Rules and Roles
Gralin
Super Moderator
- Moderator
- #1
Basic rules:
Roles will be randomly assigned and communicated via PM. The village must identify and kill all players not aligned with the village before these players can kill enough villagers to satisfy their win condition.
Each day will consist of two phases:
Night phase (9:00pm – 8:30am AEST)
Players with night actions will nominate targets via PM during this phase. Actions can be placed in advance of the night phase. Nominations will not be accepted after deadline whether or not it has been announced in the thread. Each individual player within a faction must either nominate their own action, or make a post agreeing with the action for their role that has been previously posted by a teammate. This is to promote activity in the game, as well as make it fairer to action roles that do not belong to a faction.
Day phase (8:30am – 9:00pm AEST)
After the results of night actions have been announced all players will publicly vote to lynch a player during this phase. Votes will not be accepted after deadline whether or not it has been announced in the thread.
Voting:
All votes and change of votes must be bolded and have myself tagged. If your vote is not bolded/tagged it will not be counted. You do not have to provide a reason for your vote for it to be valid. Multi lynch is allowed. There will always be a lynch each day phase.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PM’s related to this game, if you have one. Posting screenshots and quoting PM’s are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
Deleting or editing your posts in the game at any time will result in a modkill
OTHER MOD-KILLABLE OFFENCES
Failing to nominate a night action on TWO separate Night phases
Failing to vote in TWO separate Day phases
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
Roles will be randomly assigned and communicated via PM. The village must identify and kill all players not aligned with the village before these players can kill enough villagers to satisfy their win condition.
Each day will consist of two phases:
Night phase (9:00pm – 8:30am AEST)
Players with night actions will nominate targets via PM during this phase. Actions can be placed in advance of the night phase. Nominations will not be accepted after deadline whether or not it has been announced in the thread. Each individual player within a faction must either nominate their own action, or make a post agreeing with the action for their role that has been previously posted by a teammate. This is to promote activity in the game, as well as make it fairer to action roles that do not belong to a faction.
Day phase (8:30am – 9:00pm AEST)
After the results of night actions have been announced all players will publicly vote to lynch a player during this phase. Votes will not be accepted after deadline whether or not it has been announced in the thread.
Voting:
All votes and change of votes must be bolded and have myself tagged. If your vote is not bolded/tagged it will not be counted. You do not have to provide a reason for your vote for it to be valid. Multi lynch is allowed. There will always be a lynch each day phase.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PM’s related to this game, if you have one. Posting screenshots and quoting PM’s are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
Deleting or editing your posts in the game at any time will result in a modkill
OTHER MOD-KILLABLE OFFENCES
Failing to nominate a night action on TWO separate Night phases
Failing to vote in TWO separate Day phases
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
Game Specific Rules
Hard to Kill - Each Player (including villagers) needs to be killed twice to die. There are three ways to kill a player. Lynching, night action or brutal retaliation. A player can be killed by any combination of the three, including two of the same action.
Examples - A player is targeted by two different factions for night kill = dead, a player is lynched 2 days in a row = dead, a player is lynched and targeted for a faction kill = also dead
Brutal Retaliation - Each player (including villagers) will have a direct PM with the mod. You can nominate one player to retaliate against if you die, the retaliation will count as one of the two required kills. You can change your vote any time prior to each phase deadline, any changes after deadline will not count should you die that phase. If you don't enter valid vote prior to dying the retaliation will go to a random member of your own faction. If you target died at deadline your retaliation is wasted, if you leave your vote on a known dead player your vote will be invalid and the retaliation will go to a random member of your own faction.
Fog of War - First kills will not be announced, players will not be notified of their first deaths. Night actions will be marked successful or unsuccessful within faction/player PM only. Only final kills will be announced publicly.
Role List
EVIL
Mafia
The local crime Syndicate - one faction kill per night
- Godfather - Night immune to kills; seers as a Villager; gets to seer a player of their choice each Night Phase
- Underboss - Second in command, takes over the syndicate as Godfather at their death of the original Boss
- Intimidator - Can intimidate a player to do almost anything subject to mod approval
- Goon - Lowest ranking member of the syndicate that carries out the kills while alive
Wolves
The local lycan pack - one faction kill per night, chance to infect one bitten villager if they don't die. Only one infected per game.
- Alpha - Night immune to kills; seers as a Villager; gets to seer a player of their choice each Night Phase.
- Beta - Second in command, takes over the pack as Alpha at the death of the original Alpha.
- Cub - Not part of the faction PM to begin with. Seers as villager while cub. If killed as the cub the pack gets 2 faction kills next night phase, unless the pack has killed the cub in which case they cannot kill the next night phase. If another wolf dies first they mature and join the pack (and PM), do not know they are the cub and the pack does not know either.
- Wolf - Assists with kills.
- Infected - A villager bitten by the wolves, if they survive the next day and night phase they will join the pack as a wolf.
Solo Evil
- Scumbag - Solo evil villager, has no communication with any other faction, has full list of evil including cub. Seers as village.
NEUTRAL
- Serial Killer - Night-immune; Seers as a Villager, alignment good; Able to kill one player each night. If the person targeted is unsuccessful, they cannot target the same person in consecutive night phases.
Good
- Seer – chooses one player each night to discover their role.
- Mystic – chooses one player each night to discover their alignment (Good/Evil)
- Vigilante – chooses one player each night to kill, can be killed night or day
- Doctor – chooses one player to protect each night from all night actions; may not choose the same player on consecutive nights.
- Flogs – four players who know each other’s role and share a PM, get one seer and one kill that can be taken at night
- Hunter - While alive evil needs a majority to meet win condition. Seers as villager. If alive in a final 2 situation village wins.
- Woodsman - While alive evil needs a majority to meet win condition. Seers as villager. If alive in a final 2 situation village wins.
Everyone else are villagers with no special abilities
Win condition: eliminate all Mafia players, Wolves players and the Serial Killer
ABILITIES:
Amulet - Neutral
Amulet protects from all night and day actions - holder will seer as villager and good, will be randomly handed out at the start and must be passed on by the end of the next day phase or will vanish. Amulet will explode randomly and vanish during the game, killing whoever holds it at the time. Cannot be passed between faction members that share a PM - example Mafia cannot pass to mafia, flogs cannot pass to flogs, wolves can pass to unknown cub, Scumbag can pass to other evil.
Mod Notes
- No claims of balance for this game, first run
- If we can't get over 20 players the roles may be paired back slightly
- Only final kills will be announced, this will include any kills from brutal retaliation at the end of a phase.
- Paranoia is your friend
- I am not
- Please note the adjusted day and night phase times of 8:30am-9pm AEST and 9pm-8:30am AEST
- Sign Ups close 2pm AEST Sunday, Game starts 6pm AEST Sunday with first Night phase
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