
It took WW 5 entries before they even had any tactical options.
Of all the criticisms levelled at AFL 23 this one makes no sense, you’re kidding yourself if you honestly expected in-depth tactical options, gang tackling, pack marking etc. in the first game.
Live 1 came out almost 13 years ago, it’s clearly not the same game and probably a largely different team of devs. WW had 4 or 5 consecutive releases and only got as far as Evo 2, if you’re being unbiased it’s pretty clear that 23 has a better gameplay base than every WW game other than maybe Evo 2.Second AFL game you mean (in before you say first new base game) with experience with Rugby League games that had more advanced tackling. Big Ant criticized Wicked Witch for doing the bare minimum, which is what Big Ant would end up doing with 23, if not much less.
Is that you Ross?Live 1 came out almost 13 years ago, it’s clearly not the same game and probably a largely different team of devs. WW had 4 or 5 consecutive releases and only got as far as Evo 2, if you’re being unbiased it’s pretty clear that 23 has a better gameplay base than every WW game other than maybe Evo 2.
You don’t know anything about game dev if you think they can just take the tackling from their rugby league games and put it in AFL 23, it’s a completely different system.
You don’t know anything about game dev if you think they can just take the tackling from their rugby league games and put it in AFL 23, it’s a completely different system.
Live 2011 out of the gate had far superior game design and movement, players were at least grounded and had weight to them. That was all on their first attempt, 12 years earlier than 23. You would think 12 years of advance technical advances, they'd have more tools at their disposal to do a far superior job, but they pretty much did below the bare minimum, excluding gameplay features from both Live 2011, and Evo 2, without any proper adaptation of contested play, with endless glitches, bugs and the user commands being completely broken, with animations skipping. They were continuing to develop the game even after release, with updates changing the game mechanics, which raises even more questions, making it really seem like the game was definitely unfinished and they rushed it out.Live 1 came out almost 13 years ago, it’s clearly not the same game and probably a largely different team of devs. WW had 4 or 5 consecutive releases and only got as far as Evo 2, if you’re being unbiased it’s pretty clear that 23 has a better gameplay base than every WW game other than maybe Evo 2.
You don’t know anything about game dev if you think they can just take the tackling from their rugby league games and put it in AFL 23, it’s a completely different system.
You’ve really gotta take off you’re rose coloured glasses off when it comes to Live 1, that game was simply pick up ball, get tackled over and over again.Live 2011 out of the gate had far superior game design and movement, players were at least grounded and had weight to them. That was all on their first attempt, 12 years earlier than 23. You would think 12 years of advance technical advances, they'd have more tools at their disposal to do a far superior job, but they pretty much did below the bare minimum, excluding gameplay features from both Live 2011, and Evo 2, without any proper adaptation of contested play, with endless glitches, bugs and the user commands being completely broken, with animations skipping. They were continuing to develop the game even after release, with updates changing the game mechanics, which raises even more questions, making it really seem like the game was definitely unfinished and they rushed it out.
I know they wasted the time, labour and its budget on traveling out to stadiums, doing photogrammetry of players, not using an existing game engine like Wicked Witch did to give the programmers much more time to work on the gameplay, as per what one programmer had stated. I really couldn't say 23 is better than any other game, when those older AFL games at least got movement commands right, 23 and its movement commands are beyond atrocious, which they never entirely fixed, they just abandoned it, after small patches here and there.
Bounce handballs ?You’ve really gotta take off you’re rose coloured glasses off when it comes to Live 1, that game was simply pick up ball, get tackled over and over again.
No AFL game has done contested play well, Evo 2 has maybe been the best in that area but it wasn’t anything amazing.
23 is by far the best in terms of:
- set shots
- ruck contests
- short passes by foot
- smothering
- having to hold the player down in a tackle was great
- getting rid of the footy while being tackled and sometimes only having one hand free so you can only kick it
- bounce handballs
- run down/stripping the ball tackles
- raising the arms before getting tackled is also a great feature we’ve never had in an AFL game
The game has flaws and issues that need fixing, and it definitely has a long way to go to add extra layers to the gameplay but I’ve probably played the game more than most and even I’m still finding that if you try and play it like real football, there’s an incredible amount of complexity to the gameplay.
You're describing 23, in Live 2011, you can take on a tackler and get your hand balls out, whereas in 23 you can get pinned instantaneously with the animation skipping to a finished tackle out of nowhere.You’ve really gotta take off you’re rose coloured glasses off when it comes to Live 1, that game was simply pick up ball, get tackled over and over again.
This has been a mess, they kept changing it after the game was out.No AFL game has done contested play well, Evo 2 has maybe been the best in that area but it wasn’t anything amazing.
23 is by far the best in terms of:
- set shots
It's the same as the others, but it's missing the hud the Evo games had.
- ruck contests
It takes too long to power up the meter, it's quicker with sliders in Evo 2.
- short passes by foot
This is one of the worst at smothering, Evo 2 had the best smothering because it was customizable, whereas in 23 a normal kick gets smothered 20 metres away.
- smothering
You objectively cannot play it like the real sport, because there's no tactical options to emulate the specific gameplays, and all you need to do is pump the ball inside 50 to an unrealistic 1v1 forced wrestle that mostly leads to a mark. That's a contrast to the way I have Evo 2 setup where it can be for example a big 6v6 mark contest with no one marking it most of the time, unless they're in a really good spot or uncontested.The game has flaws and issues that need fixing, and it definitely has a long way to go to add extra layers to the gameplay but I’ve probably played the game more than most and even I’m still finding that if you try and play it like real football, there’s an incredible amount of complexity to the gameplay.
It’s been there since day one, from memory it’s L1 + handball (on ps5)Bounce handballs ?
Since when was this a thing ?
If you’re using fends, evades, arms up or even just dodging the tackler it’s pretty easy to keep the ball moving and as I said before, sometimes when being tackled you can get a handball away, other times you can only kick it.You're describing 23, in Live 2011, you can take on a tackler and get your hand balls out, whereas in 23 you can get pinned instantaneously with the animation skipping to a finished tackle out of nowhere.
This has been a mess, they kept changing it after the game was out.
It's the same as the others, but it's missing the hud the Evo games had.
It takes too long to power up the meter, it's quicker with sliders in Evo 2.
This is one of the worst at smothering, Evo 2 had the best smothering because it was customizable, whereas in 23 a normal kick gets smothered 20 metres away.
You objectively cannot play it like the real sport, because there's no tactical options to emulate the specific gameplays, and all you need to do is pump the ball inside 50 to an unrealistic 1v1 forced wrestle that mostly leads to a mark. That's a contrast to the way I have Evo 2 setup where it can be for example a big 6v6 mark contest with no one marking it most of the time, unless they're in a really good spot or uncontested.
The fending is nerfed, when you're instant pinned tackled out of nowhere with a skipped animation, just because you got 2 metres close to an opposition player.If you’re using fends, evades, arms up or even just dodging the tackler it’s pretty easy to keep the ball moving and as I said before, sometimes when being tackled you can get a handball away, other times you can only kick it.
The set shots were broken at launch, they had to try and fix it like everything else. They used the fans as unpaid QA testers. It was as if they didn't even hire QA testers for the project, they claimed to be clueless at times about the obvious glaring issues.They kept changing the set shot mechanic because of user feedback, that’s what you want a dev studio to do.
What do you mean "unbiased chance"? You can see my post on Big Ant's Bigfooty page cheerleading for them to make another AFL game in 2015, and loads of pre-2022 posts championing them to be the developer of AFL games. That's really inobservant to claim I'm "biased", when they failed to not only make the game function but to really step up and make a real innovative and functioning AFL game that they kept eluded to.This post is all I need to know that you haven’t given the game an unbiased chance
So then remove the cross hairs then for goal kicking because they don't exist in real life, too? Or, remove the hud telling you who has a free kick because that doesn't exist in real life? The huds were better in the Evo games, because it gave you more information about what was happening. 23 already does that, but it's more confusing because it doesn't even tell you which team has a free and so on.the smothering and ruck work is by far the best we’ve ever had in an afl game, the smothering is context sensitive so your player will jump high or drop down low to smother depending on what the ball carrier is doing.
The ruck contests don’t need any hud or pointless meters because it works like a real ruck contest
In retrospect and further examination, they have to not only make it function, which it should have from day 1, but they have to make it far more advanced than it being below the bare minimum. They could have made a really advanced footy game had they had real planning and made sensible decisions, instead of wasting the budget, labour and time on irrelevant stuff. But I don't know if they'll even continue, they can't really make a profit from these games.I'm hoping they do a thorough gameplay testing and solution overhaul for the 24' update. Because the potential is there, it's definitely a car in need of a service. I'm not sure what happened last year, it all felt like a fever dream, lol and i don't think anyone actually wanted to see that happen, but i don't think BA did themselves any favours either. Even the most upbeat of us were watching on in shock at times. I hope they can turn it all around this year and i hope BA know that most of us want them to succeed with these games.
In retrospect and further examination, they have to not only make it function, which it should have from day 1, but they have to make it far more advanced than it being below the bare minimum. They could have made a really advanced footy game had they had real planning and made sensible decisions, instead of wasting the budget, labour and time on irrelevant stuff. But I don't know if they'll even continue, they can't really make a profit from these games.
It'd still be too much of a "kick, mark, goal" game.I mean, even if they came out and said, they're doing a 24' list update and a some small gameplay changes, just to iron out some things and make it run smooth, and they shoot for a 2025 major update, that'd be cool!
It'd still be too much of a "kick, mark, goal" game.
You could do a lot more intercepting in Live 2011, they should remove wrestling in 23 (unless they implemented it properly by making it optional and more advanced) and bring an option for multiple v multiple players at a marking contest, along with sliders. That way, it removes the "kick, mark, goal" stuff. Custom playbooks and custom formations would really get rid of that, too.This wouldn't bother me too much if they can make it a bit more AFL Live 1 style. If they make it free flowing and fun, you can do "kick, mark, goal, tackle, bump etc" and make it arcade and still make it work. Incorporate an aesthetic that is joyous to play etc. maybe..
This still isn’t fixed?I've shelved AFL23 for a bit over the summer so I can go in fresh when the new season kicks in, but yeah that stuck in the mud and janky movement is still present and is one of my primary concerns with the game. If they can fix that, which I'm concerned with current resources would probably be too much work, the game would be much better off leading into the 2024 patch we're supposed to be getting. I still think they need to add more depth to the manager mode (ability to change clubs, injuries, suspensions, training etc.) but I assume their primary focus is going to be updated kits, fixtures, players and then Pro Team (?)
I wouldn’t go that far. Evo 2 with sliders is still a long way off modern football. The fact AFL 23 is making Evo 2 look like modern AFL and responsive says it all.The fact that this game doesn’t even play like modern football and the game that Ross publicly shat on does is enough for me to never touch this game again even if they release ProTeam.
They need to rework the AI and positioning and I don’t imagine this is on their to-do list.
I just hope AFL 25 actually plays like the modern game
Funny how Ross was banging on about how they had all these assistant coaches in to help write the AI. They must really love early 2000’s footy
I think they've abandoned development, other than an upcoming "list update" they may even ask money for, lol.This still isn’t fixed?
There wasn't any playbook or custom formation options in Evo 2, either, so you get the same repetitive "out the backdoor" goals. Evo 2 is just much better than 23 because it functions with user commands, players move where you want them to go, the kicking/hand ball meter is quick which is perfect, there's no kick, mark, goal stuff, marking can be set to really difficult. I felt the kicking and definitely hand balling was really good in Evo 2, whereas 23 it's a nightmare to control, handballing does not go far in 23.I wouldn’t go that far. Evo 2 with sliders is still a long way off modern football. The fact AFL 23 is making Evo 2 look like modern AFL and responsive says it all.