Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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How on earth did you come to this conclusion?Add in that the legends were probably promised a cut of the profits from the in-game micro transactions, then when the game launched they realised that would be bugger all, and wanted to renegotiate.
I think Ol' Ross at one point said the retired players who signed up to be in Pro Team would get a cut of profits from it or that it would be put into a Past Players Trust. Something along the lines of that. Though knowing him, He could have been taking out of his own arse.How on earth did you come to this conclusion?
I'd love to see it but I can't see the AFL putting in the amount of money they'd have to put it just to get a Premium Developer interested. It would be a hell of a lot of money for not much in return. Just doesn't seem feasible TBH...The only thing that could possibly come out of all this, if Big Ant do drop the license, The AFL may for the first time put money into hiring a premium developer. Pie in the sky dream but you never know.
I have asked this question a while back. He seems to be the only person in the world that the game works flawlessly for. Either his expectations of an AFL game is extremely low or he just trolls on here.Is that you Ross?
I think most people get frustrated with the issues like ‘stuck in the mud’ and they give up before they get to where I am (which is understandable as the ‘mud’ issue is annoying)I called Freo16 out on some stuff a while back but he posted the videos to prove what he was saying was correct. It does seem to be like he's playing a completely different game to everyone else though.
Out of curiosity, who would you consider to be a ‘premium developer’ ?I'd love to see it but I can't see the AFL putting in the amount of money they'd have to put it just to get a Premium Developer interested. It would be a hell of a lot of money for not much in return. Just doesn't seem feasible TBH...
He pretty much said exactly that. He’d ’love’ to see a premium dev take over but can’t see it happening as it wouldn’t be feasible…Out of curiosity, who would you consider to be a ‘premium developer’ ?
2K and EA would never take on a sport with such a small audience and it doesn’t make a tonne of sense giving an Australian exclusive sport to an American dev team.
In the world of Australian game development, Big Ant probably are a ‘premium developer’.
It's not playable and not at all a deep experience. Players still stop altogether when receiving the ball, and do not respond properly to commands, when you need total control in order to play the sport properly. This isn't in other AFL games or any other sports games. So, you're better off going either back to an older AFL game. Also, the marking mechanics in the game are some of the worst barebones, all you need to do is lob the ball into the forward line and time it right to mark, since all it is 1v1's. The horrendous user commands, broken animations and barebones gameplay make it an experience that puts people off.I think most people get frustrated with the issues like ‘stuck in the mud’ and they give up before they get to where I am (which is understandable as the ‘mud’ issue is annoying)
And yet, there's a back catalogue of AFL games where you can actually control the players properly. It's a stark contrast going from Evolution 2 where you can actually control the players effortlessly, there's no stalling or players disobeying commands compared to AFL 23 where it's like trying to move a grand piano when controlling players.But I’ve put up with a lot of crappy AFL games over the years and there’s a lot more good hidden under some of the bad in 23.
If Big Ant quit, and there's no more low budget developers left in Australia, that's when The AFL may consider putting money into paying someone like 2K or Konami. They may take video games more seriously as a way to market the sport overseas.2K and EA would never take on a sport with such a small audience and it doesn’t make a tonne of sense giving an Australian exclusive sport to an American dev team.
2K or Konami or any of these big studios will never take on AFL, it’s way too small an audience for them to make any money. You can’t seriously think this is in anyway a realistic possibility ?It's not playable and not at all a deep experience. Players still stop altogether when receiving the ball, and do not respond properly to commands, when you need total control in order to play the sport properly. This isn't in other AFL games or any other sports games. So, you're better off going either back to an older AFL game. Also, the marking mechanics in the game are some of the worst barebones, all you need to do is lob the ball into the forward line and time it right to mark, since all it is 1v1's. The horrendous user commands, broken animations and barebones gameplay make it an experience that puts people off.
And yet, there's a back catalogue of AFL games where you can actually control the players properly. It's a stark contrast going from Evolution 2 where you can actually control the players effortlessly, there's no stalling or players disobeying commands compared to AFL 23 where it's like trying to move a grand piano when controlling players.
If Big Ant quit, and there's no more low budget developers left in Australia, that's when The AFL may consider putting money into paying someone like 2K or Konami. They may take video games more seriously as a way to market the sport overseas.
If Big Ant quit, and there's no more low budget developers left in Australia, that's when The AFL may consider putting money into paying someone like 2K or Konami. They may take video games more seriously as a way to market the sport overseas.
I already said it was a pie in the sky thought, The AFL would have to see it as a "marketing exercise" to invest real money into gaming.2K or Konami or any of these big studios will never take on AFL, it’s way too small an audience for them to make any money. You can’t seriously think this is in anyway a realistic possibility ?
I disagree, developers just focus on the wrong thing and waste money, labour and time on things ike "photogrammetry" instead of gameplay.If anything, the AFL should’ve gone this route at the turn of the past 2 console generation changeovers but its far too complex a sport to accurately capture, big or small budget company.
I disagree, developers just focus on the wrong thing and waste money, labour and time on things ike "photogrammetry" instead of gameplay.
The game doesn't even have features, it doesn't even have a training mode. Graphically and presentation wise, it's never going to compete with big triple A titles, so there's no real point even wasting resources on that, should have just picked an art style and only done motion capture, no photogrammetry. Presumably the budget was in the millions, they could have easily simulated the sport.I understand your point, but they also needed features to actually sell the game. Granted, gameplay should be the #1 option for every game being made, this game desperately needed to not look like a last gen game and offer something more than single games. They missed the mark in a lot of areas either way, so it was a destined L from the beginning.
Out of curiosity, who would you consider to be a ‘premium developer’ ?
2K and EA would never take on a sport with such a small audience and it doesn’t make a tonne of sense giving an Australian exclusive sport to an American dev team.
In the world of Australian game development, Big Ant probably are a ‘premium developer’.
Exactly that Treehill, Exactly that.He pretty much said exactly that. He’d ’love’ to see a premium dev take over but can’t see it happening as it wouldn’t be feasible…
Exactly that Treehill, Exactly that.
To be honest, If the only shot the AFL have of getting a game out is with Big Ant. They should probably just end the contract at this point. Big Ant have shown no reason to believe that next time will be any different and have proven time and time again in recent years that they are not up to the task of doing these games.
If the AFL were smart, They would take the money that they've been investing into Big Ant to make these game and invest it in growing the game outside of this country. If you grow the fanbase, You will grow the potential market for a game and then maybe sometime down the line, Someone who is a foreign dev team with some prestige might be interested in taking on the license.
But for now, It might just be best if everyone just stopped thinking about an AFL Video Game and what it needs to be and just leave it be for a good while and come back in 8-10 years when this entire ordeal is just a bad memory in the past and something can start to be built without pot shots to previous devs, people have lower expectations and more people are willing to give someone a chance to build something up over time.
We've been burned too much recently, We got let those wounds heel before we try again otherwise we're just gonna keep getting burned as consumers and the people making these find it overwhelming just to come up with a game because they're going to be requested everything under the sun and have their game hyped up to an absurd degree and not have the resources to do it.
A clear mind is what everyone needs and that's gonna take time to happen.
I’m pretty sure JNT has said that the game has been worked on in the background over the off-season.I agree to an extent, but as i said above, i believe that just some simple play/testing/analysis could really go a long way. I feel like they just paused the potential improvements and left the game in limbo for no good reason. Some basic tweaking and the game could be free-flowing, arcady and fun at least. To just leave it where you get tackled way too easily, handballs don't feel intuitive enough, the bump is almost non-existent, marking feels too rigid etc. Say you have 3 people working in the background, maybe they release an update as the other new games are still being made and it gets people back playing again.
but they didn't do that, in the end.
Same here but the likely answer is that it was at it's best state on the day of but they botched the day one patch and it broke everything else that wasn't already broken. It wasn't meant to be broken to the point that it wouldn't start and the ball couldn't be picked up but it was still nowhere close to being ready.Do we believe the narrative still that the wrong version was uploaded to release or was the game at its best state on the day of? I’d like to know the truth despite the fact we’ll never hear it probably.
Same here but the likely answer is that it was at it's best state on the day of but they botched the day one patch and it broke everything else that wasn't already broken. It wasn't meant to be broken to the point that it wouldn't start and the ball couldn't be picked up but it was still nowhere close to being ready.
The demos looked to have the same user command issues, noticeably the players have strange stutter movements. The game looks far more improved from those demos via the patching in the released version, but the game remains broken with the user commands being the worst that I've ever experienced in any video game.Same here but the likely answer is that it was at it's best state on the day of but they botched the day one patch and it broke everything else that wasn't already broken. It wasn't meant to be broken to the point that it wouldn't start and the ball couldn't be picked up but it was still nowhere close to being ready.