PS3 PSN Games

Remove this Banner Ad

So after downloading the ridiculous 1.5GB 'patch/file' whatever it is for SOCOM for a solid 2 hours, I got to test my hand at the beta.

First things first, the graphics look relatively solid. The environment seemed fairly cliche (the first map I played on was a shipping dock), but the lighting is nice and bright unlike a lot of games nowadays where you can't really tell the enemy from the environment.

First thing noticing with the gameplay, the camera feels a little too close to the man, he takes up a fair amount of the screen while running and even when just looking around your guy is just right up there.

I'm not sure if there's something specific to the modes I was selecting, but as far as I could tell there's no real respawn mechanic, so naturally I was dying fairly fast not knowing anything of the maps or the game. Very hard to get a feel for the game when this is happening!

When I finally got a feel for what I was doing, I managed to nab a couple of kills before being taken down for really being way too far in the open.

From first thoughts, this game is VERY MAG like. The UI and even maps seem extremely similar to what I played of MAG (only the beta mind you).

The sound is pretty good, I didn't have my headsets on this time around, but I have a feeling that the sound will be pretty spot on in trying to pick directions and stuff. And from what I can also tell they have a fairly good range of voice actors in this (there's even Aussie voice work in there).

At one point I was given the job of bomb defuser, no idea how exactly this happened but it was damn fun. I had a n00btube as well as some other quite powerful M16 like gun. I had to run around to 3 objectives and defuse each bomb, managed to get 2 while nabbing 3 kills including a fantastic headshot. But on the 3rd there must've been someone waiting at the bomb and he blew me up from behind (on 2nd looks it seems it was a claymore type of thing). It was very tense and fun playing as the defuser.

Playing some more rounds of this mode (basically S&D) was quite fun, fairly tactical too. As the bomb defuser you're given a fair amount of power, but to balance it out you can't take cover and per n00btube kill you get 15xp (which the norm is about 50xp for a kill).

Overall from 13 rounds I went 16 kills, 10 deaths.

The biggest problem with these modes is at the moment if you die early you basically have to wait a whole 6 minutes for the next round to start and can't scroll any camera's (I assume the option will come later on since there are prompts there, but greyed out), which is a bitch. It's pretty annoying dying early on from potentially someone you couldn't really even see and then having to wait 5 minutes for the next round to start, when you can do nothing else but look at your dead corpse lying on the ground for that 5 minutes...

Overall I'm not really sure where I sit. The camera for mine is just WAY to close and restricts the field of view too much to get a solid view of the battlefield too often, your flanks are REALLY cut off. But everything else felt rather solid. The shooting is pretty good, the weapon variation is quite nice, the S&D mode (there are more modes but this one was the best...there is a domination like mode, but again it's a 1 life thing, so far less fun) was tactical and fun. Probably only going to be a purchase if the campaign is really given the big thumbs up (since it's got full co-op for a bunch of players online), otherwise I might wait longer for the price to drop. It does definitely feel like a 3rd Person MAG though, so I'd say if you took a liking to that, this would almost be a sure thing.
 
So after downloading the ridiculous 1.5GB 'patch/file' whatever it is for SOCOM for a solid 2 hours, I got to test my hand at the beta.

First things first, the graphics look relatively solid. The environment seemed fairly cliche (the first map I played on was a shipping dock), but the lighting is nice and bright unlike a lot of games nowadays where you can't really tell the enemy from the environment.

First thing noticing with the gameplay, the camera feels a little too close to the man, he takes up a fair amount of the screen while running and even when just looking around your guy is just right up there.

I'm not sure if there's something specific to the modes I was selecting, but as far as I could tell there's no real respawn mechanic, so naturally I was dying fairly fast not knowing anything of the maps or the game. Very hard to get a feel for the game when this is happening!

When I finally got a feel for what I was doing, I managed to nab a couple of kills before being taken down for really being way too far in the open.

From first thoughts, this game is VERY MAG like. The UI and even maps seem extremely similar to what I played of MAG (only the beta mind you).

The sound is pretty good, I didn't have my headsets on this time around, but I have a feeling that the sound will be pretty spot on in trying to pick directions and stuff. And from what I can also tell they have a fairly good range of voice actors in this (there's even Aussie voice work in there).

At one point I was given the job of bomb defuser, no idea how exactly this happened but it was damn fun. I had a n00btube as well as some other quite powerful M16 like gun. I had to run around to 3 objectives and defuse each bomb, managed to get 2 while nabbing 3 kills including a fantastic headshot. But on the 3rd there must've been someone waiting at the bomb and he blew me up from behind (on 2nd looks it seems it was a claymore type of thing). It was very tense and fun playing as the defuser.

Playing some more rounds of this mode (basically S&D) was quite fun, fairly tactical too. As the bomb defuser you're given a fair amount of power, but to balance it out you can't take cover and per n00btube kill you get 15xp (which the norm is about 50xp for a kill).

Overall from 13 rounds I went 16 kills, 10 deaths.

The biggest problem with these modes is at the moment if you die early you basically have to wait a whole 6 minutes for the next round to start and can't scroll any camera's (I assume the option will come later on since there are prompts there, but greyed out), which is a bitch. It's pretty annoying dying early on from potentially someone you couldn't really even see and then having to wait 5 minutes for the next round to start, when you can do nothing else but look at your dead corpse lying on the ground for that 5 minutes...

Overall I'm not really sure where I sit. The camera for mine is just WAY to close and restricts the field of view too much to get a solid view of the battlefield too often, your flanks are REALLY cut off. But everything else felt rather solid. The shooting is pretty good, the weapon variation is quite nice, the S&D mode (there are more modes but this one was the best...there is a domination like mode, but again it's a 1 life thing, so far less fun) was tactical and fun. Probably only going to be a purchase if the campaign is really given the big thumbs up (since it's got full co-op for a bunch of players online), otherwise I might wait longer for the price to drop. It does definitely feel like a 3rd Person MAG though, so I'd say if you took a liking to that, this would almost be a sure thing.

With regards to the camera, I recall Confrontation had several camera angles and styles you could switch between. I'd assume this would have something similar in the final build if its not in the beta.

Also I'm pretty sure you can play with resapawns on (the gametype/room has to have the option ticked though) but I've been told the only real way to play a highly tactical shooter like SOCOM is with the "you're out for the round" method of spawning. Yeah there will most likely be a spectator mode too, like you mentioned.

Does it have Dedicated Servers?

I might give it a shot over the weekend. Bloody school been keeping me busy lately... :(
 
With regards to the camera, I recall Confrontation had several camera angles and styles you could switch between. I'd assume this would have something similar in the final build if its not in the beta.

Also I'm pretty sure you can play with resapawns on (the gametype/room has to have the option ticked though) but I've been told the only real way to play a highly tactical shooter like SOCOM is with the "you're out for the round" method of spawning. Yeah there will most likely be a spectator mode too, like you mentioned.

Does it have Dedicated Servers?

I might give it a shot over the weekend. Bloody school been keeping me busy lately... :(
Confrontation had an FPS mode too (well it definitely did in the beta)...different devs, different strokes! This does actually have an FPS-ish view, you click the Right Stick in and it pops you into the sights of the gun, very weird to control but amazing precision. But apart from that I haven't found any other options in the menu's, may be something for the full game.

I'd assume it'll get dedicated servers, all but a few PS3 exclusive titles have them. And so far from playing this haven't encountered a lick of lag.

I do get the whole 1 life thing, but in terms of fun, waiting out another 5 minutes of nothing is goddamn BORING! Definitely makes you play a bit safer, but still it'd be nice to be able to respawn after maybe 1 minute? in some modes. It's also one of those things where matches turn into TDM's rather than objective focus.
 

Log in to remove this ad.

Played a bit more of the SOCOM beta last night (about an hour more).

Had a go of the re-spawning S&D like mode and it was damn fun. It has a great pick up and play and get addicted feel to it that the only real game similar is COD, it had me sucked in and just wanting to continue playing it to where that hour zipped by.

The one thing really noticeable from the constant respawn mode is that the tactical element remains. It doesn't turn into everyone just doing their own thing and trying to get kills, you really have people working together and helping to defend or attack the other team in big numbers.

I definitely had a great time on both the attacking and defending side of things, even when I was the bomb defuser I had a good time trying to figure out the best way for me to go to defuse a bomb (and since this mode is a proper respawning one the choice of bomb defuser comes down to basically dying just as the current one dies, so I only got one go:().

There's a lot of stuff in the beta too, apart from the choice of only 2 maps, you really can unlock just about everything there is seeming to unlock in the full game. And the progression system works really well. The more you use one type of weapon, the more you unlock stuff for THAT weapon, not just some random scope for a weapon you'll never use.

Definitely was a more enjoyable time than the non-respawn rounds, even though overall not much changes other than not having to wait up to 5 minutes when you die. Will keep giving it a go, but it has bumped up a few notches from last night for sure.

There was a bit of strange lag going on, again I don't know if I was in Aussie lobbies or not, but I had a few moments where I would kill someone then go down by a knife even though that guy was a good 5 metres away. I will say though that the lag isn't COD like in that it'll take double the bullets or that you're not actually shooting at the person, it seemed to be when you were shooting someone they would go down. Just had some weird moments where a kill was delayed or something.

Currently my stats are 2 and a half hours played with a k/d of 1.01, there's a ton more I could mention as the stats are very deep, but those are the only two I remember right now.:p
 
So I bought the Lara Croft game a couple of weeks back when it was 50% off but only started playing it a couple of days ago. I love it! Glad you guys recommended it or I wouldn't have known it existed.
 
Played the first couple of episodes of Back To The Future, enjoying it so far, some good puzzles in it without it being hard.

If ya like the movies i would recommend having crack.
 
outland.

get it
And I payed $3 less than you for it....:D

It's amazing how you can end up supporting specific devs so easily, Q-Games with the PixelJunk series. ThatGameCompany with Flow, Flower and Journey and now Housemarque with SuperStardust HD, Dead Nation and Outland. Subconscious almost, but it really shows the great devs when you end up going after those titles so much.
 
Finally finished Outland tonight after a huge 1 hour boss battle...just couldn't beat it! So yeah, took me an hour to defeat the final boss, and just got by with 2 health blocks in hand. Was a surprisingly tough game overall actually, the bosses not having checkpoints made that harder too!

What a fantastic game, right up there with the best PSN titles. Flower, Lara Croft and the Guardian of Light, PixelJunk Shooter 1 & 2, etc. this one is right along side them now.

Fantastic value for money too, even if it's back to $15 now, you still get a good 10 hours out of it. With reasons to go back and replay levels (due to getting powers later in the game that you can access more areas once you've finished). Also co-op challenge rooms (pretty sure the entire game is in co-op too) and arcade modes.

Gotta also love the visual style, striking black for the most part for your ground with stunning background visuals. Couple that with the sweet red and blue switching ability (that plays so well in the game) and some other surprising colour choices as you move on and this is also one of the best LOOKING games on the PSN.
 

(Log in to remove this ad.)

i kinda agree with kerrby.....
i was super excited for braid after such ridiculously positive reviews when it came out on the xbox and hearing it was coming to the psn. i played a couple of levels and then kinda got over it....havn't played it since.

some nice unique ideas but overall not for me i guess.
 
Super Sonic Acrobatic Rocket Powered Battle Cars...

Is free in the PS+ section at the moment (As it rolls to Julys free games.. Hope that's not all)
Saw it years ago and avoided it as it is largely indoor soccer with RC type cars.
Sounds cool enough but also looks awkward to master.

Downloaded it and played the tutorial & level 1 of something (not soccer) and it is pretty cool. Driving up the rounded walls & grabbing various power ups seems fun.
Might give this an hour of my time when the Uncharted3 Beta finishes (Co op Adventure with Syria map due on the 10th/11th)
 
Super Sonic Acrobatic Rocket Powered Battle Cars...

Is free in the PS+ section at the moment (As it rolls to Julys free games.. Hope that's not all)
Saw it years ago and avoided it as it is largely indoor soccer with RC type cars.
Sounds cool enough but also looks awkward to master.

Downloaded it and played the tutorial & level 1 of something (not soccer) and it is pretty cool. Driving up the rounded walls & grabbing various power ups seems fun.
It's a strange birthday month. The discounts are on some good games and are fairly substantial, but I'm not up for paying much this month (3 on 3 NHL Arcade is worth a buy imo, love that game).

But yeah on SSARPBC, I remember giving the demo a go ages ago and had a good time with it. Think I may have even done a write up about it somewhere (probs the PS3 news thread). But yeah, wasn't ever something I considered buying tbh. Yet to give it a real go since picking it up through PS+ due to the UC3 beta being so freakin awesome. But definitely want to see if it remains fun or not deeper into the game.
Might give this an hour of my time when the Uncharted3 Beta finishes (Co op Adventure with Syria map due on the 10th/11th)
It's Yemen isn't it, the new map that is?
 
was pretty surprised to see that playing the MP beta of uncharted 3 i didn't feel any significant lag at all...the worst feeling of it is a SLIGHT delayed death which i think everyone is getting.
moving to my aparment in a few weeks with good net should see performance improve even more so a very positive sign on that front :thumbsu:

the games graphics to me looked worse than uncharted 2's but it may just have been my tired eyes.....a long time to go til it's released so i'm sure it will be polished up nicely and likely be the best looking game released on consoles.

the rolling warzone gametype is pretty cool but sections go for FAR too short...the teamdeathmatch thing can be over in literally time of 2 or 3 kills for the ENTIRE team :|
it's also pretty confusing to understand what's going on when you start so hopefully it's made a bit easier to pick up.

in uncharted 2 i only played co-op and the single player so it's kinda cool to see that the multiplayer looks more worthwhile this time around from the limited matches i've played so far.
 
also outland.......my god that game is special.

the second boss is one of the most exciting boss battles i've ever played.

wonderfully crafted game :thumbsu:
 
Super Sonic Acrobatic Rocket Powered Battle Cars...

Is free in the PS+ section at the moment (As it rolls to Julys free games.. Hope that's not all)
Seems Sony have seen the light.

Castle Crashers for free from PS+ as of today. Very excited to give this a go, highly rated title.

Also been heavily hinted that once Limbo drops next week PS+ users will be getting a discount. So that'll be going straight into the books for me too.:thumbsu:
 
Seems Sony have seen the light.

Castle Crashers for free from PS+ as of today. Very excited to give this a go, highly rated title.

Also been heavily hinted that once Limbo drops next week PS+ users will be getting a discount. So that'll be going straight into the books for me too.:thumbsu:
I have only played a little of Limbo but it's a good game, worth the get imo.
 
Seems Sony have seen the light.

Castle Crashers for free from PS+ as of today. Very excited to give this a go, highly rated title.

Also been heavily hinted that once Limbo drops next week PS+ users will be getting a discount. So that'll be going straight into the books for me too.:thumbsu:

Oooooh, yes please. Was considering buying this a while back. Quite enjoyed the demo.

Also will be looking forward to Limbo. 20% off and I might get it, 50% and I'll definitely.
 
Oooooh, yes please. Was considering buying this a while back. Quite enjoyed the demo.

Also will be looking forward to Limbo. 20% off and I might get it, 50% and I'll definitely.
Disappointed with Castle Crashers so far. Only played about 2 levels or so (had 2 bosses, don't know what constitutes the level it's got a weird hub world concept). But yeah, it's EXTREMELY repetitive.

It looks great and sounds good. But it's just so damn repetitive. The same enemies constantly, very spammy combo's and the combat is one of those things where it just goes on that bit longer than you want it to before it allows you to move onto the next area/section/bit of land.

No idea how much it changes up later on or whether it's 'infinitely better with co-op', but atm it's a big disappointment. The trophies are crazy hard too.:(

And on Limbo, I'm guessing it'll be $19.95 discounted to about $15.95. $10.95 would be a crazy bargain.
 
Disappointed with Castle Crashers so far. Only played about 2 levels or so (had 2 bosses, don't know what constitutes the level it's got a weird hub world concept). But yeah, it's EXTREMELY repetitive.

It looks great and sounds good. But it's just so damn repetitive. The same enemies constantly, very spammy combo's and the combat is one of those things where it just goes on that bit longer than you want it to before it allows you to move onto the next area/section/bit of land.


yeh i agree....i stopped playing after a little while because of it too.

it has such a great style to it but i found it draining to play after the first boss which isn't a good sign.
at least it was free lol
 

Remove this Banner Ad

PS3 PSN Games

Remove this Banner Ad

Back
Top