AFL Evolution - Out May 5 - (Cont in LAUNCH THREAD - link in OP)

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What can we realistically expect from WW and what should we be happy with?


On iPad using BigFooty.com mobile app
Since the game is called AFL Evolution, I think we should expect the addition of women's teams, 90 rotations cap(with realistic interchanges), score review system, a new game engine, 2017 team line-ups, new rule interpretations. To stay true to the title, these should all be expected.

What else should the game have but won't? boundary rider (Cameron Ling or Matthew Richardson.), set shots run up longer, coaching box animations, Brownlow, NAB Rising star and All-Australian animations, Friday Night Frontbar.

Also an improved statistics system should also be expected where stats are actually accurate. for example, in afl live 2 a disposal was only counted if you disposed of the football without contact from another player. Also rebound 50s were rarely counted.
 

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Since the game is called AFL Evolution, I think we should expect the addition of women's teams, 90 rotations cap(with realistic interchanges), score review system, a new game engine, 2017 team line-ups, new rule interpretations. To stay true to the title, these should all be expected.

What else should the game have but won't? boundary rider (Cameron Ling or Matthew Richardson.), set shots run up longer, coaching box animations, Brownlow, NAB Rising star and All-Australian animations, Friday Night Frontbar.

Also an improved statistics system should also be expected where stats are actually accurate. for example, in afl live 2 a disposal was only counted if you disposed of the football without contact from another player. Also rebound 50s were rarely counted.

Love it! Why don't they take suggestions? We should make the game!


On iPad using BigFooty.com mobile app
 
AFL Live 1 with tweaked handballs, a better marking system, a better goalkicking system, and a 2 pronged career mode of either coach or player. Some more versatile difficulty as well.

Nothing else is required, I'd play it forever. I don't need Sanfl or VFL Dev league or any of that polished turd garbage. Make it a fun game with replay value and then waste time with extras.
 
I don't need Sanfl or VFL Dev league or any of that polished turd garbage.
In my opinion, this is really needed to have a decent career mode. Seeing young prospects develop in the reserves or letting players come back from injury through the State leagues adds an aspect of realism to a mode that should be at the game's core.
 
In my opinion, this is really needed to have a decent career mode. Seeing young prospects develop in the reserves or letting players come back from injury through the State leagues adds an aspect of realism to a mode that should be at the game's core.

I disagree.

Gameplay dev time should stomp all over that extra stuff and if it has to be sacrificed so be it. I'll be happy with 18 teams if it means no janky animations or clunky gameplay
 
I disagree.

Gameplay dev time should stomp all over that extra stuff and if it has to be sacrificed so be it. I'll be happy with 18 teams if it means no janky animations or clunky gameplay

I agree with both of you. But I reckon if we can get a decent game with great gameplay, all those extra teams we can make ourselves. I think it would be better for their budget if we made those teams, not them.


On iPad using BigFooty.com mobile app
 
I reckon VFL,WAFL etc teams are almost guaranteed for evolution

Playing Live 2 I think it's major issue is clunky animations, underneath all those there's a half decent game but the animations just make every action so awkward (like watching thunderbird puppets play footy)
If WW have managed to get that fixed I reckon they're more than capable to make a realistic feeling game
 
I disagree.

Gameplay dev time should stomp all over that extra stuff and if it has to be sacrificed so be it. I'll be happy with 18 teams if it means no janky animations or clunky gameplay
Yup. Live 2 had a 20 year career mode or something, but it was useless because no one could bear to play it that long.
 
What can we realistically expect from WW and what should we be happy with?


On iPad using BigFooty.com mobile app
What can we realistically expect? A half baked update to Live 2 that will be overflowing on the preowned shelves after a week.

What should we be happy with? Basically, if Wicked Witch's 6th or whatever attempt at an AFL game doesn't play better than Big Ant's 5 year old first attempt, it should be considered a monumental failure and an insult to fans and the AFL itself. There is no reason this game should be any worse than Live 1, so anything less than that I won't be happy with.
 
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I reckon VFL,WAFL etc teams are almost guaranteed for evolution

Playing Live 2 I think it's major issue is clunky animations, underneath all those there's a half decent game but the animations just make every action so awkward (like watching thunderbird puppets play footy)
If WW have managed to get that fixed I reckon they're more than capable to make a realistic feeling game

If I remember correctly, the handball gameplay that was so good in Live 1 (except for the backwards over the head handballs in tackles) was just ruined in Live 2.

Quick flowing handballs needs to be a priority.
 
If I remember correctly, the handball gameplay that was so good in Live 1 (except for the backwards over the head handballs in tackles) was just ruined in Live 2.

Quick flowing handballs needs to be a priority.
Again though I think the animations play a large role in this

The awkward movements by players makes it difficult to hit handball targets but on the other hand Live 2 seriously improved the the way handballs can be intercepted and how quick handballs in tight packs can lead to fumbles
Add this to the way players collide with each other and it makes for a much more entertaining around the ground contest than Live 1
 
I think Ross's interactions here have sugar-coated people's perceptions of the original AFL Live.

Effective Marketing 101

AFL Live had a billion faults (as did Live 2 obviously) but they both had their good points. If we could combine the good parts from both games that would be great :p

For Evolution, I really wouldn't mind a return to the bare bones game modes of the original Live (which had what? Single match and season?) if it plays a good game of footy. I'll keep playing FIFA for career modes etc. EA at least has the budget to do all the extra modes justice.

The only extra mode I wouldn't mind seeing in a first effort on current-gen consoles is a player/team/stadium creator and an easy way to share user-generated content. Let me see the 1994 West Coast side take on the 2006 side, the Brisbane threepeaters take on the Hawthorn threepeaters and all the other "what-if" scenarios. Wouldn't cost WW much to implement I shouldn't imagine (they have to implement some sort of creation tool internally anyway to create the default squads), but would add a lot to the game's longevity and community.
 
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I think Ross's interactions here have sugar-coated people's perceptions of the original AFL Live.

Effective Marketing 101

AFL Live had a billion faults (as did Live 2 obviously) but they both had their good points. If we could combine the good parts from both games that would be great :p

For Evolution, I really wouldn't mind a return to the bare bones game modes of the original Live (which had what? Single match and season?) if it plays a good game of footy. I'll keep playing FIFA for career modes etc. EA at least has the budget to do all the extra modes justice.

The only extra mode I wouldn't mind seeing in a first effort on current-gen consoles is a player/team/stadium creator and an easy way to share user-generated content. Let me see the 1994 West Coast side take on the 2006 side, the Brisbane threepeaters take on the Hawthorn threepeaters and all the other "what-if" scenarios. Wouldn't cost WW much to implement I shouldn't imagine (they have to implement some sort of creation tool internally anyway to create the default squads), but would add a lot to the game's longevity and community.
Finally a voice of reason haha

I've always felt the same way that Live 1, and all big ant games since have been great and I love the work that big ant do but a lot of people on here have the rose coloured glasses on when it comes to big ant

A lot of people here saying that Live 1 was near perfection and if you just add a career mode to it then it would be great are blind to what Live 1 really was
While it's gameplay is great it's also ridiculously easy, graphically ugly and lacks a lot of basic features in gameplay that even AFL wii had
 
I think Ross's interactions here have sugar-coated people's perceptions of the original AFL Live.

Effective Marketing 101

AFL Live had a billion faults (as did Live 2 obviously) but they both had their good points. If we could combine the good parts from both games that would be great :p

For Evolution, I really wouldn't mind a return to the bare bones game modes of the original Live (which had what? Single match and season?) if it plays a good game of footy. I'll keep playing FIFA for career modes etc. EA at least has the budget to do all the extra modes justice.

The only extra mode I wouldn't mind seeing in a first effort on current-gen consoles is a player/team/stadium creator and an easy way to share user-generated content. Let me see the 1994 West Coast side take on the 2006 side, the Brisbane threepeaters take on the Hawthorn threepeaters and all the other "what-if" scenarios. Wouldn't cost WW much to implement I shouldn't imagine (they have to implement some sort of creation tool internally anyway to create the default squads), but would add a lot to the game's longevity and community.

It's just that Live 1 is a zillion miles ahead of Live 2. Sure, 1 wasn't perfect, but 2 is no where near the standard a game for the PS3 should be, and they even acknowledged it on Facebook.
 
No one's saying Live 1 was perfect. It wasn't. It was however, and still is, the measuring stick as far as gameplay goes. There's a reason people still play it 5 and a half years later. It's not because of rose coloured glasses, it's because it has the best AFL gameplay.

It had plenty of shortcomings, marking contests always seemed to favour the man behind, AI was easy, no career, etc. But the base was great, and it was always supposed to be a stepping stone to future games. It's about what Live 1 represented. Hope of an amazing AFL game.

We've seen what Big Ant can do. DBC isn't successful because Ross spruiks it on PlanetCricket, its successful because it's a good game. Add DBC's customisation to AFL 1 and you've already got a game miles ahead of anything WW could ever hope to achieve. But yeah, we only like Big Ant games because Ross posts here.
 
No one's saying Live 1 was perfect. It wasn't. It was however, and still is, the measuring stick as far as gameplay goes. There's a reason people still play it 5 and a half years later. It's not because of rose coloured glasses, it's because it has the best AFL gameplay.

It had plenty of shortcomings, marking contests always seemed to favour the man behind, AI was easy, no career, etc. But the base was great, and it was always supposed to be a stepping stone to future games. It's about what Live 1 represented. Hope of an amazing AFL game.

We've seen what Big Ant can do. DBC isn't successful because Ross spruiks it on PlanetCricket, its successful because it's a good game. Add DBC's customisation to AFL 1 and you've already got a game miles ahead of anything WW could ever hope to achieve. But yeah, we only like Big Ant games because Ross posts here.

Live 2 let us down so bad. By the time Evolution comes out it is likely to be a stepping stone for future games... which is what Live 1 was supposed to be. It has been 6 years and we are back to square one.


On iPad using BigFooty.com mobile app
 
When we found out WW were developing Live 2 so many people here started saying how bad the game would be and how if it wasn't big ant developing it then it couldn't be any good so no surprise when it came out everyone went in looking to tear it to shreds and even now won't concede that there were positives and that WW got some things right that big ant didn't in Live 1

It took big ant 4-5 years to make Live 1 and even though it's been said multiple times that WW only had 6-12 months on Live 2 people continue to criticise them
 
It took big ant 4-5 years to make Live 1 and even though it's been said multiple times that WW only had 6-12 months on Live 2 people continue to criticise them
That's not really true since AFL Live 2 was basically just a port of AFL Wii
 
That's not really true since AFL Live 2 was basically just a port of AFL Wii
Exactly. The problem with Live 2 was that it was a port of a terrible, terrible game. The graphics, animations, and gameplay were so shocking in comparison to Live 1. The frills of career mode and other leagues (VFL, WAFL etc) didn't make up for the fundamental flaws Live 2 suffered from. Even the career was shitty, I still remember playing Collingwood in a final (as Geelong) at AAMI Stadium.
 
I think Ross's interactions here have sugar-coated people's perceptions of the original AFL Live.

Effective Marketing 101

AFL Live had a billion faults (as did Live 2 obviously) but they both had their good points. If we could combine the good parts from both games that would be great :p

For Evolution, I really wouldn't mind a return to the bare bones game modes of the original Live (which had what? Single match and season?) if it plays a good game of footy. I'll keep playing FIFA for career modes etc. EA at least has the budget to do all the extra modes justice.

People here may not realise or remember that Fifa was extremely bare of features... in 1996. Not to mention, there were a few really solid "indy" soccer titles for action games at the time, and some excellent management games. So really, all EA had to do was copy A plus B from plenty of other titles already out there, and it could have had a really amazing new hybrid game. Yet it went years as just another action soccer title. Likely the best and definitely the biggest budget, but pretty featureless. 20 years later it has a lot of features, but all they've had to do is improve a little here and there every year, which is all they've really done.

I say this with a little sadness. Soccer has had numerous titles that really nailed the fun factor before Fifa, and even a few really fun management games. As an AFL/cricket fan, and not caring at all about soccer, I've probably played 50x the amount of computer time on soccer games than AFL. The overstated issue is of course budget, where 3 soccer titles could exist in 1994, but the one Aussie Rules title probably didn't profit. Fifa has got where it is with a supposed $10 million annual budget, and it still took 20 years of constant funding and support to get what it has. AFL obviously hasn't had any solid support like this.

It's all fine and well to say just give us a fun game and drop all the fancy fluff, eg. start with a fun Fifa 1996, and lets build it to Fifa 16 over time. EA just tried this in fact, a big budget golf game previously Tiger, now Rory golf. On paper, it delivered what I and lot of people probably wanted for a long time, give or take a few weak points and bugs. But what was the reception? "The feature list has gone backwards. It has less features than the Tiger Woods version from 5/10 years ago." And reading this forum, it's no surprise, as many, perhaps most, are asking for more features, not less. In fact, a reasonable amount are saying keep the game the same, just add features. And even those that aren't might feel a little ripped off paying big $'s on a latest gen console just to get a couple of features and an attempt at a solid base to build from.

I think WW are in a pretty bad spot. They have to improve graphics, commentary, gameplay, features, etc, etc to keep everyone happy. And the truth is, if they leave anything out of the mix, people will bash them for it. And what do a lot/most of us really want from an AFL game? Just something that is as fun to play as soccer games have been for over 20 years now. I hope that is REALLY high up on their list, but I fear they are more worried about the aforementioned.
 
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